Chapter 1 BATTERY USE ON BRIDGE Pick up in Hospital + Jataro (2)
SHOP1 BLING Energetically on DANCE Attack Power (1) Speed (1) Battery Effciency (1)
SHOP2 Attack Power (1)
Puzzle Answer: 7734 Puzzle Answer: 2413
PUZZLE WITH CAR BOMBER AND ALARM, SHOOT CAR FIRST, THEN ALARM, THEN EXPLODE
Chapter 2 CHANGE VM Before 1st Knocback Puzzle = Coin VM Left Before Shiro = DANCE VM Before Jataro = Coin VM Before Leaving Sewer = Coin (Don't Get) POWERS Dead end after first wave fight in sewers in hole = Violent Urge
BATTERY USE TO FIRST KUMA IN TRAIN -> TO FIRST TRAIN -> TO CUTSCENE AFTER FIRST TRAIN AROUND CORNER TO COLOR PUZZLE ELEVATOR TO STAIRS + SECOND FLOOR OF TOWER TOWER TO CLEAR BOMBER + BUNCH UP MONOKUMAS
SHOP1 (Sewers) Attack Power (1)
SHOP2 Battery Efficiency (1) Charge Speed (1)
2ND FIGHt RIGHT -> LEFT -> RIGHT -> LEFT -> RIGHT LEFT -> RIGHT -> RIGHT
Chapter 3 CHANGE VM Before Leaving TT = Coin VM After Leaving TT = Heart (Don't Grab Unless Need) VM Leaving Long Puzzles = BATTERY VM Before Paralyze Puzzle = Coin
Puzzle Answer: 2197
SHOP1 BLING Largely on Paralyze Charge Speed (1) or Battery Effiency (1) if enough
Chapter 4 CHANGE VM Before BA2 = Coin BATTERY Use on Junk Monkuma (1 Battery) Use on BS2 when Junk show up, leave with 1.5 BATTERY Use on Paralyze Puzzle in Factory
Puzzle Answer: 0718
SHOP1 Battery Efficiency(1)
SHOP2 BLING Painfully + Powerfully on BURN
Chapter 5 BATTERY If 3 at start, use 1 to dash to bell Use down hallway to Kotoko (1F) Use to save Kotoko Use on last wave in Monokuma 2 Puzzle Answer: 3048 SHOP1 Strongly on Break
FIRST PUZZLE (LEFT) -> KNOCKBACK + ELEC + FINISH WITH TOKO SECOND PUZZLE (RIGHT) -> ELEC ON FIRST 2 + KNOCKBACK ON LAST 2 USE TOKO TO RUN UP STAIRCASE AFTER PUZZLES + ALL THE WAY TO DEAD CHAIRMEN USE TOKO DOWN BEAR/DOGS MONOKUMA