I am going to figure that the rule set is going to be almost identical to the New Game but it's not listed in there.
I can see things are in motion around here and it set off like 10 alerts in my feed but I do plan on doing a Normal setting NG+ run tonight, confirmation of the rules would be excellent :)
I bought the Steam version and have a physical PS4 version in route from Play Asia and I have to say that I am not happy at the moment.
Razor's Edge feels like it has at least 5f of input delay, I don't have a way to confirm but it's not right. Having played on the Wii U, PS3 and 360 versions including CEMU and RCPS3 I know what the game should feel like and this is off. If you play with the tutorials on and you can see the button presses vs screen reactions you can see it's off.
The biggest kicker for me though is that the Infinite Karma Glitch has been removed, something that was in all versions up until now. It's gone. I tested it myself for 10 minutes, my friend tested it on his PS4 for 20 minutes, and I fired up my PS3 and 360 to confirm that I can pull it off there no problem.
I don't know what to say at this time but buyer beware, I seriously doubt they are going to put it back in with how barebones and low effort these ports are in general.
Hello, I am not a speedrunner of this game at all but having tried it myself a month or two back I figured I would peek into what a run would actually look like.
I was pretty shocked to see that the first place run for 80 Rounds was a full 42 minutes faster than second place. Then I started watching Cyber_Of_Memory's run and it's showing a lot of signs of being a TAS and not legitimate gameplay.
Everything from knowing what piece is going to show up three moves in advance to pulling off piece rotations combined with movements that would not be feasible. Not a single wasted movement is made nor a mistake or death, something is not adding up. I can't go into exactly how this is a TAS at this time but it warrants a lot more looking into.
It could be a segmented run edited together or a complete TAS from start to finish, if it was a movie playback there would be a header on the bottom or top of the screen showing upon the powering on of the ROM which the video does not show. Other submissions from other players show the game being "powered on" and navigating to the game selection of their choice. Add in the fact that the run was done on an emulator that is almost 14 year old instead of something more well known, current, and accepted for speedrunning like FCEUX, Nestopia, or Bizhawk raises another flag for me.
I may be paranoid, and like I said previously I am not a runner of this game nor will I be, but this run legit made me stop and raised concerns.
Wii U emulated runs are now able to be submitted for New Game and New Game +!
The rules are the same but I ask that the version of CEMU used be listed in the submission description. Currently CEMU versions 1.21.0 and higher are eligible for runs and if you have any questions please leave them here or in the discord linked on the main page.
I have also added a save editor for New Game + runs so you don't have to grind for hours to max out all your consumables, it's located in the "Resources" area on the main page.
I am looking to get feedback on if the Wii U emulator, CEMU, should be allowed for speedruns. The game has been fully playable for over a year now and at the time of this posting version 1.21.3 has fixed some nasty visual glitches such as the brightness levels during the Gomorroah fight being corrected along with the courtyards in Noatun.
An occasional odd visual glitch was noted on my last full playthrough but only occurred in Chapter 9 and on an object that was not able to be interacted with in the very far distance (piece of floating background rubble would flicker from being seen to not seen). It's my estimate that this game is 99% accurate to the console for visuals.
Due to the loading times being slightly faster than the Switch version and having a more stable framerate it would of course have to be in its own separate category and would not be competing with the Switch or physical Wii U consoles.
The benefit of accepting emulated runs would be that people who do not have a capture card would be able to participate in the speedrunning of this game, also New Game + would no longer require hours of grinding to make a single file containing everything needed since a save state modification tool exists. The rules would also stay the same.
I would love to hear everyone's feedback on this question and any concerns you may have.
Hello! I was surprised to see that someone had run one of my favorite FMV games and I am practicing for a run at the moment, but I have a question about the rules as they currently are.
Why not have the time stop when you truly lose control of the game at the end where Jeff pushes Eddie into the final trap and it's activated? Why wait until the scene plays out longer?
I saw your Sega CD run that you have posted (I have the Japanese Mega CD one myself), but I do own the US Sega Saturn and 25th Anniversary Collections. In the last two mentioned you don't have control after that last trap is sprung, is the Sega CD version different?
Worsel here, just letting everyone know that New Game + has been added to the leaderboards! It can be found under the Miscellaneous tab.
RULES:
The full run must be done on Hard or Infinite Climax.
All weapons, items, and accessories are able to be used.
Amiibo is banned
Timer starts when the Prologue chapter is selected and ends on the final enemy death in the credits. Video is required for submission
Thank you everyone for your patience while we got this all sorted out, I know it has been a while in the making but I can't wait to see the runs!
Okay everyone, discussion time!
The question is on possibly adding NG+ category to the site and if there will be runners for it.
Having watched A4| Mr.DarkIce's run using Rosa it comes down to maxing out your items before starting the run itself which would take some serious grinding. For example the fastest way to grind the large red's at the start of Chapter 2 you get the chest at the start, run forward to trigger the fight and after it saves back out and repeat the level to get the lollipop again, repeating until full. The rest would be trickier, trying to find a materials box that you can quickly access would be the best. I know that A4| Mr.DarkIce had showed a video where he farms in Chapter 8 but that is a pure RNG nightmare.
You would have to do this on one save file and then copy it so you would not have to keep grinding over and over for each run, but it's still a big time investment. Outside of one person currently is anyone going to seriously run this category. Not a "I am going to totally do it!" and never follow through but a serious "Yes, I will run this category." and commit to it.
The other point to consider would be what would the rules entail. Since it is a NG+ you could have every single item, weapon, and bracelet at your disposal; should anything be banned or restricted? Please leave your thoughts here and remember to keep it civil.
Example: All weapons, items, and accessories are able to be used. All characters can be used. The run can be done on any difficulty setting. Emulators are banned. Timer starts when the Prologue chapter is selected and ends on the final enemy death in the credits. Video is required for submission.
The current rules state to start your timer when you select your difficulty level and end when you kill the last enemy on the plane in the credits, or you can add 3:45 and skip the Records of Time level.
This does not make sense because you are starting from a brand new file and you have to play that level anyway, why exclude it from the timer and recording? 3:45 only applies if you skip the cutscenes perfectly and either get SUPER lucky with the loading on the disc version (time can range from 3:45 to 4:05) or digital which can still have up to a 4 second variance (3:45 to 3:49).
Can we make this change across the board? The one exception would be for a 1st Climax run which I believe would start when you get past the Immortal Marionette option.
I was wondering what the possibility would be for splitting the run categories up by disk vs digital. The reason behind this request is that the digital version loads much faster than the disk version. No matter how much you optimize a run if you are playing the disk version it is impossible to catch up and will always be at a disadvantage, from loading a level to getting into the menu to use an item or make a weapon change, digital beats disk.
I plan on doing a brand new run in the next few days (I have to buy a new Pro controller first) and can get a hard number on the loading time differences if needed over the course of a full game, comparing to the current 2nd Climax WR video.