Could you explain timing start and end, and characterize the allowed save files?
Looks like they added a new variable and it kinda messed everything up...
Since the goal of the challenge is to minimize A presses before time, speedrun.com is not useful for tracking records of it.
Leaderboard: https://docs.google.com/spreadsheets/d/1MDgm0yj5IJeqYMJlOdbKyIz66aX1Y3dYm79_wIePxY0/edit#gid=0 Discord: https://discord.gg/73JKC6f
People ran 128 portals? Woah. Yeah, definitely honor them on a board when it's this space-efficient to add
Following the Any% route and then doing a tiny bit extra to end is something that will not be added because it isn't interesting enough. Compare this to Nipple% which constantly grabs coins, or Light Cap which immediately diverges from the Any% route.
10, 9, and 8 were obsoleted by better capture counts. The current subcategories are defined by restrictions like version and mode that overrule the goal of minimizing the capture count, while 9 captures was only believed to be optimal because better strats were not yet found.
I agree that now that this Ninji series is reaching a conclusion, it is possible to run all ninjis as a full-game run, letting a board add additional value over Nintendo's own individual Ninji boards.
Close. You need 30 stars to get into DDD. This makes 30 star a chopped 31 star run, without DDD, BitFS, BLJs, and BitS at the end. Cutting a run off at the halfway point seems a bit weird, though I guess the upsides of a shorter and perhaps more fun run still apply. In Super Mario Odyssey, the mods didn't want to accept the point of Festival% for a while, even though the ending was unique and the same upsides applied.
Try to list all glitches, try to think about how much time they actually save, people will disagree on what is a glitch and what isn't, and this won't get anywhere.
"Bug limit" categories are only common in games where certain glitches completely break the run and save massive amounts of time, like Breath of the Wild.
Of course you can always do a glitchless run and submit to the Any% board.
Oh, so ending time on the last action needed to win the mission at 92 minutes, rather than on start of the autoscroller?
well you have to kill an end dragon, so i think you can do dragon skip but then you'd have to summon and kill a different end dragon
Yes, that's just repurposing troops. What breaks the game is getting an insane amount of taxes from hundreds of former laddermen/slaves because they can't leave fast enough
First of all, I recommend focusing on 1 star at a time and getting consistent at that star before moving on. Probably even upload individual stars rather than going for a full-game run rightaway.
What I've made a decent experience with (though I didn't really stick with Blindfolded) was to read an expert's route for a star in their route document (e.g. katun24), test out the route while looking, and make adjustments where needed (because different people will naturally delay inputs by different amounts). Then once you've found a route that works for you, try to do it with your eyes closed. Do you get the star without getting lost? Good.
There are levels where you have to produce sun, which is not possible without plants like the Sunflower, Sun-Shroom, or Moonflower. What's possible would be "no sun type plants" but it would just degenerate into moonflower spam every level
For the sake of competition and comparability, I would prefer if the seed stays fixed. Something along the lines of "Minecraft" or "Speedrun". If it gains enough traction, there could be subcategories for different seeds.
Since there has been no objection within over 200 views, and no runs tailored towards the current ruleset in years, the changes will take effect soon.
This too - alongside some obsoleted runs for Any% and Plateau
That is almost how the rules work in romhacks - all glitches are allowed but you can't skip the final star requirement (not even to later meet it, like with BitS reds). For vanilla, it doesn't seem to be happening. People just like a no-BLJ category too much