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Thread: Pizza Tower
Washington, USASoapAgent1 month ago

Can confirm, P stands for Jump

Thread: Pizza Tower
Washington, USASoapAgent1 month ago

try right clicking livesplit, then going to Compare Against and making sure it's set to Game Time. Also make sure you have the autosplitter turned on in the Edit splits menu. If those don't make it work then idk

Washington, USASoapAgent3 months ago

terrific response from the terrific tracy

Nippo gefällt das.
Thread: Pizza Tower
Washington, USASoapAgent7 months ago

I personally haven't noticed it and even when I was trying to feel a difference I couldn't. Is there a chance that someone could show a video comparison? (Of course it's possible that I just am not deep enough into the game to notice a minor change like this, but I'm not certain that's the case)

Thread: Pizza Tower
Washington, USASoapAgent7 months ago

From my testing, this only works when running at speeds below mach 3 (without the yellow dash effect in front of Peppino). You also can't skip the parry animation (I think if you do end up parrying then you pressed taunt early; normally I would end up grabbing into the enemy and either doing a spinning attack or getting hurt by it depending on my positioning). If you attempt to supertaunt doing this, the warped taunt sfx will play as if you supertaunted, but Peppino will uppercut, no screen clearing will happen, and the supertaunt won't be "spent" so you will still have the electric effects and can use it afterwards regardless.

I also found that if you uppercut within maybe 1 frame after taunting (I don't think this one is actually frame perfect like the grab variant is), it will similarly skip the taunt animation and uppercut. I don't know if this was already known, but I imagine someone has seen it before when experimenting with taunt updoors. I don't think this uppercut taunt skip works with a supertaunt, but it was hard for me to test thoroughly as I didn't use debug mode.

Unbekannt
Washington, USASoapAgent8 months ago

Loading a DS game from an SD card or internal memory makes load times faster than original cartridge, which means that it has an unfair advantage when competing against cartridge runs (since this game didn't get digitally rereleased). Using flashcarts, nds-forwarder, nds-bootstrap etc is considered modding.

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Washington, USASoapAgent9 months ago

I've done my own timing and other testing and concluded that it is actually best to get all superbs and 3 go for perfect prompts, since the game takes longer to load the epilogue card for OK results than Superb results, and this timesave offsets the timeloss of having the prompts throughout the run. Therefore the only potential improvement in the WR is from menuing

Washington, USASoapAgent9 months ago

The first two are already categories, but they're set aside from the main categories and I don't blame you for missing them. With the current layout there's an arrow on the right side of the category bar that expands it and shows the miscellaneous categories. As for helper to hero, there are other sites that track all the helpers individually, including Cyberscore (I don't know if this has the best records, so do your own research if you would like): https://cyberscore.me.uk/game/413

Artikel
Washington, USASoapAgent10 months ago

I entreat you all to stop calling it "Speedrun". You are not the activity of speedrunning nor are you the sole proprietor of information related to such. We aren't so lazy that we can't keep saying the ".com" part, and SRC is a perfectly fine way to shorten the name as is. I worry that next you will try to copyright the name "Speedrun", and it somehow goes through, and then we all trip on our words when we're discussing a speedrun outside the context of this site because we can't use your name in vain.

Gelöscht
, Blazer_AG und 34 Andere gefällt das.
Washington, USASoapAgent11 months ago

All Gameboy consoles (except GB micro) are perfectly fine for running the game. The main consideration is how easy it is to record, assuming you want video proof

Edit: thought this was a different leaderboard lol, video proof is required for this game so you'll definitely need to be able to record your runs

Squidy_ gefällt das.
Thread: Pizza Tower
Washington, USASoapAgent11 months ago

in Livesplit settings, there is a keybind for undoing the previous split (I don't remember what it is by default). If the autosplitter ever splits when you don't want it to, just press that key and it will be fixed.

Thread: Pizza Tower
Washington, USASoapAgent11 months ago

https://docs.google.com/document/d/1WsTmxliBVQmBWcnw_Wap9gb5WuOMfvpypXOmcTdWql8/edit#heading=h.mf3fxmw2knhe

The above section in this page (linked in Guides on this site as well) explains how to do the trick. There's a couple things you need to do in order to get the trick, so without seeing how you're failing I can't provide more advice than that

Washington, USASoapAgent11 months ago

Switch's GBA virtual console runs faster than more accurate emulators/original console, so this time should be converted due to how close the times are. Regardless, this is still WR, and still 25 seconds. Nicely done!

Thread: Pizza Tower
Washington, USASoapAgent1 year ago

https://docs.google.com/document/u/0/d/1WsTmxliBVQmBWcnw_Wap9gb5WuOMfvpypXOmcTdWql8/edit#h.ed9xqjwp0nz

A couple setups are detailed in this guide linked in the Guides section.

Washington, USASoapAgent1 year ago

Other Rules

  • Use of Amiibos is not allowed

The asap-est way to let yourself know is to read the rules

dgamefather und mgmcorruptions gefällt das.
Washington, USASoapAgent1 year ago

Let me quell your fears. I can guarantee you the saving behavior is 100% intended. If you want you can run the game without skipping the cutscenes, in order to relive the hilarious and heartbreaking moments from this game's deep story.

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