Kommentare
Missouri, USAResolutionSSB4 years ago

Nice, we had a run posted 21 days ago :o

Missouri, USAResolutionSSB5 years ago

Thanks to the discord community we're in for fighting game speedruns, we've had a lot more recent runs. Be sure to check out the discord server on the homepage (under the follow option) and join it if you're interested to show your appreciation. -Resolution

Missouri, USAResolutionSSB6 years ago

People abusing load times for me is why I relinquished control an my admin privileges of this game. It made it not a meme game for me anymore, and took the fun out of it.

Missouri, USAResolutionSSB6 years ago

Yeah, I submitted this game as a meme, and it really took off lmao

Missouri, USAResolutionSSB6 years ago

That doesn't really make sense, OU7C4ST. That means they gotta unlock decks each time, and have to beat other leagues again to even get that advantage.

Again, I suggest time should be retimed after and added for each individual levels. It only makes sense.

Missouri, USAResolutionSSB6 years ago

https://www.speedrun.com/user/korin

Someone should retime Korin's Normal run with Ganondorf. It looks like it would be a top 3-5 time, but because it hasn't been timed for IGT yet, we don't really know.

Missouri, USAResolutionSSB6 years ago

It isn't impossible to add up time for each individual level. Someone can still gauge a potential WR run by having the timer go the whole time and add up time later for each of the levels.

Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

Melee allows emulators.

Missouri, USAResolutionSSB6 years ago

Due to how much you've played/what decks you've bought, menuing can be slower, and give players an unfair advantage. In my opinion, a timer should have to be going to give the total time taken (to discourage spliced runs) but the time for WR should actually count for how long you completed each individual level.

(regarding gold cup)

Missouri, USAResolutionSSB6 years ago

Could anyone make a theme for this page? I am not very artistic when it comes to stuff like this, so unfortunately, I cannot do it.

Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

The issue with "selling the game" is that doing that isn't too clear. You just have an "additional notes" page, which to my knowledge before this discussion, wasn't exactly used for that. I feel like the submission page could be reworked a little, as already discussed, to lessen the confusion. Maybe add a section about why the game should be added/why it would be a good speedrun game? That way you can do some quality control while also having more of an opportunity to sell theg ame.

@oddtom

Alayan und blueYOSHI gefällt das.
Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

Sorry, I didn't see where you said there would be improvements in the process. My bad. I hope you guys clear up the confusion. It isn't about the rejections, it is about the ambiguity. Feel free to lock this post now.

Also, please let me know about the status of Mario Kart Racers when you get the chance. I actually really enjoyed that game and I feel it has good speedrun potential.

Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

Another thing is the "notable" reason can reject a lot of games that may have been notable for their time. A lot of older games have been archived, but a lot of the older websites they were hosted on faded. This means a simple Google search may not show their relevancy (waybackmachine exists for a reason).

Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

Here is a link of several forums within the past 4 months that deal with the confusion/debate/unhappiness of the criteria: https://www.speedrun.com/Speedrunning/thread/2r3oh https://www.speedrun.com/Speedrunning/thread/gz1iw https://www.speedrun.com/The_Site/thread/i457g https://www.speedrun.com/The_Site/thread/4oedn https://www.speedrun.com/The_Site/thread/2g2jc https://www.speedrun.com/The_Site/thread/xrkim https://www.speedrun.com/The_Site/thread/3avn5 https://www.speedrun.com/The_Site/thread/qbsvn

What I was saying was factual. It is a problem. Though it is obvious to see why some of them got rejected in the above forums, the ambiguity/inconsistent rigidness of the criteria makes it where there is the confusion in the first place. I believe a lot of people don't understand, because not everyone who has an issue posts on the forum. Given time, I bet more posts like this will start to appear. The others most likely just give up and feel defeated. It is fine to update your criteria of what may or may not be acceptable, but it is annoying due to all of the reasons I've stated in this thread.

Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

Furthermore, I do appreciate you having dialogue with me back, Oh_DeeR, but I still don't agree with you. The system isn't working reasonably well because a lot of people do not know why their game run submissions have been rejected, and think that what the submit would still follow the criteria. It is easy to see while looking at the forum.

Super Mario 64 was an example. The point was, if SM64 was just the 0 star run, it could be rejected despite how technical it is.

I think that someone should be able to request a repeal at least once with a different mod reviewing if it gets rejected, as long as they make an argument for it(instead of just redirecting back to the website).

I've had a run rejected because "webgames" are not allowed. It wasn't a web game, and they also said that "the quality of the game and speedrun potential are questionable". I can't make my case unless I want to post on the forums, because there is no way to appeal, even though the game has several characters and options, and I can see people running it. That just boils down to my opinion against theirs. I've had another run rejected because a game "didn't seem notable". I also believes there needs to be a criteria from staff explaining why runs get rejected, as this would actual cut down the confusion.

By the way, I do request that someone look at "Super Mario Kart Racers" that I submitted. I do believe that it was good enough to submit, as it would have several categories, and most of them would not too short. It was also very popular for it's time. Though I agree with the other one getting rejected(it was some bad Mario game), the reasoning of "not notable" I do not think is enough to suffice when explaining the reasons to someone submitting their game.

Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

I never said accept every game. SM64 was an example explaining that time requirements shouldn't 'actually be a problem imo. The issue here is that everyone in this thread is arguing their own opinions. Without actually knowing ALL of the reasons a game might get submitted/not having a ruleset to help a more unified acceptance/rejection of speedruns, the criteria will get changed, modified and misinterpreted for each moderator. I word it this way because I do not even KNOW if there is a huge list of actual rules (and if that's the case then the mods are extremely just interpreting them in whatever way the like) and if there isn't there should be, because otherwise what one mod could reject another could accept. If you look at the forums, many people are left in the dark. What makes a "meme" game acceptable? A lot of meme games that I've seen have a flourishing community wouldn't get accepted today. Without a more public knowledge of this criteria/it getting better defined and the mods following it more closely instead of what seems to be completely using their judgement(see the posts above about "trivial" and "short speedruns"), it will continue to be somewhat asinine.

Here is an example of what someone could interpret as a "poopy flash game", but I believe it is very technical and is a great speedrun. https://www.speedrun.com/Dogurai#Beat_the_Game_Version_2.0.2 However, I believe it would be rejected today due to what I've received for some of my rejection messages. I only agree with one out of two I've submitted being rejected.

Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

Another issue is it seems each mod has their own criteria. I find that kind of ridiculous. I read a post somewhere that there was a long list. If there is a list, why can't there be a link to a full list of things that will get rejected? If you look at the forums, it is very obvious that the confusion is there.

jatloe gefällt das.
Thread: Speedrunning
Missouri, USAResolutionSSB6 years ago

*This most refers to the new rule of "short/trivial flash games"

Firstly, a common answer regurgitated to silence critics of these new rules is "go somewhere else and build another community blah blah blah". I'm sorry, but this website is now the community standard. Speedrun.com has virtually a monopoly now as a speed-running hub for games, letting people find potential games they would want to run. I do not believe this is a good argument for said reason.

Secondly, the argument of something being described as "trivial" is pretty asinine. The definition of trivial is "of little value or importance". That is completely up to interpretation. There are games on this website made by actual game companies that are far less trivial than certain meme category games that have become popular and speedran. Here is an example of a "real" game that I would describe as trivial, yet I could still see it being approved due to your approval process: https://www.speedrun.com/nl_twister_race Here is a "short web game" that would probably not be accepted under your current rules but has done well on it's own right and is still pretty competitive: https://www.speedrun.com/apfa

Along with this, runs often get rejected for "little notoriety", but that is meh as well. If you look at APFA, it does not have a wikipedia article(which is what often times mods will reject if you do not have one) yet it has done well for itself and it has a speedrunning scene. Certain games that are good even though not initially notable can become speedran once certain users see the speedrun and decide to try the game. They may even get involved and like it.

Thirdly, runs being rejected because they are "too short" I believe is a bad reason. That is TOTALLY up to interpretation. What about Super Mario 64 0 star, which has currently 36 runners on the leader board, yet the top 12 times are under 7 minutes? Having a short time does not mean a game is going to be "solved". The top 3 time there is from 3 days ago!

It is good and all to have guidelines, but having bad guidelines is also a headache. I feel like if you wanted to actually remove clutter, having a better(or at least more transparent) set of guidelines would be beneficial. Feel free to disagree, but these are just my thoughts.

EDIT: I know many posts have been made on the topic, but I feel a bunch of the same answers are thrown around with little dialogue looking at it from different angles. That is my reason for the post.

jatloe und Cuttyflame gefällt das.
Thread: Dogurai
Missouri, USAResolutionSSB6 years ago

A while back, I had life stuff come up and was unable to moderate a bunch of the speedrun games I uploaded. I'm glad to see PrinceRallis and Left have done a good job here. By the way, here is a similarly playing game that I feel a lot of you would enjoy if you tried it. It feels similar in gameplay. https://www.speedrun.com/Robocat

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