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Lauf: SSX 3
SwedenSamOnKBD11 months ago

Hey, welcome to the boards :) The run looks like it was NTSC-U, the north american version, so I changed the region from EUR/PAL. The framerate looked like it was more in line with NTSC rather than PAL, and at the end of the run, it said that the gamecube game id for the iso was GXBE69 on your dock. The E would signify NTSC-U, and the code should be GXBP69 for PAL, could you double check that on your end?

Thread: SSX On Tour
SwedenSamOnKBD2 years ago

I really like the idea of adding an "All Shreds" category, and is something I thought of independently as well. One of the problems with the current leaderboard (or really the game) is that there are two categories around 10 minutes, one that potentially is 3 - 7 hours (New Game), and one that is 10 hours plus (100%), with nothing in between.

Also, "New Game" depends on "RNG" (or optimal selection of shreds/competitions that appear on the map in that particular run) and is as a result closer to a Bingo or Randomizer as a category, where each run will be very different. For that reason it might be interesting to have a category like "All shreds" where the times are directly comparable, as each run will contain the exact same levels and depend more on the routing/execution instead.

In my estimate "All Shreds" would take around 3 and a half hours, so it doesn't fix the problem entirely, and here are some points that would need to be adressed:

  • Does the run start from a fresh file or not? In my opinion it should start from a 100% file to make the runs as consistent as possible, and all events would be played from the "Past Events" tab.

  • Which board/skis should be used for each of the shreds? Beating some of the early game shreds with max upgrades would potentially be too easy, but mandating a certain board/skis for certain shreds would be weird as well.

For reference, the routing that I have done for any% ("New Game") runs assumes the starting board "Recon" for novice events, then the reward board "Team" from ranks Amateur through Rookie. When I reach Semi-Pro, I buy the board "Shadow," that I use up until Legend rank, where I buy "Merqury City." When I reach Pro rank, I buy the trick "The Wizard," and no other upgrades during the run itself. The Legend rank shreds assume all upgrades ("Attributes").

  • This is for essentially all [RTA] categories, but if or how will load times between platforms and console versus emulators be adressed in the future?

  • Finally a specific "Timer Start" and "Timer Stop" would have to be determined as well. There are different approaches to this, that could also affect the sequence/order of shreds that you would pick from the map. "Timer Start" would be from selecting the first shred, and "Timer Stop" would be from finishing the last one, but exactly how that would be defined is the question.

"All Medals" I would estimate around 6 hours, and a lot of the events are.... ....the same. For instance "Compilation: Double Slopestyle" and "Compilation: '45 Slopestyle" contain the exact same Individual Levels (ILs) [Compilation + Wild Tree Fun], where the '45 has a 6:30.00 time limit and Double Slopestyle has a 6:40.00 time limit, but with different rankings/difficulty. "On The Rocks: '45 Slopestyle" and "On The Rocks: Back-2-Back Slopestyle" also have the same ILs [On The Rocks + Son Of A Birch], but again with 10 seconds difference in time limit and different ranking. There are similar pairings on the racing side as well.

My estimates are based on the times that appear in the tab "Shred and competition routes" in my routing spreadsheet, which also can be found here: https://docs.google.com/spreadsheets/d/e/2PACX-1vTbmf3F087yKZcT1ZO7Op7D2rfljTQJZYU4GIxmV5WeoKBClEvCo5L6lqxZXpjOg6QGDCm8XX8Sf9Lr/pubhtml#

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i play videogames that most people consider "controller only" on keyboard very well
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