i've recenetly had trouble retiming runs with many games i moderate due to unspecific rules, bad timing methods, etc... so i've going around to game a-b-c strengthening timing methods to make the leaderboards better. the timing methods i want to change because its unspecific, specifically the start and end which is "Timer must begin as 'Skip Instructions' is clicked" well its really hard to tell when the 'Skip Instricutions' is clicked and i think a new timing method thats better is "Timer must begin as the levels blocks become fully connected" i think thats alot better and will cause alot less confusions from times
secondly the ending "and end on completion of level 10." thats also very unspecific, i think the new rule should be "timing ends when the block character is fully invisible after completion"
a couple of other things im gonna change is for levels 1-10 only sub 2 min's are gonna have ms, 1-20 only sub 6's will have ms and 1-33 only sub 16 min's will have ms unless there's a tie
the new timing rules these rules i feel should be applied to all 3 categories to end confusion and make more accurate times
edit: these changes to the rules will be made
To ensure that runs are comparable in a competitive way, the Version annotation has been changed to a subcategory. This means that the leaderboards are now split based on version. This only applies to All Stages as Any% is currently only done on HTML5.