Collision time findings
10 months ago
United States

Thank you to everyone who contributed in my previous forum post.

In my new record for the Old version category I incorporated the upwards ceiling phase through in level 3, through practice attempts I have found that it is incredibly consistent to phase upwards through the ceiling.

I did my best to explain how you can consistently recreate the ceiling phase (which I will be referring to as 'noid strat' from now on to less redundant) in my last forum post, I feel like I did a pretty good job as to why it happens and a theoretical way to reproduce it (finding the perfect time to hit noid strat as scratch 'yields' to the code that allows the bug) but I didn't share a noid strat time. Here are my current findings

As you can see I hit noid strat on level three (attempt starts at 4.8s), I used YouTube Frame Timer to find out the exact time the player sprite phases through the ceiling from the first frame that the start flag is clicked to the frame the sprite starts to phase through the ceiling. 8.267s (CORRECTION: 6.533s). Scratch takes 1/30th of a second to refresh the screen (and im assuming to yield), thats 33.33ms of leeway to get noid strat. 33.33ms is 1 frame. If I'm correct we have the first frame perfect trick in jetpack.

Editado por el autor 10 months ago
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