Do we really need to recording setting up the glitch for Any%
7 years ago
Australia

Can't we just start the timer when we start the campaign, do we really need setting up the glitch to be timed. Yes I understand that it does take time and there is some skill involved but it makes the early part of the run way too reset heavy, for instance if the battleship in the tutorial gets a bad roll and you bring the rockets down to only 3 health then you have to sit through 3 extra animations overall so you just reset. If you fail to destroy the submarine up top then you have to make an extra movement and move away from fire when you go to drop the t-Coppter. Plus if you get a map in the design map that starts you on the water then you have to make too many extra movements and thus usually restart or end up rather far behind.

The entire campaign doesn't have any of this as we just make the enemy yield right away and thus it's all just good menuing skills at that point. It becomes pure skill and removes the multiple RNG aspects all of which can cause resets or make a run fall behind from one that gets good RNG.

I'm not just saying this to instantly take the WR but becuase I've done over 100 runs in the past few weeks and setting the glitch up with a good time is ridiculously frustrating since sometimes you can go 3 runs in a row and have to reset simply becuase of bad RNG.

I suggest that we change the timer start time to when you select to start a new campaign, there's no real point to keeping that extra part when it's so RNG dependent. It would make the game way more fun to run.

Editado por el autor 7 years ago
Italy

Welcome to speedrunning. RNG exists. You can’t just whine it away.

Australia

Okay person who's never run this game before. I'm not trying to whine it away, I wouldn't run the game if it botherd me that much I'm saying this for a few very specific reasons, the first being that by removing a small part at the start we can remove all of the RNG which makes the game more fun to run.

Secondly it's just setting up a glitch and outside of starting the campaign at that. So it's actually not that crazy to just say you start when you start the campaign it's also - as I said - right at the start of the run and multiple aspects are based off RNG all of which if go bad for you are impossible to recover from and you must restart.

It's not that crazy to remove a small section at the start to make the timer start at a more reasonable and easy to understand place while also eliminating RNG and getting rid of multiple early resets even if you have perfect execution, RNG doesn't have to exsist in all speedruns.

Editado por el autor 7 years ago
Québec

Rng will always be part of every games, just have to deal with it

Australia

Are you saying you won't remove the glitch set up from the timer becuase you feel there needs to be RNG in a speedrun of a game, cause otherwise that response doesn't count as a reason and if that is the reason, then that's just ridiculous.

But I'll respect the decision since it not like I can do anything about it anyway, but I'd like a bit more clarity on why the glitch being set up must be timed and part of the run.

Editado por el autor 7 years ago
Italy

“But I'll respect the decision since it not like I can do anything about it anyway, but I'd like a bit more clarity on why the glitch being set up must be timed and part of the run.”

Not doing so would be like saying NG+ runs can be run as NG. The glitch is part of the speedrun, you can’t not time it.

Australia

Bu you can set it up outside of starting the campaign, it almost like completing the game the first time before doing a NG+ run or messing around with the options to make text fast or something like that, it can be done before the start the games campaign itself, that's the main justification I have for why it could be removed.

Italy

It’s not a simple text option, it’s an integral part and really the biggest of the speedrun, it makes no sense to not time it. In the first place things like NG+ being run as NG or text options being allowed in certain runs is because you’d have to literally delete your saved game every time you want to do a speedrun if you didn’t allow those things. Mega Man ZX (and ZXA I think) allow skipping cutscenes which is a NG+ thing but that’s simply because not allowing it would mean you’d have to constantly delete your save file every time you want to do a speedrun. Text options or skipping unlock messages in something like Advance Wars: Days of Ruin is again because those are things that are into your save file, you’d have to constantly delete it every time you run if you wanna do a true NG. That’s the only reason that kinda thing is overlooked for some games. With AW’s glitch your save file doesn’t matter at all, both as NG and NG+ it’s the same run (I believe).

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