Threads
New South Wales, AustraliaQuills2 years ago

Just checking that loading a save isn't allowed in full episode runs as per IL rules.

New South Wales, AustraliaQuills2 years ago

I was reminiscing about the Petey fight and wondered if ILs for that, Charlie and the Diner+Farmer would ever be a thing and not be tedious to set up for runs. Are there warp commands for the console? Can we patch that and IGT in? haha Timing would start on first frame of entering the diner/petey/charlie areas and end on first frame of beating boss I imagine.

New South Wales, AustraliaQuills2 years ago

Requesting adding a socials link for the official goldeneye and perfect dark n64 leaderboards at the-elite.net

jackzfiml gefällt das.
New South Wales, AustraliaQuills3 years ago

SM64 traditionally uses a centisecond in-game timer. These are the equivalent values for leaderboard submissions.

00f = .000 01f = .030 02f = .060 03f = .100 04f = .130 05f = .160 06f = .200 07f = .230 08f = .260 09f = .300 10f = .330 11f = .360 12f = .400 13f = .430 14f = .460 15f = .500 16f = .530 17f = .560 18f = .600 19f = .630 20f = .660 21f = .700 22f = .730 23f = .760 24f = .800 25f = .830 26f = .860 27f = .900 28f = .930 29f = .960

Blobfish_Times gefällt das.
New South Wales, AustraliaQuills3 years ago

https://drive.google.com/file/d/15CxvI8qKEEGF6pjpE1AF-U5XCk4wdkE4/view

this is a spreadsheet of times jarp obtained without recording in 1.0 shortly after release, makes a handy time target.

New South Wales, AustraliaQuills4 years ago

Mario's Rainbow Castle

Riding on a Cloud Collect the 5 Star Pieces Hidden Elevator Ride Rings in the Sky The Restored Castle Minigame - Platform Peril 80 Coin Star

DK's Jungle Adventure

Monkeying Around Banana Run Heart of the Mountain Secrets of the Garden In the Treasure Box Minigame - Coin Block Blitz 80 Coin Star

Yoshi's Tropical Island

Treasure of the Sunken Ship The Big Apple Red Coins of Canteloupe Island Trouble on the Star-Shaped Island The Hungry Yoshi Minigame - Deep Sea Divers 80 Coin Star

Peach's Birthday Cake

Piranha Plant Infestation Fudge Sundae Star Pieces The Twirling Tea Set The Bowl of Sweets Lighting the Candles Minigame - Mushroom Mix-Up 80 Coin Star

Wario's Battle Canyon

Welcome to the Battlefield Through the Rings The Spaceship Intruder Metal Mario in the Windy Warzone Fight Inside the Mountain Minigame - Handcar Havoc 80 Coin Star

Luigi's Engine Room

The Loose Screws Up in the Scaffolding Phase Through the Cage Red and Blue Boo Battle Fixing the Engine Minigame - Whack-A-Plant 80 Coin Star

Bowser's Magma Mountain

Scale the Spire Bullying the Bullies Floating Down the Sea Red Coins of the Lava Sea Fiery Volcano Fight Minigame - Skateboard Scamper 80 Coin Star

Eternal Star

Touring the Cosmos Not-So-Lonely Rolling Stars Star Pieces of the Asteroid Belt Crayon Bowling Koopa Kid Scurry Minigame - Memory Match 80 Coin Star

Minigame Island

Behind the Golden Bowser Red Coin Star

Shop 1

Wing Cap Reds Wing Cap Pirahna Plants Bobsled Run Teetering Towers

Shop 2

Metal Cap Reds Metal Cap Behind the Wall Tug o' War Hot Rope Jump

Shop 3

Vanish Cap Reds Vanish Cap Big Boo Same Game

OW3

Topsy Tourney

KrystalSM64 und Polygon64 gefällt das.
New South Wales, AustraliaQuills4 years ago

edit: I came up with this route before I realised winning Same Game in S3 was essentially RNG. I'll update this next week, but our idea now is to start with C1>B1>C3 then BLJ past the 20 star barrier and do S3.

-------------------------------My route------------------------------

C1>B1>C3>C2>S1>C4>B2>S3>C1>C5>S2>C6>C8>OW3star>C7>B3 Savequit after C3, S3, and C7.

-------------------------------Notes---------------------------------

Savequitting on 70th star skips 70 star text.

Shops: You need Key 1 for the vase in Shop 1 and Key 2 for the vase in Shop 2. You will need 9 tokens, all of which can be collected without making significant detours. You need to step on the Wing Cap and Vanish Cap switch, but not the Metal Cap switch. The caps given on stage entrace last indefinitely, but are lost on star grab. Caps from boxes time out as normal.

OW1: Shop 1: WC. 1 free token. Need key 1 for vase. Vase warps to OW2. You need to exit course on WC stage. See below for bobsled slide skip. C1: 4 requires WC. Entry selection required for 5. 1 unlocks warp for other stars. 80c with 1. 2 free tokens. C2: Requires 1 star (door). 2 free tokens. B1: Requires 5 stars. Go straight from C1. You can probably skip the star requirement but there's not much point. B3: Requires 35 stars.

OW2: Each course is behind a star door. There are no useful BLJ spots apart from maybe the sewer pipe walls. Shop 2: MC. Need Key 2 for vase. Vase warps to OW3. You do not need to step on the metal cap switch. You need to exit course on MC stage. C3: Requires 5 stars. 80c with reds. 2 free tokens. C4: Requires 12 stars. Entry selection required for 5. 80c with 5. 1 free token. C5: Requires 15 stars. 2 requires WC. Entry selection required for 5. 1 unlocks warp and canons for other stars. 80c with 1. 1 Free token. B2: Requires 20 stars but can be clipped into by bljing in the corner.

OW3: Shell reveal game star is here. Pipe to OW1, but no way back to OW2 afaik. Anti-clockwise movement is faster than clockwise movement (see comparison below). Shop 3: VC. Boo's VC star warps you back to the shop, VC reds require course exit, and I'm pretty sure it's faster to reenter than run between them. Finishing on reds and resetting is slightly faster than savequitting (unless pj64 lags). No vase game. C6: 3 Requires VC. Entry selection required for 4 and 5. C7: Do 5 last to avoid it triggering its star cutscene when you reenter. C8: Requires 32 stars. 1 unlocks warp for other stars and is required for 6. Entry selection required for 5.

Bowser: If you die after spawning the pipe you will not lose progress on Bowser throws despite returning to B3, and you will return to the fight with him waiting to be thrown.

KrystalSM64 und Polygon64 gefällt das.
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