the career mode in android is slightly different (all reloaded tracks are chamonix in later leagues), and also you get two of the high tier cars at the early game as opposed to just the mini and tesla at the start
it's strange to split each car in the ils, especially since no one will try to drive 40+ cars on one single particular track (they could be a variable instead)
some races have 3 laps in quick race while in the career mode there are 2, making it inconsistent to tell which one is the best to play in
sponsors can somehow still affect runs a bit (especially nitrous store, with the 20% more pickups allowing more consistent adrenaline executions)
i do agree with you, since there are cars not available on those versions (grand prix, killawatt, rhino), but the grease monkeys were done with balance, since normally the console versions are faster, but with grease monkeys they have the same performance on mobile
it appears that some stuff has been changed/improved since the new versions as of this time
adventure mode is broken for now (no buttons work, might be fixed in a patch, but does not affect leaderboards), skate park spawn positions were borked so you spawn in the air now
every time trial race is 2 laps long now, this can influence the current leaderboard times, so why not make a separate time for laps (yes, there can be 6 lap runs)
the 3 new tracks from the update (which were in the vr edition), are missing too (terminal, boom city and spaceway), as well as the skate park track from an earlier update
the best karts to use are rocket, formula and drifter (they are the best, though the former options are far better due to their stats, i just haven't unlocked those two)
add an "all tracks" category and separate it by classic tracks (which exclude splash bay, misty cliffs, skate park and the later tracks that will get added in later times), modern tracks only include those (unless if they're in there too)
some runs are only timed by their lap times and not overall race times, which can lead into some unfair competition
some parts are changed between balancing (jet engine used to be more powerful back then)
career mode: timer starts when you click play on the first level of easy street, timer ends when the game displays the ending screen, outside of ng+, you have to start fresh without hacked currency or vip pass
any% rules: you can skip most levels or finish them with less than 3 stars, just the mandatory ones to open up the boss races
100%: beat all of the levels with 3 stars
individual tournaments: each car would have split tournaments, being the engine class and the desired car
100% would be beating all of the engine classes with each car
they would be split between mobile and pc/console since they don't have the extra cars like the grand prix
this one rebalances the karts, but there's no category there, so you will get a run rejected if you posted it to other versions
leaf blower and kart repair were in older 2.0 versions but they got removed
the karts are slower there, but they have more powerups like turbo karts or leaf blower
arctic super bounce and zig-zagging is specific to two episodes, the former i named it due to the odd suspension when landing, and the other is when you gain height from constantly steering left/right in the air tracks
all characters - unlock every character, it's only relevant for 1.0 as in 2.0 it's the same as any%
jenga% - finish jenga as fast as you can, timer starts when loading is finished
season% - unlock all of the seasonal karts (recommended to use 1.12.0 to 1.13.9 as they have all of them), best used with date and time exploit
seasonmax% - same as the above, but you need to max upgrade them
any% no powerups - same as any% but no powerups (king sling, turbo kart, leaf blower, kart repair)
telepods% (unlikely) - scan every telepod in the game, you can use qr codes to make it easier (it works for both 1.0 and 2.0, but best on the first since the ones in 2.0 only unlock downgraded karts)
individual episodes% - for 1.0, this will include all of the 5 episodes, but for 2.0 it will include the 11 unlockable characters :bomb - chuck
max% - max out and unlock every kart, unlock every character and 100% every episode
100%- get all episodes to show the challenge rounds counter, so you need to get all modes of each track to have a challenge
i know 1.8.7 is the best one but the mod i found doesn't have the rest of the episodes, but the others i found were 60fps and i don't know if that's allowed since it only makes the game smoother and not impact on other things
i think the servers shut down but the latest one removed all of the modes except for the weekly race set
also add if powerups are used or not, as well as the ability
you should add which version it is run at, for example my sub zero time is from 1.4.3
it only works in versions before 1.10.0, as i checked
in certain 1.0 versions, if you complete a race and the results screen appears, you can click the topbar and click change racers, which will allow you to skip the score tally, it might be useful for a run
Poland






