Start retiming runs
1 year ago
Śląskie, Poland

Relying on the live split timer to accuratelly time runs is not a good idea when there's a competition going on for money. So I recommend you start using https://slashinfty.github.io/yt-frame-timer/ or make an in game timer for the game @Stefano_Gaming

Also I think it's better if you change the timing rules so the time starts when the first level loads in because if the run starts when the play button is pressed the first level won't load in until the screen fully went to black.

Edited by the author 1 year ago
Stefano_Gaming likes this
Śląskie, Poland

I retimed the top 2 runs using yt frame timer and my timing rule, here's what I got:

TaxManPhil: 4:39.833 Shad0wKnight: 4:40.033

It's not 100% accurate because it's pretty hard to tell when the level loads in but it's still way more accurate than using the live split timer to decide the final time.

In conclusion the best solution for this problem is an in game timer.

Chicago, IL, USA

I would change the rules and timers if this was a bigger event with more people, but since it's a small event and after testing the new timer the 1st and 2nd places didn't shift. I don't see it as that urgent or necessary to alter. If the event gets bigger, or if the times get so close we need that special timer to see the winners, then I'll implement a new timer and rules.

Edited by the author 1 year ago
GoldPool likes this
Śląskie, Poland

Yeah the reason why I wanted this change because the 2 last runs got really close and it's not hard to implement.

Edited by the author 1 year ago
Stefano_Gaming likes this
Chicago, IL, USA

Yeah that's fair, if it gets like that again at some point then I'll work on that. Thanks again for the advice/suggestion. 😄👍

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