Request: Switch the timing method away from in-game time
6 months ago
United States

I'd like it if the counted time starts after the load screen and ends upon the fade-to-black after the completion of the final objective, instead of using in-game time.

I noticed that the in-game timer ends when you hit the End Level button after the cutscene (tested by completing a fast level and leaving to cook lunch, which added 30 minutes to my time). This is encouraging a funny behavior where I try to rush to hit the button but if I fumble, I lose a second or two from having to select an award and then hit the button. I don't think it's in the spirit of the game to have this segment count for the leaderboard.

Editado por el autor 6 months ago
European Union

Hi GophTheGreat,

Thank you for your suggestion regarding the timing method. We understand your concerns about the in-game timer and the impact it has on the leaderboard. Switching the timing to start after the load screen and end upon the fade-to-black after the final objective is an interesting idea.

We'll take your feedback into consideration and discuss it with the moderation team to see if it's feasible to implement a more precise timing method. Our goal is to ensure a fair and enjoyable experience for all players, and your input helps us improve.

Thanks for bringing this to our attention!

Editado por el autor 6 months ago
Śląskie, Poland

This has been discussed and we decided to go through with it.

This means we need to go through all runs and add a RTA to the ones missing it though, so those without it are currently orphaned - don't worry, they will be back, but if we miss any feel free to resubmit them!

Editado por el autor 5 months ago
England

i have 1 point to add here.. when you complete the final objective, whatever it is, there is a random delay before fade to black, probably akin to mario framerules, where it only checks for win conditions met every few seconds.

now, i don't think there's a better solution than using the fade to black but i wanted to point out that it still has a random element of timeloss or gain at the end.

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