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New Jersey, USATurtlePong5 years ago

Also if you have any more questions or want to participate in discussion about TssmGBA you are welcome to check out our discord here! https://discord.gg/QMqBzhV Hope to see ya!

Pear gefällt das.
New Jersey, USATurtlePong5 years ago

The runner nocontrol looked into the time comparisons and found spanish is faster except for the two Dennis fights. Also Spanish has a cutscene removed in world 5 You can find all the details in this document: https://drive.google.com/open?id=19KTv5ZaWyJqxyVR44wcezNWs4HRh6Okg

Pear gefällt das.
New Jersey, USATurtlePong6 years ago

In 2012 a user by the name of Jlun2 made a TAS of this game and in it was a way to get out of bounds by crouching in a tunnel. We've been trying to replicate it for a while and thought it maybe TAS only but I now have a way to do it. You hold down (crouch) for 22 frames exactly, then hold A + direction the tunnel is for 2 frames. You will now be standing slightly in the tunnel where you can now jump and clip below the floor. This can be replicated wherever there is a tunnel I think, I haven't tested everywhere. This all sounds impossible but it is definitely a feel based trick so the more you get it the more you get a feel for timing. Also made a vid for more help

Update: Clipping to the right direction has a longer wait time. When crouching, hold down slightly longer than normal then hit right and jump and you should get it. Doing this trick to the left is 22 frames of crouching, while doing this trick to the right is a bit more than 22. Hope that helps, 3-4 is a tad more forgiving now with resets

NoControl gefällt das.
New Jersey, USATurtlePong6 years ago

The crouch clip would be so cool to replicate, I've been trying to do that for a while but don't know how it works. It looks like you just perform a slam in the tiny space but it looks hard without TAS. I'm gonna look into it who knows!

New Jersey, USATurtlePong6 years ago

On 4-2 at the beginning of the level I dashed into the direction of the wind causing Spongebob to go out of bounds. I was playing around with this and managed to go under the level and continued gliding causing the camera to move right. At one point I made spongebob jump meaning he was on a platform instead of just falling. This did nothing until I paused twice in succession and pressed L which COMPLETED THE LEVEL. This could've been just a 1 in a million coincidence but I'm gonna record on obs to see if I can recreate it.

So I was able to recreate it but not much of a timesaver lol. I found out that you can pause while gliding out of bounds causing the wind to stop but spongebob to continue moving which could be a timesaver but didn't record it. I'm gonna play around some more soon and maybe see if this could be faster then normal route but I have doubts it will

NoControl gefällt das.
New Jersey, USATurtlePong6 years ago

Slight variation on the trick. Facing right, dash, hit left, then A makes you go even farther TO THE RIGHT then facing backwards. It's crazy I thought the trick was just facing the opposite way but the game forces spongebob to keep going right after hitting left and A. This saves so much time on that downward staircase on 4-3 around the end as you clear the whole thing now vs. backwards. Unfortunately this isn't faster on 1-3 because you pass the jellyfish on the jump but maybe if you hit the clam flying by it could work?

Video showing off the inputs. Super easy to pull off and has potential to save time in various levels. Very excited to explore more ways to implement this easy exploit.

NoControl gefällt das.
New Jersey, USATurtlePong6 years ago

Not sure if this was already used but I found that while facing the opposite direction, dashing then hitting right, followed by a jump right after you get a faster jump at what looks like a slightly different angle too. It's not crazy but it does save some minor bumps in the any% run. I clipped 1-3 and 2-3 for ways this can save time and want to find more saves this can do.

New Jersey, USATurtlePong6 years ago

Whoops didn't see this comment earlier before I made another thread. For 4-3 during boulders is a huge time save. It's the same as before, run into the wall while wind is active, but as soon as you get the clip immediately hold right and glide out of the wall. You'll either land on top of the hill or on the wooden platforms. This took me a few tries but once you time the wind you should be consistent.

Update: Don't glide (double jump) just hit right and A at the same time when you hear the noise. It's way more consistent.

NoControl gefällt das.
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