Kommentare
Michigan, USAKorZen7 days ago

Sounds about right, all of the meaningful time save has pretty much been done

Michigan, USAKorZen1 month ago

Nope, rules say video required. Sorry

Michigan, USAKorZen5 months ago

It would definitely be interesting, but there would also simply be too many categories, especially when the full game comes out. A "Coiny" and "Non-Coiny" category is better, but even then I'd bet everything would be dominated by Firey anyway

EDIT: I was only referring to IL runs, I think that subcategories for full game is a very good idea

Michigan, USAKorZen5 months ago

Also:

-fix "cloudy ciffs"

-more importantly, the rules need to be more comprehensive than just "beat the game". Can I use external tools? How does run start/end timing work, and are we using RTA or IGT? Are glitches allowed? Which ones? Gotta consider all of this.

EDIT: sorry, I didn't look at the IL rules before posting this. Those are definitely better but still not perfect. Definitely fix the full-game one though.

Michigan, USAKorZen5 months ago

This is good to know, thank you!

Michigan, USAKorZen8 months ago

no one is ever beating this

Michigan, USAKorZen1 year ago

I just screamed "NO" in lowercase

Michigan, USAKorZen1 year ago

Oh and I should also mention: while it might seem as such, both grab-boosting and box jumps technically aren't glitches at all! As far as I'm aware, wall clips are the only true glitches we've found in this game so far. In here lies the trouble of a glitchless run. Replacing this with an intended% run fixes all of this though.

Michigan, USAKorZen1 year ago

This timing is actually really funny. We have literally just been talking in the Discord server about what an intended% run (only using intended strats, so no glitches, skips or unintended movements) would look like. I guess there is potential to add it to a leaderboard someday? It could make for a very interesting speedrun, although I do understand the fears that Fewtoo is bringing up as well, so it will probably be more of a "mock" category when all is said and done.

I made this spreadsheet a long time ago with restrictions for an intended% speedrun if you're interested: https://docs.google.com/document/d/1gPZ6IJNl0GVQEmE6rb5BOdeEsmu8sqazZGNDuIoHTy4/edit

Michigan, USAKorZen1 year ago

Idk if you've thought about it Miggle, but you should consider joining the 5b discord. We talk a lot about speedrunning there and it seems like you're pretty interested in all of it!

MeesterTweester gefällt das.
Michigan, USAKorZen1 year ago

Nice 15-minute-long world record 👍

Michigan, USAKorZen1 year ago

Wait Miggle, you're able to TAS?

Michigan, USAKorZen1 year ago

Okay so I did some testing, and with the setup... well... it's really close. The fastest time I've been able to get is a 6.9, although that was with the setup and a corner clip on the frame-perfect jump (it would be faster to not have the corner clip happen, though there's not really a way to control that). I would guess that if the corner clip is avoided, it's possible to barely squeak out a record with the setup and with perfect play.

Michigan, USAKorZen1 year ago

This strat is possible! I used it in the following video. As for if it's faster or not, that's a great question. I believe that if it were to be faster, the clip would have to be done without a setup, which makes everything a whole lot tougher. Maybe I'll do some testing to see whether or not it's possible. Great idea regardless!

Michigan, USAKorZen1 year ago

You see how as soon as Match gets over the wall, I do a motion where I jump to the left, curve to the right, and then walk off? That's the setup I use. And to clarify, there is no known setup to flawlessly get a wall clip every time in a scenario like this; it's hard to overstate just how lucky this run was. This is the most consistent thing I've found so far, though.

Michigan, USAKorZen1 year ago

couldn't tell you bub

Michigan, USAKorZen1 year ago

Meester calls it the "Zombie carry", and yeah, it's really goofy. Here's a demo from level 48 I made a while ago to show what's going on. The "teleporting" thing happens when there isn't an object between Ice Cube and the character "carrying" her; in this example, if I walked far enough to the right, Ice Cube would immediately snap to Book.

Very interesting.

Michigan, USAKorZen1 year ago

Good question! It is a technique found by Coppersalts, where if you align yourself perfectly on the left side of a ledge, you will fall off, but the game will think you are inside of the wall.

It is SUPER precise; if you're familiar with subpixel (distances smaller than a pixel) positioning in games such as Super Mario Bros. 1, well, that's exactly what's going on here, too. Because it relies on subpixel positioning, it won't always work even if you're in the right spot every time.

Basically, the way to get it is to just run off of a ledge a bunch of times until you get it. As far as I'm aware, there exists a setup for the trick only in level 15.

Kenti gefällt das.
KorZen Informationen
Beigetreten
5 years ago
Online
today
Läufe
357
Gespielte Spiele
Battle For Dream Island Again 5b
Battle For Dream Island Again 5b
Letzter Durchlauf 1 year ago
289
Läufe
Goime 500
Goime 500
Letzter Durchlauf 6 months ago
63
Läufe
Bfdi Branches
Bfdi Branches
Letzter Durchlauf 5 months ago
4
Läufe
This Is The Only Level
This Is The Only Level
Letzter Durchlauf 3 years ago
1
Lauf
Beobachtete Spiele
Bfdi Branches
Bfdi Branches
Letzter Besuch 28 days ago
70
Besuche
Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
Letzter Besuch 15 days ago
907
Besuche
Goime 500
Goime 500
Letzter Besuch 3 days ago
3,392
Besuche
Battle For Dream Island Again 5b
Battle For Dream Island Again 5b
Letzter Besuch 3 days ago
8,488
Besuche
Moderierte Spiele
Object Apocalypse: Recovery Quest
Object Apocalypse: Recovery Quest
Letzte Aktion 3 days ago
1
Aktion