So it's been now 20 or 30 full game runs for me. I know that most of you don't really care that much about Full Game runs but still your voice matter.
I was wondering of what you would be thinking of skipping the prologue in "NG+ all mission <<Insert category restriction>> " runs has we happend to do it in mission 46 anyway.
Pros: It allow runners to restart more often and offer an higher end quality run because they don't have to sit through the 15minutes of the prologue at every single reset.
Cons: You can be faster, or you can bee slower in Prologue 00 so it has to be part of the All missions run.
Please tell me what you think about this matter. Some speed games skip prologue / Tutorial for the sake of the run being more intresting.
Hey guys Bre3zeR here you might already know that i run Perfect Stealth No kill full game runs (Wich happend to be more or less foxhound).
I wanted to know if any of you guys would be willing to help me to route / Improve / transform the current FoxHound run that i did, and turn it into Fox% (Wich involve being able to kill people unlike in foxhound.)
If you feel like helping me on this.
Hit me up on skype or on my twitch messages
Skype is: bre3zer (the one with the stream in the name) twitch is: twitch.tv/bre3zer
I feel like those 2 categories would differre a lot from one another. Even if the no alert enforce you to still being stealthy. This category will have the same restriction as Perfect Stealth No kill FoxHound. No alerts, no cheat item, no rank-lowering of any kind (even the glitch one(aka Parasitesuit).)
Any help is welcome on that. I could share you my notes for Perfect Stealth, but you will most likely suffer and headache OneHand
Thanks you in advance <3
Guide is done YAY. Took 3 days to have all the video ref, and time stamp.
/!\ Time in this guide are the time of the video. Disregard any timer that might be display in the footage. /!\
First words:
-Requirement: ---Difficulty: For those strats to work you need to have certain Dynamic Difficulty up in your game (Those aren't hard to trigger as around mission 3 you will end up having those if you had nothing at the start of your run) in order: -Cameras -Decoy -Mine -shotgun -machine gun -Body Armor -shield -Flash Light (Sometime Flash Light is randomly disable i don't know what cause that.) (You want to maintain that state wich is display by the number 8 in your menu if you finish all outer ops related to the "story") If you happend to see that number going up by one start an opperation against it, as it tend to leave the RNG as it is. (I didn't test it, it's the way i assume it's and since you have a lot of heli waitting is really easy to keep track of)
---Weapons -You will need to have an R&D level 56 to unlock The Serval and silence (level 62) it. -The WormHole Fulton -the EMN-Mine -Burkov TB -Smoke Grenade last grade (as they last for 1 minute) -200 Haoma per run at least.
I suggest you always use Noctayamin & Pantazemine when you have time in the chopper. as it make you aiming perfect. and allow you to react to non normal things in this run, wich will happend a lot of time.
Please if you don't understand something that i do in the footage or explain first read my guide on the game mechanics: http://www.speedrun.com/mgsv/thread/whxsn
--- THIS GUIDE SHOULDN'T BE OVER LOOKED AS IT CONTAIN MAJOR & CRITICAL INFORMATION AS HOW THINGS WORK IN THE GAME. ---
-----------------------------------MO 00 Prologue: Awakening Pretty straight foward mission. And easy to understand.
There's only 3 tricks in this mission:
05:30 Crawling in front of the nurse to get the boost from Ishmael.
10:18 Rushing as close as possible of the guard to get an instant cutscene.
note: Do not waste your time shooting the fire Extingusher you rather want to sprint to the next trigger and wait for Ishmael to kill one of the dude.
As soon as Ishmael shoot of the guards your free to run past the first soldier as it disable the script that instantly would kill you other wise.
The horse ride need extensive testing, as it seems that Volgin won't always do the same amount of undodgeable attacks. I'm not whilling to do it.
-----------------------------------MO 01 Phantom Limbs 43:09 46:50 At the very start of the video you will see me use a checkpoint, that is to force the RNG in the town where miller is being held to be always the same.
I'm also not calling the chopper asap the reason being the RNG in the town where Miller is being held is huge and i don't want to deal with that. You loose around 5 to 10 secondes by doing so.
01:25 If you happend to be too much on the left or too slow on guards in the distance will always see you, and stop you from use the cardboard box right away. ---Note that if you tranq the guard, and bump into it after that with D-Horse he will woke up. as the game will think you purposefully wanted to hit the guard.
02:02 You want to take out this first guard everytime. Because of the AA gun near him that will end up using it and killing you in the chopper pretty much every time.
02:30 Call the Heli as soon as you get out of Miller cutscene to redirect it to the near by LZ and avoid the skull encounter.
02:44 Since you got time i highly suggest taking out those 2 guards because one of them tend to rush toward the 2nd AA gun, and the 2nd to the first AA gun. Therefore making you sure that you wont die in the chopper.
-----------------------------------MO 02 MB tutorial Doesn't need any video. All you need to know is that: You need 3 Dudes to make the cardboard box. And Ocelot Line about R&D will start as soon as you get the first dude extracted. Note that Diving toward ocelot make him start his script earlier (Just dont hit him..).
-----------------------------------MO 03 A Hero's Way Use the base LZ.
00:54 the E marker is the place where you want to drop D-Walker as it's the closest and safe drop point that you could use.
01:52 Try to launch yourself to the sand bags to game a little edge time wise. And start to Load your Stun Arm asap
02:08 You might notice that i don't release my stun arm asap. There is multiple reason to that: -1) You wont reach the guard in the watch tower since he would be around 43 meters (stun arm range is 40 meters) -2) There is a car comming toward you wich also happend to be out of range.
02:14 this is the point where you want to release your stun arm that way you are certain that you it everybody in the vicinity.
02:30 Use the barrels as visual clue to what path you can take while sprinting without making noise that will attract the enemy on your left.
02:40 Use the Delivery systeme to get out of the hotzone.
-----------------------------------MO 04 C2W
C2W is easy, start mission @ 18:00 shoot all the antenna. Switch sit and you are done.
-----------------------------------MO 05 Over the Fence 00:56 there is 2 claymores on the left of that Tree Stick on the right and aim for the stone.
01:16 the dude that you see in the middle might sometime turn around and look at you, sometime he will just start walking away from you.
01:16 Start charging your stun arm.
01:20 start crounching past this point as you will enter the FOV of the guard on your right.
01:29 use this place as reference to be certain to hit the 2 dudes inside the building.
-----------------------------------MO 06 Where do the bees Sleep? First of all you want to switch from D-Walker for D-Horse as the clip make your life much more easier because of the combat statue that the enemies are under going.
00:14 you want to clip through this wall wich isn't hard once you practice it.
01:06 i suggest equiping NVG & The Honey bee has the next part will have mist.
01:22 you want to sprint that way at the start of the fight, as sometime ALL Skulls will jump in front of you allowing you to get rid of all skulls in less than 10 secondes. (BE careful of the splash damage that does the Honey Bee. IF you happend to kill a puppet Soldier you got to redo the mission from the start.)
01:45 i suggest taking place here as it's safe from most enemies FOV (Note sometime a dude will be near those crate stand above his body and CQC him at the end of the Phantom cig)
01:50 redirect the chopper that miller call to the HotZone, use the phantom cig once you start using the phantom cig start spamming the Item shortcut to cancel it asap.
-----------------------------------MO 07 Red Brass Pick south west LZ Switch D-Horse for D-Walker . Nothing to fancy, just overall timing work well. The Commander are always on the non driver front sit of cars.
03:00 you want to jump and not to stop D-Walker for the noise that it would make
03:04 You want to CQC him by throwing him to the wall as it's faster to get the pompt of the Fulton.
-----------------------------------MO 08 Occupation Forces
01:15 Redirect Pequod to the near by LZ so you can use the chopper to exit the hotzone.
02:07 it's not that clear on the vod but on your game you should be able to see 2 differents type of road ditch D-Walker at the centre of the road, and between the 2 type of road.
02:16 it's important to dive/craw starting from that point to not get spotted by the first tank.
02:29 What you want to aim for for your sprint here, is where the tank is going to be not where he is as you wont be able to fulton right await if you dont do so.
02:45 you can see that tank moving you can just shoot him to make him stop right away but this isn't needed usualy.
-----------------------------------MO 09 & 10 Backup, back down, Angel with Broken Wings Drop south west LZ
02:03 Set a way point where i do a little outside of the AO
01:26 Do not aim for the near by vehicule but rather for the little hill where i'm heading. This will allow you to skip one of Millers line.
01:55 Get ouside of the Hotzone and get ready to use the Phantom Cig
Start mission 10 from the ground, and head to it's starting point. Try to bump into the starting point as D-Walker Placement is usualy great that way.
03:29 Shoot the Armored Vehicule with the .50 Caliber Asap as it will trigger the AI of the 2 near by dude to escape of this zone.
03:29 Call Pequod on a near by LZ.
03:48 distracting this dude is optional i just do it because we have time, and it make it 100% safe.
04:09 stungun the driver and his passager, get out the POW and throw him to D-Walker. Use D-Walker to reach the chopper as it's faster.
Exit by chopper as it's one of the fastest Chopepr extraction in the game.
-----------------------------------MO 11 & 12 Cloaked in Silence, Hellbound
Start MO11 @ 18 as it's make Hellbound start around 18:30~
00:27 Straight foward with the Serval 1 head shot 1 body shot dead.
00:32 use the Knee of quiet as a visual clue to know when to shot the 2nd one. (Thanks to Zefie to making me aware of the possibilite to land multiple shot at the arch)
00:34 Exit the Hotzone by foot as it allow you to skip 5 cutscenes and a waiting choice.
01:19 Start hellbound from the ground.
01:43 Distract shot, or Headshot this guard.
02:00 Distract shot those 2 guards.
02:24 Go for a Bodyshot on the sniper on the top because when you will try to connect head shot you will most of the time endup hitting the wall behind or below him.
02:35 Use the box to fast travel to the Central Camp
02:43 Call & Setup the D-Walker Smoke grenade glitch.
03:48 Use a checkpoitn as soon as you reach Huey, as the enemy will be in Alert state wich make them random. you dont wan't to deal with that.
05:15 Redirect heli to the next LZ as you are certain that it will work everytime.
-----------------------------------MO 13 Pitch Dark 00:07 Buddy spawning manipulation look away from your buddy to make him spawn near you
00:40 take out the watch tower guard, and the guard on the look out near the delivery box
01:23 start crounching & charging your stun arm.
02:10 take out this guard is important has he might spot you
02:20 get on top of a container to take a shot at the tank
-----------------------------------MO 14 Lingua Franca Just rush the Viscount position, extract by the north east as it's faster.
-----------------------------------MO 15 Footprints of Phantoms Straight foward mission. Drop on the hotzone If you happend to destroy every Walker Gear before the landing zone you just happend to leave the LZ. Note that i'm calling in a Safe supply drop, because if you run out of suppressor enemies will spot you.
-----------------------------------MO 16 Traitors' Caravan
Honestly do you really need a guide for this one ? Yes ?..
01:00 redirect Pequod to the Airfield HOTZONE
01:02 go around the right of the air field because it's faster.
02:10 Fulton the truck. If you are telling yourself but wait this dude just had an alert right here. That probably mean you didn't read my guide about tips & tricks.
02:23 Extract by container because it's faster than a chopper lifting off.
-----------------------------------MO 17 Rescue the intel agents
00:55 Redirect Pequod to Kaziba Camp so he can get rid of some guards there.
01:26 Stungun the first guard
01:28 don't stungun the guard as in the video just rush and bump into him with D-Walker
02:00 keep an eye on 3 things there. -1 is there anybody alive near the AA explosion -2 is the dude near the 2nd POW still alive -3 is the dude near the tent on the little hill pass the 2nd POW still alive.
02:07 when you reach the fence, if the guard at the tent on the hill is alive i suggest throwing a smoke nade as the max range of it will drop it on him everytime.
-----------------------------------MO 18 Blood runs Deep
01:20 you will run into 3 dudes here. If more than 1 dude happen to see you, you wont be able to do this fastest strat and will have to leave D-Walker behind after the first extraction.
01:46 Stun gun those 2 dudes or they will see you.
01:48 Call Heli at the mine, use box trick.
02:58 Pick only the wounded kid and drop him in the chopper extract by container because it's faster. (Note that if you use the stungrenade launcher you got to be fast as the stun duration is really short on it.)
-----------------------------------MO 19 One the Trail Straigth foward mission
00:59 Look out for Zebra as sometile they will try to run in front of you wich will stop you.
01:30 Aim near all the guards (major position) with the Stun grenade launcher that should take everybody out
01:43 Watch out for the chopper position just in case he come your way.
-----------------------------------MO 20 Voices
<<Old Footage>>
02:17 note that here you can avoid those 2 guards by sticking on the right.
03:41 Shooting the dude on the table (dont shot through the curtain) will allow you to skip the first cutscene.
04:49 Fultoning Volgin allow you to stunhim long enough to run into the tunel. (Wormhole needed)
-----------------------------------MO 21 The War Economy
This mission is heavy RNG dependent because of the usage of Pequod. You got to practice it. On 1 rare occasion Pequod happend to kill the target for me. (1 time out of 60 attempts..)
-----------------------------------MO 22 Retake the platform
02:55 Setup to reach all enemies in the struct with the stun arm. Those footage are here just for reference as this mission RNG is madness(more than 5 differents guards positioning / Reaction per struct).
I'm not even talking about enemies seeing you through walls.
You have to practice this mission if you intend to perfect stealth full game run and start to get a feeling if a guard is missing on your way.
As there is no checkpoint start to finish you really need to practice it. Belive me you will hate this mission. Failling mean, that you have to start from scratch and sit though the opening cutscene AGAIN.
Worth mentioning is that the use of a Grenade Launcher seems to froze AI sometime wich is really good for us. (The noise that the shot make rather than the smoke) Special thanks to user Zefie to help me with the huge issue that i had on this mission.
-----------------------------------MO 23 The White mamba 01:29 Bump into the first 2 kids 01:30 Stungun the third one 01:33 aim for the bridge on the right to ligne you up with the 2 kids on the boat 01:55 Use checkpoint as finishing you picked up Eli as it make your chopper scale on your deployment rate rather than the scripted one.
-----------------------------------MO 24 Close Contact
01:49 Stungun the first 2 guards
01:52 take care of the last guard around the tent & extract both POW
02:12 crounch before going on top of the container. Be on the look out for the guard watching the road as he will sometime turn around your way.
-----------------------------------MO 25 Aim True, Ye Vengeful Nothing too hard. Use D-Walker hand to pick the POW Exit as i do as it's the fastest way.
-----------------------------------MO 26 Hunting down This mission can be done by other mean that are faster, i'm using this strat because you cannot fail it.
01:30 setup the Smoke grenade glitch on D-Walker
01:56Rush the target and extract him. If you happend to be lucky sometime enemies will even kill the target for you making the exit 10% 20% closer
-----------------------------------MO 27 Root cause On your way on this mission there isn't that many threat only 2 packs of 2 soldiers.
01:49 It's important to go through this path as a enemy is near the building where you pick the POW You can avoid colision with the rocks as well.
The fastest exit is by the north east. -----------------------------------MO 28 Code Talker Code Talker mission is easy. No much room for improvement
01:54You want to avoid this skull, because if you bump into here she will go on a near by spot, and spot you. (Wich count as a alert)
02:46 Use the Stun Arm for the 2 dude inside the building, as it's really are to get both of them every time.
Use checkpoint to skip the talking, and walking of Code Talker. Call Chopper Look up as it make Puppet soldier dumb. use D-Walker to Carry Code Talker.
-----------------------------------MO 29 Metallic Archaea
For normal version i suggest using the Serval with a Close Quarter scope as skull don't have a lot of health. And since the manipulation of Armor skulls is really hard.
-----------------------------------MO 30 Skull Face
Use D-Walker Smoke Glitch to get past this mission.
-----------------------------------MO 31 Sahelanthropus CGM25 Last grade is OP. Use it. 1 supply drop needed at least.
-----------------------------------MO 32 To Know Too much This mission doesn't need a video. Rush the dude position. There is literaly 1 Walker-Gear on your way. there is no way this dude see you. Extract by land as it's faster.
-----------------------------------MO 33 C2W (Subsistence)
00:52 i suggest taking a good tape. Cause you have a long way to go. Take this opportunity to mark the crack in the wall so your trajectory is optimal.
01:08 Redirect Pequod to the Eastern communications post (Hotzone)
02:25 Note that Pequod AI, and guards of the outpost are trigger when you are within 400 meter, i suggest trigger it earlier than in the video to ensure you that he kill pretty much everybody in the camp.
03:04 There is 2 wolfs waitting for you here, as long as you sprint and don't get too close of them they wont attack you.
03:16 There is 2 claymores mines sometime here. Stick on the right to avoid them.
03:19 I choose to drop on the right for one reason. IF the Riot suit dude is still alive you will see him come toward you and have time to react.
Dropping on the left can put you foward of him, and he will spot you later.
Important note, it's possible to perfect stealth no kill with the chopper on the hotzone. But the timing is so hard that i happend to get it 2 times out of 50. At this point in a full-game run, you do not wish to take that risk. as C2W hot zone take 1minutes 38 secondes ~ Failling it 2 time make you loose time. Unless you have a perfect setup for it don't risk it. It isn't worth it.
-----------------------------------MO 34 Backup, back down Use the same strat as the normal version.
-----------------------------------MO 35 Cursed Legacy Use your tranq pistol to distract guards. GG.
-----------------------------------MO 36 Footprints of Phantom (Total Stealth)
In this version there is sniper preventing you to use the HotZone. 02:07 Call chopper when you drop from D-Walker 02:22 Aim for the control panel as it take less shot to destroy walkers gears.
-----------------------------------MO 37 Traitors' Caravan
Honestly do you really need a guide for this one ? Yes ?..
01:00 redirect Pequod to the Airfield HOTZONE
01:02 go around the right of the air field because it's faster.
02:10 Fulton the truck. If you are telling yourself but wait this dude just had an alert right here. That probably mean you didn't read my guide about tips & tricks.
02:23 Extract by container because it's faster than a chopper lifting off.
-----------------------------------MO 38 Extraordinary First of all learn the 3 possible spawn. Use your tranq Pistol to distract anoying guards. I won't be making a video for this mission as i'm a lazy man.
-----------------------------------MO 39 Over the fence (Total Stealth) Use the same strat as the normal version.
-----------------------------------MO 40 Cloacked in silence (Extreme)
Same strat as the normal version, but she got way more HP. I suggest you take a look at the IL to see how many time you can potentialy hit her. (Note that you cannot use the Acceleramine. As it void your Perfect Stealth.)
-----------------------------------MO 41 Proxy war without end
Drop South Take care of the 2 first Vehicules before landing. Head for the North of the Air FIeld use your phantom cig so every remaining vehicules come to it. Use Phantom Cig right after the last shot is fired so you gain some time (Start mission 42 from ground. Don't forget to equip the battle dress.)
-----------------------------------MO 42 Metalic Archaea (Extreme) GEt away from you starting position as you will be using the CGM25 and his AOE will probably kill a puppet soldier You will most likely need 1 supply drop.
-----------------------------------MO 43 Shining Lights, Even in death Cannot be done with the perfect stealth no kill sadly. But somehow this mission doesn't void your FoxHound badge
-----------------------------------MO 44 Pitch Dark (Total Stealth)
00:07 Buddy spawning manipulation look away from your buddy to make him spawn near you
00:40 take out the watch tower guard, and the guard on the look out near the delivery box
01:23 start crounching & charging your stun arm.
02:10 take out this guard is important has he might spot you
02:20 get on top of a container to take a shot at the tank
-----------------------------------MO 45 A Quiet Exit
For a Quiet Exit i suggest you use a the vehicule glitch wich make you invincible. Alos use a 30mm because he got a great rate of fire/damage, and the splash of the tanks will most likely make you kill footsoldier wich will force you to reset the mission. Right after the cutscene of Quiet use a checkpoint that will allow you to call Pequod on a near by LZ and have him help you
-----------------------------------MO 46 Truth: The man who sold the world. See prologue
-----------------------------------MO 47 The War Economy (Total Stealth) See normal version
-----------------------------------MO 48 Code Talker (Extreme) See normal version.
-----------------------------------MO 49 Occupation forces (subsistence) The time that you will get on this mission depend highly how the AI will react to the chopper.
Get a Dude, get an AK, freeze him on the ground GG. I personaly use 2 secondes set of subtitle to time everything right. (Being too fast at the truck part will make you fail you need Pequod to kill that dude for you as it's faster.)
-----------------------------------MO 50 Sahelanthropus (Extreme) Well.. Use CGM25, you will most likely need 3 supply drop. Plan ahead and call on every time you are going to pick one.
And congratulation you just happend to finish a run. How does this feel ? <<Pretty good>> I'd say. I cannot say for sure that i will maintaint this guide for ever obviously. But it will always be a great starting ground.
I want to thanks: The community of Speedrun.com for the massive improvement on Individual Level speedrun that help a lot this run. Special thanks to Pewable for finding out the Vehicule Glitch that make Mission 45 a joke (Use to do 130 shots with the serval to clean that mission..) Thanks to Zefie for pointing out some of the things that i was miss judging / doing & the help to make MO 22 way more consistent.
Watch me live @ www.twitch.tv/bre3zer Hope you guys enjoy the quick guide.
I'll be running the mod Infinite Heaven to night (Wich is basicly the same restriction as mission 33 and 49 but for the entire game.) (french time in a couple of minutes actualy.) See if it's intresting to do and play ! I will route that, and will be taking note as well. Feel free to drop by, i'll most likely suffer from it. but you got to start somewhere ! www.twitch.tv/bre3zer Any help is welcome in the process of routing that ;)
Hey guys, as the phantom cig issue is still under going, i'm going ahead of time in the case we do end up using RT rather than IGT for ILs.
We have to aggre when the timer start and when the timer stop.
My shot whould be the video need to start prior the start of the mission the RTA start when you exit the loading screen (As soon as the sound bip), RTA stop when you loose control of your character On foot the camera angle start to change. On Heli when Pequod say his line. For Containers extraction, it would be when the cercle is full (The second one for the extraction by container not the first one that make you only put the fulton.) If mission finish by a skip cutscene, the bipping of the last cutscene skip is the RTA Stop.
Any objection on those standards ? Note that this timing work for pretty much every mission in the game, except for: MO 06 ops Where does the bee sleep. As if you take the chopper on the hotzone, Pequod will bug out. For this mission the timer would stop when you press the input to get in the chopper.
As for MO 31 and 51 RT would stop as soon as you Idroid display Objective reach (WIch is basicly the last shot landing).
If anybody notice a mission where the above rules doesn't work, please share it.
And please, so many people care about going RT, come and drop your input as much as you did in the Phantom Cig thread. Even if it's to say that you'r okay with those standards.
This is a community decision not mine. Thanks for your time.
Here is a post where you can put down the glitches that you found, funny moment and such:
Here's mine. The Stripper trick.
When you are near another box and spam the sprint button a reflex mode is trigger, i dont know why, and it's useless since you cannot even pop out fast enough to take advantage of it.
Just enjoy it. has it will probably never happen, booth in real life, has in game.
ILs are ALWAYS reclass to the highest category possible.
Let say you summit a run, that has S rank, and perfect stealth. If you summit it in S rank, i'll reclass it in perfect stealth. Because perfect stealth is usualy harder.
If you wish to have your run display in all ladder because your time is the best in Any% Any% S rank, and Perfect stealth. You have to fill up the form 3 times. Just summit it, back up, switch category, and repeat. It's not like you have to re upload the video..
Also worth mentioning. Check your footage before summiting it. Footage that got previous attempt (Unless it's part of the run, let say you want to show that you destroy a watchtower prior of your run for instance) in the same video as your run will be refuse. Youtube feature an editing tool. Use it.
Time is REAL TIME In game time is well.. IGT The timer you see in game is IGT Stop feeling the REAL TIME with your IGT (The ladderboard use IGT anyway)
Thanks you for you time.
If you have read, and i'm sure you did, the Parasite Suit is said to lowering your rank to A Wich is not true. The use of the armor it self doesn't lower your ranking. You can also use the Armor mod, and the Mist mod, without triggering the Rank lowering status only the Camo does it.
I have 2 Questions: Do we allow it in Any% S rank ? Do we allow it in Peacenik runs ? I feel like the answer should be the same in both category.
Before Answering keep it mind 3 things: Enemy doesn't see past 10 meters with the mist up. Wich is just huge making you more or less invinsible. The Armor is basicly a cheat mod you'r barely invincible. It change a lot of thing for Peacenik, it change a little for Any% S Rank.
Hope you guys will give your input for this.
Last edit: 04/10/2015 @ 12:55 |_ Vehicule glitches | Acceleramine info (FoxHoud section) | A Quiet exit strat (FoxHound section) | D-Walker Smoke set up |_ | This post is a quick and (Not so)short tips and tricks:
-------------------------------------------------------------Weapons:----------------------------------------------------------
---Burkov TB: Is probably the best Tranq gun in the game. Why ? Because it's semi auto. That mean you don't have to rearm it between every shots. Allowing you to shoot in a quick succesions 13 Tranq darts. But The IronSight is trash
---Brennan & Serval AMR-7: Are a 12.7 caliber meaning those are made to take down light armored vehicule. Wich you might know. What you probably don't is that it can be used to instantly open Locked Door, or break down watchtowers, fences, gates. What does make it even better is the AMR variation wich is a semi-auto, just customize it put a nice silencer (unlocked by the last rank of the Brennan) on it and you have an 1 HIT kill for pretty much every npc in the game (A part for Skulls and Quiet), picklocking by pass, fences destroyer. A weapon of choice. (Anti-Riot Dudes get rekt by it. Even in the foot.)
---Tranq Darts: Tranq Dart doesn't ricochet has a bullet will therfore doesn't alert enemies being under fire. It's really useful to precisely distract a Long rang target, like sniper. I use this trick for the First checkpoint / Gate in MO 30 Skull Face I distract 4 peoples on the fly with D-Walker dual tranq gun while rushing in i also use that trick in MO 27 Root of the problem.
If you use the Burkov TB, aim for the legs if you land 2 succesives shot just run toward an enemy even if he sport you and alert, he won't trigger an alert. I think it's safer and might be faster to aim for the lowest part of enemies. As enemies LOVE to shake their head around. A LOT.
---Twinbarrel shotgun stun is 2 minutes where the S1000 (That can be suppres unlike the TwinBarrel) only lasts for 25 or so seconds. (Thanks to Bulletti for this input)
---Sleeping grenades & Smoke: go through walls. allowing you to suppres indoors enemies.
---Smoke grenades: Smoke grenades can be stuck in top, of vehicule making the player totaly invisible. It also work with D-Walker wich is even more useful. See skull face IL peacenik runs to see how to setup this "trick".
------Misc: ---The Following snipers rifles can mount Grenad launcher lethal or Non-Lethal: AM MRS-71 Rifle, AM MRS-73 Rifle, AM MRS-73 NL and Bambetov SV. Launchers also prevent drum mags. (Thanks to Bulletti for this input)
-------------------------------------------------------------Items:---------------------------------------------------------------
---Bionic Arms: The stun arm at his last rank can be charge up to 3 times. the 3rd time as intresting property wich are: The arm no longer stun in front of you, but in an HUGE AOE around you 40 meters~ stunning all enemies for more than 3 minutes (Probably 6) this work against enemy inside building, under tents, etc. (Thanks to Hikari MGS for making me look into it.)
---Consumable: Consumable can be used and "Stacked" i didn't test it but i think they still have max duration wich mean for exemple: in Quiet fight you could spam you Pentazémine eating all 10 (at max rank) to have it last till the end without refreshing it during the fight. I use this trick, in some of my runs, chocking up all my pills in the chopper before landing.
-Stealth Camo: Stealth Camo last 180 secondes what you might not know is that using the Parasite suit is a better alternative as the Camo mod can be used & stacked an aren't cancel by enemies shots unlike the Stealth Camo. Only down side of the Camo mod of the Parasite suite is that: 1 it said to lowering your rank to A (wich is false, and is a bug) 2 you have to farm the Skulls post CodeTalker to deploy it. Where Stealth Camo is only Precious metal.
---------------------------------------------------------------Buddies:----------------------------------------------------------
---Buddy spawning manipulation: When calling your buddy try to never have him, or his icon in you FOV(field of view) since he will most likely run toward you. It's usefull in MO 13 & 47 Pitch Dark and in MO 30 if you land by chopper.
--- D-Horse: If you'r leaning on the side of D-Horse you can clip through straight wall. Can be useful to find skips.
When you'r leaning on the side of D-Horse and a sniper is watching you, he will spot you. even if you don't move. This can somehow be avoid by clipping brifly through a wall.
--- D-Walker:
Holding the aim button with D-Walker allow you to strafe. Making him one of the best mean to move in the game.
To my knowledge strafing with D-Walker doesnt make him faster. It allow you however to avoid some colision with rocks when you'r on the side. But it might cost you time as your trajectory might be a little off.
D-Walker Stungun go through walls, and got a little AOE around his beam touching everybody in the range. It's possible to hit multiple enemies with it See my IL run of Red Brass.
If D-walker is facing the wrong way at the start of a mission or when you mount him, you don't loose time (on pc at least) you may even win time as when aiming in the back(Or side 90°~) of him and spamming the sprint button make him skip his starting animation.
If you can manage it, jumping of D-Walker is as fast as stopping him(Stopping him also make noise) and getting off, turn right at the last moment, and try to launch you in a good spot. With the above trick, you'r already scrapping secondes.
---Glitch It's possible to land a smoke grenade on top of D-Walker and make the player invisible (but not D-Walker as the enemies will shot D-Walker.) With a very simple setup that work everytime. To work every time you need
-
A straight wall so you dont have to deal with physic of the bounce of the Smoke grenade going left and right
-
behind lined up with D-Walker 3)Be at the edge of 15 to 16 meters. 4)Use the Throw trajectory line to line up your shot perfectly at the center, and make sure that it's visible under the diamond icon of your buddy. Video Ref:
-----------------------------------------------------------Game Mechanics:----------------------------------------------------
---Carboard Box: The Cardboard Box can be use to fast travel in the world. Those are the Orange Platform with a Sign Post on it. When you approach the sign you will be prompted to take a note. You need the note to the place you want to go to use this trick. Important: Note that spaming tje Crounch/stance button will allow you to skip half of the audio track(and half of the loading) when fast traveling ! (Thanks to Mr_Snawk for this) It's Useful in 3 missions: Phantom limbs, Hellbound & Pitch Dark. (It also could be used in" MO3 A hero's way" to exit the HotZone. However it doesn't work in the Honey Bee mission after killing the skulls. you have to take the chopper. FastTravel cannot be used when the enemies are in alert or Combat status or if a guard is investigating something he find wierd, you know like dead bodies.
---Worth mentioning: Using the cardboard trick, deny you the advantage of checkpoints. It shouldn't be an issue in IL, but can be an issue in RTA Single Segment full runs.
--- Character differences: Those number come from the official guide. And might have been change since the guide impression is made before the game release i didn't test it in game either. I belive those number are still true for what i saw.
Athlete perk of a diamond dog soldier is +20% of sprint speed & jump distance.
the Big Boss mobility arm (Lvl1: Reflex longer +1sec, Lvl2: +20% faster when crawling, climbing, and moving while on cover, Lvl3: +20% move speed & jump distance.
(Note that if those number are right there is no reason AT ALL to use a diamond dogs soldier. when Big Boss got Mobility3, Accurcy 3 the reload one, the quick draw of the accurcy upgrade are equivalent to the diamond dogs soldiers and so is the climbing perk. So you can have 4 perks + Sonar + a sweet bionic arm of your choice.(If you don't like poor Venom, and don't like your avatar, you can remake him from the customize menu in the ACC)
GrayFox is 30%Sprint speed & Jump distance bumping into a soldier while sprinting make im fall.
Raiden is 50% sprint speed & jump distance bumping into a soldier while sprinting make him fall.
---Checkpoints:
Checkpoints change a lot of thing in the game. The position of enemies and sometime the number of enemies. It can be useful, or ruin everything.
Remember that ranking in ILs(Individual Level) is IGT (In game time) and that when you'r loading this timer isn't running. (Wich is only fair. since the ladder is crossplatform PS3 is the slowest load speed, and an PC with and SSD the fastest.)
It's sometime useful to skip event See my run of the White Mamba in the ladder, or the next level of it with the run of TheEnglishMan. I did discover that it work to skip the walking simulator with CodeTalker. Didn't upload a run of it yet.
---Chopper :
Chopper upgrades are importants. The highest his body lvl the faster he is deployed in the map to pick you up: Lv1 is 20 secondes before deployment, Lv2 is 15 secondes before deployment, Lv3 is 10 secondes, Lv4 is 5secondes, and level 5 is Of course 0 seconde.
Redirecting a chopper or calling a chopper in an "hotzone" (the one that you unlock by shutting down the anti-air radars) doesn't limit your rank. This idea came to me as i was watching HIKARI MGS MO 1 when he call in the chopper in the hotzone ( https://www.youtube.com/user/Hikari2058kagayaku ) :
It's Useful for 2 reasons The chopper can kill peoples it doesn't count toward your kills(Be aware that Pequod is kinda random he doesnt always kill the same amount of enemys, or the same enemys), and your favorite track going through the speakers isn't probably the one enemys like. As they will be all facing toward the heli wich is really useful to "stealth" with your lovely decoy chopper (That only cost me around 70K every time he die at max upgrades, man that casette tape cost a lot) i also suggest shotting down your chopper if it's in fire and call another one right away as sometime it will randomly stop being in fire, and most of the time blow with you inside.
If Pequod is landing and you wish him not to, shot him he will quickly go back up. Not sure if that's useful.
--- Containers: You can extract the mission area on top of containers, move on top and Hold E or the Action button and you will extract with the container. It always faster than the chopper if you have the option in range. As the chopper lifting up and leaving the hotzone count in your ingame time.
--- How respawning of items in the world work: Container, windows, watchtower, generator, plants etc respawn after 5 missions. If something is missing just play a couple of missions C2W is the best idlying one IMO. While i think returning to mother base also count.
It could also be used prior of a mission to make it easier.
--- Locked Doors: If you don't have acces yet to the Brennan spaming your E key, or action button make the picklocking faster.
---Skulls: You can "stun" all the skulls if you call in an rain air strike. this trick only work 1 time per mission.
You could also use the Water gun to stun a skull.
In MO 16 you don't have to kill the skulls, you can, either fulton the truck, and leave on a containers near by or chopper, or drive the truck out of the hotzone.
In CodeTalker missions Normal and Extreme leaving one or more skull alive make the soldier become pupets after meeting him.
---Stealth, and how an enemy can or cannot spot you:
MGSV got a pretty wide variety of factor that make you more or less likely to being seen by an enemy: Order from the worst to the best Stealth modifier: ------Stances: -60 when sprinting. -30 when running (standing and moving without the sprint button) -10 Walking (Standing and sneaking) +0 Standing and not moving +10 when crounch & moving +20 when crounch & not moving. +30 While crawling +60 While crawling & not moving. ------Environement: -60 Shooting without a suppresor on a weapon -60 A maned spotlight is on you. -40 when the enemy shot a flair with the mortar -20 you are in a light source (floor lamp) +10 In the darkness (Shadow) +10 while it's the Night +10 leaning on something (even while standing) +10 wearing the appropriate camo suit. +10 Being in a cardboard box with the appropriate camo +20 half your body is in grass/bush +30 All your body is in grass/bush.
Note that enemies will see you no matter what is your "Stealth" index if there are within 10m (8m at night)
------Worth mentioning: Enemies can see you as far as 80 meters. Sniper is 120m if i'm not mistaking. Bosses have various ranges depending of who he/she is. An enemy who talk with someone got his spot range reduce to 10 meters. Sprinting with Big Boss is the same sound radius as Galloping with D-Horse (30 meters) Empty mags have a 15 meters sound radius. Crounching and walking is 4,5 meters sound radius ! While sneaking you cannot be heared.
--------------------------------------------------------------Vehicles:-----------------------------------------------------------
---4x4 & Trucks Shooting wheels will brefly stun the drivers, and passager of a car. Shooting a car to the point where it take fire, and kill people around when it blow up it doesn't count as a kill.
---Gltiches It's possible to land a smoke grenade on a vehicle to render the player invisible. (See Skull face IL)
You can render a vehicle invincible with a really simple glitch. First you need to fulton with wormhole the vehicule, then use the EMN-Mine(The Stun one) asap on the vehicle. This glitch make the skin of the vehicle dissapear, how ever it doesn't make you invisible. (Thanks to the user Pewable ( https://www.youtube.com/user/PewableShift/videos ) to finding that !(I highly suggest you drop by in his youtube channel for the dumbest, and hottest glitch ever.))
------------------------------------------------------Missions tricks:----------------------------------------------------------- ---MO 06 There is a clip with D-Horse that allow you to get to the Honey Bee way faster. See the full game run of Pykn (NG first ending Perfect Stealth)
---MO 11 after taking quiet out, you don't have to confirm if she's down, and sit through 5 extra cutscene. You can just leave the hotzone and still make it to the score board.
---MO 20 It's possible to leave by foot in this mission, rush a water tank, shoot it, and fulton Volgin(I'm using wormhole for this trick not sure if this is an must have) run toward the tunel, and he won't be able to destroy it as the fulton will stun him longer.
---MO 23 Using a checkpoint after picking up the White Mamba will make your chopper scale on your actual deployment rate rather than the scripted one. See also another trick for Any% that allow you to skip the White Mamba fight, even if you got spotted and alert the enemies (See IL from TEM).
---MO 28 & 48 Code Talker -As soon as you get Code Talker you can use a checkpoint to skip his speech wich will allow you to sprint rather than walking.
-It's possible to clip with D-Horse to Code-talker room and gain a couple of secondes if you manage to do it first try.
---MO 41 Using the phantom cigar will make all vehicules that you need to destroy go to the airfield.
---MO 45 A quiet exit Normaly in MO 45 you shouldn't be able to call in a chopper to pick you up, but there is a trick that allow you to do so, right after the first cutscene use check point, wich will enable a spot to call in Pequod and look at Pequod making your enemies think twice before sendings tanks against chopper.
---------------------------------------------------------Category Related:----------------------------------------------------- ------FoxHound:
The usage of Acceleramine void your Perfect Stealth No kill. Don't use it.
---A kill, but not a kill: ---The following aren't count toward a kill for the game: Destroying any armored vehicule (Except 4x4 and Truck if you'r using a Rocket Launcher). Shooting a WatchTower down with someone inside. Redirecting your chopper in an hotzone to having him kill peoples. Shooting a car or Truck that will be in fire then blowing up and kill people around it. Using a shotgun, and making someone fall from an height that kill him. If you use a Lehal weapon, aim for the 2 legs, and knock out the soldier, a dying soldier wich is stuned, doesnt bleed out as fast. Tranqing someone leading to his death (Drowning falling etc) doesn't count as a kill.
---An Alert that Doenst count as an alert: -D-Walker is the only buddy when Idle can be spoted and shoot by enemies. Call him Decoy Octo-walker. This might be useful in some situation, he is also a good road blockable for tanks. as a tank will shot him once, and hug him.
-Being Spotted by Armor Skulls, or Mist Skulls doesnt count as an alert. Camo Skulls does count (The Sniping one).
Quick facts: You cannot kill Waifu (Quiet) in the cutscene as it count as a kill, but you can lethaly sniper her in the previous portion of gameplay.
All mission can be done by FoxHound Standard. Except Mission 43 where you'r force to kill your poor staff. But it doesn't ruin the state of your Single Segment run in Foxhound if you'r doing one. Because there isn't any ranking in it. As 02 and 22 but 22 got the PSNK rating so you need to meet at least this requirement.
MO 45 A Quiet Exit might seems impossible at first because of the AOE of rocket launchers. but just switch your rocket launcher for an Serval AMR-7 Allowing you precise shoots it will only take around 130 shots to get it done YAY... Worth mentioning is that in a Quiet Exit after the first cutscene, you'r automaticly spoted. BUT, this doesnt count as an alert. ( http://imgur.com/I6AWMWn quality is poor because of fast skipping and my stream being in 25 FPS at this moment) Worth mentioning is that using the Vehicule glitch is way easier that using the serval. Has nobody can spot you in mission 45.
Hey guys, i'm currently running NG+ All MO FoxHound or PSNK(perfect stealth No kill) in a SS time currently being 4h57minutes.
And i have huge issus with this mission, just because of the randomness of this mission i saw something like 4 or 5 differents guards placement on the first struct, and so on on other structs. I won't even bother talking about guards seeing you through wall cause this is the mission where it happend the most to me.
I wanted to know if anybody could lend me a hand in finding a fool proof strat for this mission in my previous run, my time was pretty good given i have no fucking clue what to do in it but still if anybody got idea for this one i would really loved to hear what you have to say.
Ref: Sorry about the in game sound being muted obs bugged somehow o/
Thanks in advance to anyone who take some time to look at the footage, or help me find a better route.