I feel like his other run in intermediate is also using click to move. You can see right at the beginning he clicks the ace to move it and it wiggles because there was no valid move yet. It's not as obvious as the other one though it seems like he is trying make it look legit. I would guess that's why he makes so few mistakes overall but the only "mistakes" he makes are when he goes to move a card when there's no valid auto move. Always moving stuff exactly to the right spot at the same speed etc etc etc.
Trying to submit my run for "The Struggle" and even though "Solo" is selected it's giving me an error about there not being enough players. Here's a screenshot:
For now, I just put the second player as "n/a" and submitted it. I tried to edit the run after submitting it and it still fails that that validation when I remove it.
I checked to see if the validation was client side to see if I could bypass it but it's actually getting the error message from the POST to https://www.speedrun.com/ajax_editrun.php?id=zxd34dky&game=3169&action=submit so it's defiitely server side.
If you have any questions or need any other information (sample requests, etc) let me know. Happy to help.
The current mobile best time for Easy is (obviously) using click to move. Is that allowed on easy or something?
Here's the run I'm talking about. https://www.speedrun.com/spidersolitaire/run/zxd23g8y
Ah. What about making a sub-game for the Microsoft Solitaire Collection? I pretty much only play 2 and 4 suit Grandmaster on mobile. Playing 1 suit is weird for me.
Was surprised there's no difficulty categories here past expert. Would be cool to see Master and Grandmaster added. Also, having options for 2 and 4 suit would be nice. 1 suit can only add so much difficulty.
There's literally a "completion" medal for 100% and you think that arbitrarily opening 3 or 4 chests should be the requirements. If it's not CR I don't even bother opening chests, and if it is CR it's only the ones I pass by without too much of a detour. Waste of time picking up low level parts/guns. Not to mention that your overall medal count actually matters whereas opening low level chests is, at some point, not worth the time. It takes no skill to open 3 or 4 chests whereas knowing where all the enemies are spawning, what they are, what to use, having the quickest and most efficient way to deal with them, taking the best route, etc actually has enough of a skill range to make it competitive. I think of stage V-3 where there's literally all the chests right there at the start how does walking 10 feet and opening them add any meaningful difficulty to completing the stage? It does not. In a lot of stages it would take away from the difficulty because there's not an incentive to quickly kill something(s) and move on when you're having to walk way out of your way anyways for a chest.
Grinding for gear is the best part of the game. You quickly level up all your characters and inherit all of their exclusive skills, complete all the records, and clear all of the gauntlets. Eventually you're left with finding the best weapons and parts that work for you and that varies from person to person, stage to stage, any% to 100%. You don't need the perfect gun and the perfect parts because there is no perfect gun for all scenarios and there is no perfect attachment setup that's always going to be the best choice for everyone. Plus it's co-op so if you want help leveling or farming or whatever I'm down.
Back to the main topic though opening chests for 100% makes no sense. If it was required for the completion medal, then maybe but thankfully it's not and the requirements for 100% are things that actually require some effort.