Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | 1-1 Jungle Hijinxs Gold | 1m 20s 447ms | 1m 20s 447ms |
2 | 1-2 King of Cling | 1m 48s 095ms | 3m 08s 542ms |
3 | 1-3 Tree Top Bop | 1m 34s 367ms | 4m 42s 909ms |
4 | 1-4 Sunset Shore Gold | 1m 17s 273ms | 6m 00s 183ms |
5 | 1-B Mugly's Mound Gold | 1m 27s 094ms | 7m 27s 277ms |
6 | 1-K Platform Panic Gold | 1m 47s 942ms | 9m 15s 219ms |
7 | 2-1 Poppin' Planks Gold | 1m 34s 359ms | 10m 49s 579ms |
8 | 2-4 Cannon Cluster | 1m 18s 518ms | 12m 08s 097ms |
9 | 2-5 Stormy Shore Gold | 1m 40s 336ms | 13m 48s 433ms |
10 | 2-7 Tidal Terror Gold | 1m 26s 798ms | 15m 15s 232ms |
11 | 2-K Tumblin' Temple Gold | 1m 45s 607ms | 17m 00s 839ms |
12 | 3-1 Wonky Waterway | 1m 45s 806ms | 18m 46s 646ms |
13 | 3-2 Button Bash | 3m 20s 069ms | 22m 06s 716ms |
14 | 3-3 Mast Blast Gold | 2m 04s 911ms | 24m 11s 627ms |
15 | 3-4 Damp Dungeon | 1m 43s 016ms | 25m 54s 643ms |
16 | 3-5 Itty Bitty Biters Gold | 2m 22s 374ms | 28m 17s 017ms |
17 | 4-3 Bombs Away Gold | 2m 31s 942ms | 30m 48s 960ms |
18 | 4-K Jagged Jewels | 3m 50s 717ms | 34m 39s 678ms |
19 | 5-2 Clingy Swingy Gold | 55m 12s 596ms | 1h 29m 52s 274ms |
20 | 5-3 Flutter Flyaway Skipped | — | — |
21 | 5-4 Tippin' Totems Skipped | — | — |
22 | 5-5 Longshot Launch Skipped | — | — |
23 | 5-8 Muncher Marathon Skipped | — | — |
24 | 5-B Mangoruby Run Skipped | — | — |
25 | 5-K Blast 'n' Bounce Skipped | — | — |
26 | 6-1 Sticky Situation Skipped | — | — |
27 | 6-3 Weighty Way Skipped | — | — |
28 | 6-7 Tippy Shippy Skipped | — | — |
29 | 6-8 Clifftop Climb Skipped | — | — |
30 | 7-1 Foggy Fumes Skipped | — | — |
31 | 7-2 Slammin' Steel Skipped | — | — |
32 | 7-3 Handy Hazards Skipped | — | — |
33 | 7-5 Cog Jog Skipped | — | — |
34 | 7-6 Switcheroo Skipped | — | — |
35 | 7-7 Music Madness Skipped | — | — |
36 | 8-5 Bobbing Basalt Skipped | — | — |
37 | 8-6 Moving Melters Skipped | — | — |
38 | 8-7 Red Red Rising Skipped | — | — |
39 | 9-1 Golden Temple Skipped | — | — |
Any% LRT (Load-Removed Timing) + USB Loader GX ruling
Any% now finally has load-removed timing implemented. This is something that a lot of people have wanted to see for a long time (myself included), but it took a while for us to get there. It was always known that load times were quite different across consoles, but the exact time difference wasn't r
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