I can't click the X to remove it and cant click anything under it. This site has almost become ccompletely unusable 1 update at a time.
I've found dozens of ROMs for the US and JP versions of this game, but all of them are SGB Enhanced. Anyone have a proper rom I could use for speedruns or suggestions?
The rules are a bit unclear on start and end time. Prolly doesnt matter much usually, but the map fades almost a dozen frames before kuros renders into the game. Additionally, he moves without player control for several frames as the game starts. Is start time when he is fully rendered, when he start walking, when the player actually has control (realy hard to discern this), or when the map screen starts to fade after start press? For the end time, i assume the frame the screen starts to fade regardless off a glitched quick fade happens or not is when time ends. Any clarification would help and maybe would be good to add in the official rules for the few sick in the head individuals willing to play this mess of jank, lol.
I really enjoy getting the projectile and 100% is the most logical next category i suppose... if not "goodending". But, watering cans only doesnt let use shoot stuff. Although, it is the other intended ending in the shortest time. For 100%, 1up collectibles are 1 and done, but all other pick-ups (barrier and invincibility) reappear after deaths or leaving the areaa. Would we pick up everything once and just leave it if it reappears, or would we skip the non-permanent items?
Is there a way to uses wall clips to shorten the "final" level. This is the only spot I've tested, but its easy and can def be used to travel around a bit without the coffins.
What about a category based on a score goal? Routing would have to include fruits, kills w/ fruits, jumps, and timer bonus in a fairly unique way I'd assume. It also, doesn't take away from the normal categories in anyway and It's unique enough to be a for sure misc. category (won't even show up to over shadow the main categories).
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