Timing Method
8 years ago
Québec

So the other day, i went and follow my convictions and wrote down the rules for when to start and stop timing in Cv Rebirth and then proceed to finally adjust the leaderboards consequently... its something that i wanted to do for a long time, but as i saw a new runner taking interest in the game, i wanted to clearify that so that there no confusion for future runners/submissions...

Now, i know that the runs were originally timed using SDA timing, which in many cases is an accepted and well recognised method of timing, but sometime, like in this case, i feel like it has its flaws...

Therefore, instead of timing runs on 1st movement of charater, i truly believe that we should start time on 1st meaningful input from the players, and since we can skip the 1st cutscene, we technically "have control" before taking control of the character...

Of course, i'm open to discuss this, hence why i started this thread, and i welcome new runners or members of the speedrunning community in general to give me some feedback on this issue!

Québec

Even tho i still believe the old method of timing is wrong, i decided to "fix" the current leaderboards and let the old and new runners time their runs using the «Time start as you take control of Trevor and stop when "All Clear" appear after Dracula's death.» rule instead of what i suggested and tried to impliment previously...

Hoping this decision pleases everyone else... ;D

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