Thanks to @ColonSpeedruns we have new load remover.
You can enable it by going to edit splits in livesplit and clicking activate Also make sure to right click live split and "compare against" and set it to "Game Time"
I don't really have an explanation for why just an observation of it. If I had to guess the game doesn't handle the speed you do the scripted section very well so it can softlock the sequence and or lead to a waiting in it that happens to not resolve.
Pardon my boomer glossary as it has been a very long time but I recall this happening a lot when we found out you can break the lights early. I remember experimenting a bit and it felt like it happened less if you didn't break the lights early however I couldn't ever find conclusive evidence of it being from that. If you are doing the fast lights and it soft locks - just for testing I would see if you don't break the lights early if the door opens. This is random guess though as it never happened often enough for me to stop most attempts.
I have added a Discord server to all the Dora games on speedrun.com Feel free to join if you enjoy speedrunning any of the Dora The Explorer games or have started running a new one and need it added to the leaderboard. 🤠
Don't think it really warrants adding to all the leaderboard settings unless there are actual runs of it since currently not even consoles are split. I guess they could add as a potential checkbox in case someone uses it for their submission to existing categories (not sure that speedrun.com lets you set a custom platform for the boards, though)
Go to edit splits and click activate
This removes loads only. You can join the discord and ask for the experimental autosplitter but it is very specific in how it works and can be buggy which is why its not the default - most people just split on load screens since the timer is paused
Sounds like this has been figured out, when others start running it let them know to bring it up for discussion in Discord as that is the most effective way for everyone to discuss these matters in a civil manner. There have been other categories added before so this is pretty standard. The mods have not ruled it out and there is no need to make a commotion about it every other week.
It runs on an hl2 process so Source Split should work fine. If you want to test it you can set your game to half-life 2 on your splits and activate the Source Split plugin. There is additionally a map whitelist so you could setup for each level properly otherwise it will just do it for every 1 map. If it works fine its possible to get it whitelisted for this game in livesplit.
We just use the steam version with columbias finest dlc typically for sugar rush and or fleet feet. Other part is just installing HRH mod if you want to run any% with it for that no rng reset. I recommend joining the discord in the left sidebar and you will get some quick responses there on anything else.
I did a blind run of Duke Nukem; Forever til completed. It took 6 hours and 30 minutes. For anyone who has ever played this game. It is longer than it sounds...
The game lets you make hardsaves as well which will probably be better if you just open the menu and save.
You can take a look at the RTA run: https://www.speedrun.com/tron2.0/run/mr81qx7y
There is also a really old segmented playlist that someone made a long time ago but has some strats.
There are some differences such as in primary digitizing when you lose all your stuff there is a strat where you hit the upgrade roomba without opening the door but its basically only segmented viable.
The game does have quicksaving but I think its F8 and F9 by default. Just for some clarification quicksave and quickload are allowed in RTA. Would only be segmented if you actually did it in different sittings or segments. Although I am sure you just meant for the sake of making it easier to segment out.
Cool concept although would find it hard to justify doing with the initial point mentioned of his jumping being kind of random. If you get a good fight it is usually one light attack followed by heavy attack stun lock to the end. I admittedly need to spend some more time practicing the last fight as I have been relearning and working on some more consistency in the end game.
You would need to have this consistent and fast enough where it beats the heavy attack loop.
I guess something else would be just have comfy sensitivity. Being able to flick and jump to a surface and knowing the distance you can clear a jump to a vent is good to have an idea on. Then you can pre aim for jumps.Like I mentioned though record does this all really well so might be good to try mimick that
A lot of it is getting use to the controls. I would watch the world record and see what you are doing differently. A lot of time loss comes from fight areas so getting stunlocks also helps.
We Happy Few was in early access for a while but recently has gone through some overhaul. As of August 9th the game is now OFFICIALLY RELEASED. This is what we will consider as the 1.0 for the speedrun. ( I guess more specifically 1.1 heheh) While it has been great having people participate, due to the extreme changes to how the game is, the alpha speedruns will be archived under misc and new full release categories will be made.