No that is a good question. A lot of games do runs with old patches due to the use of glitches/older game mechanics.
Currently, as far as I have thought of it, we won't be doing changes (except the music-one, which is a verification-requirement) to the non-CurrentPatch categories. We should likely change the name of the "oldpatch" category to use the current patch's number "Version 1.9.1" or "OldPatch". But that in itself has an issue: Many submissions don't show the version number anywhere in general, so that verification is difficult.. I'm pretty sure none of the runs we have verified are older than 1.9.1, but that doesn't mean it wouldn't technically be possible.
The easiest way to deal with this is to stop accepting non-current patch runs completely. I think it's the simplest way to avoid issues with older versions without invalidating old submissions.
A suggestion from Hugo:
"For example, the Rher requirement for Ending B helps make the run more unique. But that also can cause conflicts with invalidating some previous submissions/old times."
Having a "Beat Rher" -requirement would make that category more interesting, as it can otherwise be pretty similar to C, and the Rher -fight is very cool, so not having that in any of the categories might be a bit of a bore.
Because of the problem with invalidating previous submissions/times (something we don't want to happen), this would be added to the Current Patch -general category. I think that would work best.
As the next patch is coming up at some point, I believe it is a good idea to start a topic here so the community and mods can discuss what and how the categories will be changed when the patch hits. There has been a lot of issues with communications about this, so I'm creating this topic so we can lay down at least some preliminary thoughts on what changes there should be.
Note: This topic is only about any changes to the categories and rules of the runs themselves, there are other topics to discuss other matters, so please discuss those there.
Since we don't know everything about the new patch, a lot of what might be discussed here will be prone to changes, so consider this more of a thought-exercise than laying down the law. That being said, my thoughts:
- The current "No Major Glitches" and "Any%" should be kept as is, as changing them drastically may invalidate runs.
- Adding "No Major Glitches CP" and "Any% CP" -categories after tha patch hits would allow us to differentiate between older runs and new runs. (CP = Current Patch)
- Any major rules changes would then be on these CP -categories, which could accomodate changes coming in any follow-up patch as well.
- A new category for the new difficulty setting will have to be added, with the same consideration as for normal/easy/maso in regarding to rules etc.
Current Patch -category is a pretty common way to differentiate down-patched versions of games etc. in speedrunning, so that is what I think might be good here.
What do you guys think? These are pretty general thoughts, because we are still unsure when the next patch will come, and there are people here more qualified than I am to consider any future categories. Any and all discussion on the future categories/rules welcome, as those are what we'll be using as a base.
We are a pretty small community, so a lot of changes will likely not be needed (if at all), but this is mostly for transparency and thought-exchange rather than anything.
Approved incoming changes to categories
- CP: For Ending B (Maso/Normal/Easy), fighting and beating Rher is mandatory, not optional.
- ALL: In-game music is mandatory, not optional. NOTE: This is necessary for all runs, CurrentPatch or otherwise, as in-game music is an important tool to avoid splicing of footage.
Sorry for the late reply.
I believe the current changes were already added by g0dh34d, which was the renaming of categories slightly (No Major Glitches and Any%) and the listing of several of the glitches that were allowed/unallowed. These changes should not disqualify any of the current runs as they stand, as that was the goal; it was more a clarification.
More changes will be added once the new patch is delivered, perhaps with a CP (Current Patch) -version of the rules, so the old ones remain valid. This has not been widely discussed yet. I will create a topic here on the forums to discuss this, so it's easier for everyone to see.
As for the mod/supermod question, I do not know.
As for the new categories, those are still under discussion. Preliminarily (not final) though, the current categories will remain but be renamed, with some changes on allowed/disallowed glitches.
IMO, and which I'm personally lobbying for, is that any big changes/additions to non-meme categories should wait for the new patch, as that will change things quite radically. Discussing what those changes will be should be open to everyone here.
Full list of glitches for Any%:
- Every glitch given by the game is allowed:
- Infinite Sprint Stamina Glitch
- Map/Talk Event Skip Glitch
- Sequence-Breaking
- Cut content
- Developer Spots/Tiles
- Infinite Looting (Samarie, Cherub, Neighbour, Needles and so on)
- Chaugnar Infinite Souls Spot
- Hexen Skip/Teleport
- Using "Rot" Against The Mob
- Going Through Faulty Collision
- Abusing Spice Forge Spells (Black Orb/Flesh Puppetry on party members that aren't the original owners)
- Infinite Bear/Booby Trap Looting
- Using Heroin Without Hands
But this is liable to change.
Edit: Edited some misinfo out.
On LRT:
It will be added, as soon as a guide on initializing it is added on here.
I would like the current active runners to have a voice in the Glitchless% discussion, is it concerns them directly. Consider this my official stance.