The sub 5 is too lucky + godly for me to wanna mess with, and I don't think anyone will beat it in a while. I've beaten my own records enough over the course of this game's history, and I think this is a good time to just say goodbye to the category in general.
Well, as long as the video does exist, you should be able to link it from your Drive easily. If it's not there already, it's pretty easy to just copy and paste it there.
We accepted a Drive run recently, and there's also a Vimeo method, either works. If you can't do either of them, just send the file to one of us and we can do the uploading for you on our Youtube account that archives runs.
Doubt anyone else will use it, but if this game pops off, then we kinda need one.
Well here's one, idk if it can be used for speedruns though.
Nice, idk if it's gonna save time in runs, but it's helpful!
Sure! I already have a run that shows how it's gonna be played on deck, so might as well.
You can reset on a seed you're happy with to get it every time. And since people can browse and choose to like it before resetting, then it's not very random, is it?
NVM, contacted the dev on Twitter and he's gonna release it himself. Sweet.
I found a faster way to get on top of the hill in Ninja Rise.
You're able to download it, but can you actually extract the music and SFX if you have the data files? If so, how? Can you do this with values as well?
Asking because I downloaded the game on Itch.io and found a data.pod file, and opening it confused me greatly. The top reads:
version 15 lua
-->8
-->8
-->8
-->8
-->8
-->8
-->8
-->8
sfx 010c0000305552b565305553554535515357050050000500005000050000500005000050000500005000050000500005000050000500005000050000500005000050000500005000050000500005000050000500 010800002403524005000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 music 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141 00 41414141
Does anyone even know what this means?
Currently, the version on lexaloffle is an older version, which has no boss fight. If the timing method is the moment you press continue on "Full of Mysteries and Monsters," then how do you time a version without it? I did so in a way that the timer starts the moment you see the world, but for versions that DO have that screen, they lose 3-5 seconds automatically due to loading. So why not start timing upon either first loading into the world or first input after it loads? That way, timing is simple and standard, and so you can run either version without a detriment or advantage.
Arumin's time would be re-timed to a 9:08 or 9:07. narthewall's time would be a 14:45 or 14:46. MadLaddCalliemari seems to have already fixed timing this way, so the 23:16 is probably still a 23:16.
I've done some experimenting while waiting for my 9 minute flat run to pass verification, and so I've included both my new route and some little things I noticed while playing.
First, my new route: -Collect 5 wood. -Make a wooden pickaxe. -Mine 40 stone, and craft the stone workbench and every stone toll except the hoe. -Hopefully, by this point you know where the ladder is. If you do, head down, shovel and mine, If you don’t, try chopping down trees and hunting zombies. Either are interchangeable, but get these resources nonetheless: -70 wood (For furnace, factory, chem table, and boat) -30 stone (for furnace and factory) -24 iron (to be 8 iron bars, for boat) -10 gems (for chem table) -36 sand (Turned into 12 glass, for chem table and glue) -27 ichor (For glue) -12 fabric (For sails; you won't need to hunt for fabric specifically, since you'll probably end up with just as much fabric as ichor.) -Now, you have a boat and need to reach land. Go to the surface and use it on any available piece of water (doesn’t matter if connected to the sea or not, nor underground or not. Underground is probably slower, though.) and you’ve done it.
Idk if skipping wood tier is faster or slower, but I think even if it’s slower, it’s on the right track. And since you can either go mine or tree chop, runs aren't dead if you haven't found the ladder after making stone tools, so it's more likely your run can make it to the end.
Other things: -Holding down mine is faster than waiting for energy to recharge. If you have no meter and are walking towards a block, however, it's probably slower than if you approached it with full meter. -Zombies like the overworld area much more than the caves, and seem to spawn a lot more frequently in open area. So clearing a massive area near the ladder, killing every zombie there, and climbing the ladder in and then out again is probably one of the faster grinding methods. Whether or not faster than doing overworld + cave? Idk. -It most likely doesn't matter where your crafting blocks are placed, as long as they're together and close to the ladder without being obstructive. -I tested it, and no, going to iron tier is most certainly not worth it. It's around a minute and a half to craft the anvil and one tool, and even if the iron sword kills faster and pick mines faster, you're better off staying stone. -If you mine in 1x1 corridors, the items have less area to spread, so you can have miniature time saves by not needing to run around and pick them up. When you have half the resources, you can always pick left or right and mine down that wall, so you don't lose time running back. Not gonna make or break a run, but wanted to mention it. -Collect the apples from trees. If you gotta kill ~30 zombies to get the ichor you need, you're gonna get hit. To kill them faster, you have to charge into them, almost guaranteeing you're getting hurt. And until we perfect combat, it's best you keep all the apples that fall to heal you. You should have just enough to keep you alive, even if you're sticking to mining the bare minimum trees and get hit more often. -Speaking of which, the side the MC swings the sword seems to have a larger hitbox, and holding down attack while standing still will practically guarantee you're not hit, as long as the sword's pointed to the zombie, which I dub the "safe strat." If charging, I've been hit most of the time, but if you charge them in such a way that you're running past them and grazing them with your arm, you don't get hit. If they're on the side you hold your stone sword, they die almost instantly. Not only does it saves time due to no heals, but it can lead to faster kills. So, even if you don't get hit much in your runs, but you're using the safe strat, there's a time save here of a few seconds. I have yet to master it, but I can get it once every 5 zombies now.
TL;DR -Route change skips wooden axe and shovel, pick only now, and the run is more flexible, depending on if ladder or not. -Hold down mine, waiting for energy recharge is not worth it. -Zombie grinding overworld only may be faster, can't confirm. -Optimal combat may be you running towards zombies in a certain way to avoid damage and instantly killing them, but it'll take some practice.
Only a wooden shovel is required to beat the game, so the route would be only crafting that and harvesting the other resources by hand. It's not all too different, but if people will run it, then why not? This isn't a "Can you add it, pwease mods?" but more so seeing if anyone else would even do it.
My route is based off Jyrvn's comment for the game at Lexaloffle, which reads as follows:
"I like this game so much I used a spreadsheet to figure out a speedrun. All you need to beat the game is the following raw materials: 72 wood 45 stone 24 iron 10 gems 36 sand 12 fabric 27 ichor
The only tool you have to build is the shovel, which I recommend a wooden one. The other materials you can get with your bare hands, though it would take a lot of time. To speed things up, you can collect 17 extra stone to build the haxe, pick, and sword. Iron or better equipment is not worth it due to the cost of an anvil and three times the material.
Once you have what you need, simply build the stone bench if you haven't already and use it to build the furnace. smelt 8 iron bars and 9 pieces of glass with it. Then build the chem lab and factory with the workbench. Create 9 bottles of glue, 4 sails, and finally your boat."
Might not be perfect, but it's not bad.
I thought it worth asking whether or not this game has any known glitches.