EDIT: The latest update does not work as intended, so the last supported version remains v1.14.1 for now.
Updated the autosplitter to work with v1.13.2, v1.14 and v1.14.1 of PPSSPP.
Updated the autosplitter to support the new v1.13 and v1.13.1 releases of PPSSPP. Implemented a couple of new options to further support collectible categories. Auto-start now works according to the latest timing rules, but unfortunately auto-reset had to be removed for now. Any% Final Split currently remains unchanged.
They only completed 50 instead of the required 100 Taxi Fares.
They could have easily confirmed that whether they have 100%, by loading the save made after the last mission and checking the Stats menu, but they didn't. Had they checked, the game would have shown 99%.
At 7:18:20 of part 2, before starting the story finale, they checked the Stats menu but didn't scroll down all the way to the side missions.
At 4:02:10 of part 2, they delivered their 50th Fare. However, as you can see the mission continued instead of ending and MoBamba had to cancel it manually. Unlike other games in the series, GTA Advance doesn't allow the player to continue or restart finished side missions. Had he (re)entered a Taxi afterwards, the game would have displayed the prompt about starting Taxi Driver, indicating that the vehicle mission is not fully completed yet.
All of this makes it obvious that the cause of missing the objective was the lack of knowledge. While GTA Advance documentation is (/ used to be) hard to come by, both GrandTheftWiki and GTA Wiki (Fandom) had the correct information about this objective for years prior on both the Completion and Taxi Driver pages. Unfortunately not enough research had been put into the category before attempting their run.
Ultimately, Ethan had to decide whether to decline the run altogether (probably making the run lost in the long run) or moving it under Any%. Arguably, 99% fits Any% better than 100%, because the last % is not unobtainable in this game.
You can find the list of required objectives and explanation here: https://www.speedrun.com/gtaa/thread/ew2n8/1#oy9fc
Hopefully this wall of text will clear the confusion once and for all.
Under the bridge challenges also work in EFLC. How would we present the category on the leaderboards across the 3 titles?
@cazpersky why do you think a collectibles category belongs to category extensions?
Going out of bounds doesn't flip the vehicles on PS2, so doing it would be pointless anyway.
You can run the emulator on Android. You can play with upscaled resolution and/or textures. I doubt shaders affect the emulation in any way, and while they are technically not banned, it's pointless to use them. If the image of your game is distorted too much, mods might not accept your run.
As EBen stated, romhacks are not allowed.
'Paramedic' instapass [found by Powdinet] Confirmed to work on Int PSP.
- Start "Purple Haze".
- Drive into the water and start "Paramedic" in a way that it starts after it changes the camera to "drowning".
- If you start Paramedic without being fully in water, you crash.
- If you are fully in water before triggering it, you're softlocked.
- Save and quit to get rid of stuck "Purple Haze" instance.
Very nice! This is easily the best HD icon pack I've seen for any GTA game. You should upload it to the Resources section.
The race flag though seems to be simply upscaled instead of HDfication. Was that accidental?
Do you have plans to make the icons for the III and SA as well?
Today I had a look at the MAIN.SCM script file in each of the ISO I have. I compared the files with 2 different hashing tools, HashMyFile and GUI File Signature Widget (gfsw.exe).
Previously it was assumed that all PS2 releases used the same script, but it turns out there are at least 3 different script versions on the PS2.
I will upload the files under Resources.
1 MAIN_PS2_DE.SCM 1 876 548 2006. 12. 21. 11:55:12 B05F19CC 7B1C7B6D4B35C6431E87412CDF5B2056 C183617B999FCF4C8C011ADA753E28D2136DA002 2006. 12. 21. 11:55:12 2021. 02. 28. 20:41:24
1 MAIN_PS2_EU.SCM 1 876 548 2006. 12. 21. 11:55:12 B05F19CC 7B1C7B6D4B35C6431E87412CDF5B2056 C183617B999FCF4C8C011ADA753E28D2136DA002 2006. 12. 21. 11:55:12 2021. 02. 28. 20:41:18
MAIN_PS2_JP.SCM 1 876 653 2007. 10. 11. 12:11:40 EB3079F4 19E2F5C8E6182F98CAD7D76B3AE67E28 29B08F5623321AE9D0C8CCE3D4BE9A572008A905 2007. 10. 11. 12:11:40 2021. 02. 28. 20:41:11
MAIN_PS2_US.SCM 1 876 562 2006. 12. 22. 10:43:30 18200544 B9FC0DE8A0DFB1FE9F79B728F7362AA7 8EB02108FAAC5AE67B8EB97AA36FA039A81EEA10 2006. 12. 22. 10:43:30 2021. 02. 28. 20:40:56
2 MAIN_PSP_DE.SCM 1 839 093 2006. 10. 04. 23:24:14 C19D55B2 2D74D96AE98B1C9671D0538EE73AC6D1 A1CFD126390CB0585F715590BABF50D65711910C 2006. 10. 04. 23:24:14 2021. 02. 28. 20:45:44
2 MAIN_PSP_EU.SCM 1 839 093 2006. 10. 04. 23:24:14 C19D55B2 2D74D96AE98B1C9671D0538EE73AC6D1 A1CFD126390CB0585F715590BABF50D65711910C 2006. 10. 04. 23:24:14 2021. 02. 28. 20:45:23
3 MAIN_PSP_JP_CAPCOM.SCM 1 846 729 2007. 10. 11. 12:09:22 B1CF74FC 0F4B975345DB56911606803230B9BFB1 032E3417075DE941A3386B5FF05CEF530A55A4D3 2007. 10. 11. 12:09:22 2021. 02. 28. 20:44:54
3 MAIN_PSP_JP_RC.SCM 1 846 729 2007. 10. 11. 12:09:22 B1CF74FC 0F4B975345DB56911606803230B9BFB1 032E3417075DE941A3386B5FF05CEF530A55A4D3 2007. 10. 11. 12:09:22 2021. 02. 28. 20:44:46
2 MAIN_PSP_US.SCM 1 839 093 2006. 10. 04. 23:24:14 C19D55B2 2D74D96AE98B1C9671D0538EE73AC6D1 A1CFD126390CB0585F715590BABF50D65711910C 2006. 10. 04. 23:24:14 2021. 02. 28. 20:41:06
TASVideos recommends BizHawk for runs. I have used BizHawk with the mGBA core for my runs on the Category Extensions. A quick Google search shows that one as the most accurate.
In the end, it is up to Ethan to decide. Unfortunately emulator runs are currently not regulated at all in the GTA community.
You have a version of LCS that is not supported by the autosplitter.
2× 'Steal the Deal' (showcase with Cheat Engine) Skips 'The Exchange'. This is a cutscene dupe so you can softlock or crash the game if you mess up the timing. You need to take the correct Lance and the correct Jet Ski with you in order to progress the mission. Use the mission instructions on the bottom of the screen as indicator. This demonstration video uses Cheat Engine to teleport the boat to the final objective marker. Unfortunately, as of this post, we don't know of a way to complete the mission normally because the boat is invisible and has no physics.
2× 'Turismo' Starting race A, then starting and finishing race B passes both races A and B (and gives % for both). Can be combined with any of the races.
2× 'Money for Nothing' Skips 'Leap and Bound'. This allows for early completion of 'The Bum Deal', although it is still faster to do 'Caught as an Act' first. Tested on confirmed on International and Japanese PSP versions. This is a cutscene dupe so you can softlock or crash the game if you mess up the timing. Unfortunately the timing here is so extremely precise, that as of this post we consider this dupe humanly impossible to pull off in a run.
2× 'Marked Men' Skips a Phil mission. Useless since there aren't any more after 'Marked Men'. This is a cutscene dupe so you can softlock or crash the game if you mess up the timing.
2× 'To Victor, the Spoils' Skips a mission from the highest unlocked strand. Doesn't fit into the current route. This is an "entrance dupe", similar to the first dupe when doing 3× 'O, Brothel, Where Art Thou?', although 'Vigilante' timer is not necessarily required.
2× 'Over the Top' Skips Last Stand. Tested and confirmed on International and Japanese PSP. See also: https://www.speedrun.com/gtavcs/thread/deoe1
'The Bum Deal' - 2× 'Snitch Hitch' - Hospital Asset chain (01:11:45 - 01:18:23) Skips 'From Zero to Hero'. Only works in Japanese PSP and all PS2 versions. Note that if you had done the 'Hose the Hoes' chain without save and quitting afterwards, the molotovs will be effective in a much smaller radius. This is a cutscene dupe so you can softlock or crash the game if you mess up the timing. Skip the first cinematic cutscene when the rampage fails. The first ingame cutscene will play, wait it out and the second cinematic cutscene will start. Skip the second cinematic cutscene after ~1.5 seconds (when Lance says "No, blue."). The second ingame cutscene will play which can be skipped anytime. Sometimes the two instances won't pass at the same time and 'From Zero to Hero' won't be skipped. There is no way to manipulate this with our current knowledge. Wether the Hospital Asset gets bought immediately after the mission depends on when act change happens (storyline pager is a good indicator). If it's for sale buy it now and do the New Rocket Asset setup for 2× 'Turn on, Tune in, Bug out', otherwise do the original Rocket Asset (with this asset) setup for the dupe. This description and video doesn't cover the recently discovered Partial Act Change Skip glitch.
Rocket Asset and 2× 'Turn on, Tune in, Bug out' w/ 30k Rockets You can start and cancel 'Vigilante' during the om0 Rampage to disable gang spawns (optional but recommended for New Rocket Asset). Cutscene dupe the mission to keep the Rocket Launcher with 30k ammo from the Rampage. If the player has more than 8 rockets, the Ammu-Nation objective is skipped. You can softlock or crash the game if you mess up the timing. Original Rocket Asset setup (01:44:55 - 01:47:28) Uses the Hospital Asset New Rocket Asset setup Uses the Asset behind the hotels on Ocean Drive (same one that Minigun Asset used)
You can also cutscene dupe a bunch of other Chapter 3 missions to obtain 30k ammo from Rampages.