Why round lap times?
6 years ago

What are the benefits of rounding fastest lap times in a racing game vs. using the decimals provided by the game?

Ellie y MetalHead les gusta esto
Kentucky, USA

I agree

Ellie les gusta esto
Kentucky, USA

It should be determined by in-game decimals

Ellie les gusta esto

Still an open question.

Ellie les gusta esto
England

I have no idea why lap times are, or ever were, rounded. I can't think of any benefit this has and it just creates tied records where there is no need for there to be. I will go through and edit the runs to have their actual times and readjust the leaderboards accordingly.

~Sorry for the late forum replies - I took a long break from speedrunning

MetalHead y Antrasporus les gusta esto
England

As a further update, I have changed all of the current run timings so that the IGT given is the lap time plus a trailing 0 for ms.

E.G. lap time of 9.78 is sent as: 9s 780ms

Editado por el autor 6 years ago
meauxdal, MetalHead, y Mr.Blonde les gusta esto

Thank you for your effort and welcome back :)

Ellie y Mr.Blonde les gusta esto
Wales

Yeah, no idea as to why people forget to add the ms, as stated it just gives tied records.

Editado por el autor 6 years ago
MetalHead les gusta esto
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Changes to the Full Game Category (Now all platforms can compete on a level playing field!)

Fellow XG1 crew, the leaderboards now total the IGT (in-game-timer) total lap time for every series run pb, so that we may compare runs across different versions of the game (64, switch, and ANY emu) without having to resort to timing issues relating to the load time discrepancies between versions.

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