Kommentare
Thread: Pit Pot
Cumbria, EnglandpetaQ1 year ago

Hi, just wanted to ask whether there's a reason Fusion is the only emu allowed as opposed to known more accurate ones such as Bizhawk

Unbekannt
Cumbria, EnglandpetaQ1 year ago

GG! The game double-counts subseconds so I've corrected the time. Once you're at 280km/hr you can use turbo if you map a button input.

Thread: Mercs
Cumbria, EnglandpetaQ1 year ago

Hey, I shut the discord down long ago due to lack of interest, but the Sega Crew discord has Genesis and SMS channels where threads can be made if anyone wants detailed stuff on O mode for example. https://discord.gg/wYPu3YU95X

manticor5 gefällt das.
Cumbria, EnglandpetaQ1 year ago

What does everyone feel about permissibility of entering debug mode before a run solely to change control method so that A/B are low and high jump? I haven't tried level 2 yet but it strikes me as plausibly more viable with that in place, and the game explicitly offers you the option after you complete level 1 so there's an argument that it's intended.

Unbekannt
Cumbria, EnglandpetaQ1 year ago

In addition to the free HP beside the round 2 star location, there are three further free drops that are easy to get for beginners. This should make completing your first runs much smoother because you can avoid game overs and even consider some i-frame mashing damage on some bosses.

For round 1: drop your jetpack by the bird, crawl into the space, and shoot the back wall until HP appears.

For round 3: once you get to the underworld, kill the chyme (circled), grab its pointball, and fly over the platform for the HP to appear beneath it, drop jetpack, and crawl in.

For round 4, shoot the right side of the warp platform in the overworld after the Akubutsus.

NB: On more than one occasion I've seen the HP in 3 spawn in without the preqrequisite actions. I believe this is due to something I shot/grabbed in overworld, because I've also used the same idea to despawn bullets from the top cannon before the exit in 4 by doing a small delay after crossing the skull, keeping something on screen long enough that the game can't draw bullets for top cannon.

If you want to get enough score to get max rank and upgrades, avoid all stars - you'll loop back to the first stage and can grab HP ad infinitum. If you finish loop one with n stars, you will start loop two at round n+1.

NB: Don't die by falling in holes if you do this, or you lose all that precious HP.

Thread: Flea!
Cumbria, EnglandpetaQ1 year ago

I have received no feedback/suggestions on category/board reorganisation since my last post, so I have taken the following actions:

a. The end of lv1 category run had no visible video anymore, but states it's the demo and has a verification by the game dev. I also feel the demo category is another stub since the full game is available and the dev has a run. For these reasons I have archived both categories. If runners wish them to be re-added you can request that.

b. I have renamed any% to Beat The Game and clarified in the ruleset that you may use early dash secret at your discretion without skipping any stages. I have added a no turbo for Evercade rule though if anyone seeing this ever wants to submit for Evercade, I'd prefer you contact me first and show me the difference potential between turbo on/off so I get a better idea whether to make this a category or just a platform variable.

c. I looked at the dev's run and link7777's run. I can see they have been mistimed. Since link's run starts timing only after getting dash secret, it seems fairest to change timer start to this point, so as not to disadvantage him. I have also changed timing end to when you exit the final boss stage, reflecting the dev's split end. With this in mind I've retimed all runs. Time now starts when the screen changes after entering stage 1, and ends when the screen changes after passing the final boss.

You may also be interested to know the sequel has its demo up at https://lowtekgames.itch.io/flea2-demo so the full game will seemingly be on kickstarter/on sale soon.

TheLemonyBard gefällt das.
Cumbria, EnglandpetaQ1 year ago

I can understand your apprehension over TAS powers but it is straightforward to show that no movie/tools are being used during a run, using input display etc. 99% of sega speedrun boards have no such restriction and don't encounter cheating problems above the capability of good mods. I'm sure you'd be just as capable of safeguarding the board with or without it.

Cumbria, EnglandpetaQ1 year ago

Hi, just writing to discuss emulation rules. Specifically I object to the rules requiring use of Fusion - it's well known as a very inaccurate emulator unsuitable outside of casual gaming and there are far better options available such as RetroArch/gpgx, or Bizhawk. Without one of those as permitted I wouldn't be inclined to submit runs.

Peanutfan22 gefällt das.
Cumbria, EnglandpetaQ1 year ago

Hi, just wanted to ask about using Bizhawk/SMSHawk - known accurate emu so to me it makes sense it should be permitted.

Thread: Baby Boom
Cumbria, EnglandpetaQ1 year ago

Just a mod note to clarify to new and existing runners: Fusion emulator is now NOT acceptable for runs. Any future run submitted with it will be rejected. Please use Bizhawk or RetroArch.

Cumbria, EnglandpetaQ1 year ago

Just a mod note to clarify to new and existing runners: Fusion emulator is now NOT acceptable for runs. Any future run submitted with it will be rejected. Please use Bizhawk or RetroArch.

Thread: James Pond 2
Cumbria, EnglandpetaQ1 year ago

As the effective super of the board for the last few years I feel justified in acting unilaterally on this. Fusion emulator is now not acceptable for runs, any future run that uses it will be rejected. It is well known as being inaccurate and deprecated. Please use Bizhawk or RetroArch in future. Thanks!

Cumbria, EnglandpetaQ1 year ago

Just a mod note to clarify to new and existing runners: Fusion emulator is now NOT acceptable for runs. Any future run submitted with it will be rejected. Please use Bizhawk or RetroArch. Fusion is well known for being inaccurate/deprecated outside of casual circles, and Super Hang-On is especially prone to having lag/emulation inaccuracy on it.

Thread: Quartet
Cumbria, EnglandpetaQ1 year ago

Hey guys, have learned the game and the one thing I'm struggling with is the first boss bird. I can see there's a manip but I can't get it regularly and would love any pointers on both that and any easy safe setup.

Cumbria, EnglandpetaQ1 year ago

Hey DB! I noticed your run time ends at the you win text, but rules state it's when you select yes to final question. I think the you win text makes sense and is the better end.

I also wanna mention the game was PAL exclusive: https://segaretro.org/Trivial_Pursuit:_Genus_Edition

I believe the run you've submitted is running at 60fps - I think it'd be more accurate to remove that and just have PAL runs.

Thread: ALF
Cumbria, EnglandpetaQ1 year ago

I'm currently using Bizhawk 2.9.1 and every time I do attempts, swimsuit is in the same closet each time. Wanted to check whether this is a potential issue?

Unbekannt
Cumbria, EnglandpetaQ1 year ago

Hey, noticed you both ran J version, just curious whether that has less lag, or is the game just better on hardware than emu? When I play Pepper's RTA v the TAS that uses UE, it's noticeably faster even in Clio with the same route at times.

Edit I also notice a VERY startling difference in lag and movement on some bosses, and have no idea how that can be since Bizhawk is so accurate usually compared to original hardware. Any ideas what's going on? I don't think I could replicate wr boss fights in a month of sundays :D

Cumbria, EnglandpetaQ1 year ago

Hiya! I wish to discuss objection to runs on the board.

  1. The SMS port of Arcade Smash Hits was a Europe exclusive release. Citations:

https://www.smspower.org/Games/ArcadeSmashHits-SMS

https://segaretro.org/Arcade_Smash_Hits

Accordingly I believe all runs should be submitted at 50fps. Andresfgp's run shows 60fps. When I looked at Walgrey's runs today I noticed the bgm playing faster, so these runs are at 60fps too. I think the ruleset should be updated, 60fps runs rejected, and runners to resubmit using 50fps. Given how short/trivial the categories are this feels reasonable.

  1. I strenuously object to the admittance of any runs done on Fusion emulator. This has for a long time been regarded as highly inaccurate and known to be especially poor at emulating lag. We must presume one day that PB battles will rest on handfuls of frames, so it is better to establish that baseline now. I notice andres you have used retroarch on an Aleste run so I have no doubt you'd be able to use that or even SMSHawk.
Cumbria, EnglandpetaQ1 year ago

That website says:

It's Christmas and Santa is feeling generous. Everyone that beats the current WR (3:56.767) in Slay Bells before the end of Christmas will win $25!

Which is it?

Thread: Sylvan Tale
Cumbria, EnglandpetaQ1 year ago

I've had this a couple of times at the same spot - the game is currently part of Sega Crew 5G race and any info/confirmation whether it's known or potentially problematic would be much appreciated.

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