Should I just use the reset button in-game, or should i use file explorer and delete the .sav files.
I tried to donwload the ips patch, but when I try to open the zip file file explorer just gives me an error message. Has anyone else gotten this bug? Do you think it's a problem with the file?
I'm currently learning any%, and I'm having a lot of trouble with 8-1. I've found a visual cue for the first pipe jump but the second one (the one that despawns a goomba) is very inconsistent. Is there anything that I can do to improve my consistency? Sorry if this is a dumb question.
Could one of the mods please fill in the rules for the All Quests and 100% Categories please? I'd like to do runs of them.
What if there were ILs for the advancements? They would be nice easy and short categories for beginners (such as myself).
Is there a place where I can view the stats for all encounters in the game? I want to route some of the longer categories, and all the encounter stats would make doing this a lot easier.
I just did a run of 16 star, and I didn't do LBLJ. Am I able to submit to both 16 star and the ce 16 star no LBLJ?
Is granulated sugar allowed as well as all the other ingredients in IRL baking?
So I submitted a game request for a scratch game titled The Longest Platformer Ever, and it got rejected for not being notable enough. One thing that I'm a little confused about is that there are very obscure Scratch games on speedrun.com. Why did those games get accepted but mine didn't? If there is something I'm completely missing, sorry about that, but I just think that it's a little odd.
Hi there! I'm new to the Tetris community, and this is my first post. I'm making a program with exactly the same physics as NES Tetris, but with more options such as a practice mode, scenario modes, that kind of stuff. Any suggestions for features?
If a way to perform was found, could this be used to skip the ruined wire?
I made splits, and I was wondering if Resources could be made able for everyone to add to.
There is only one mod who has actually done a run of this game (CtrlTab) and I'm asking why all the other mod are mods? They don't have runs on the leaderboard, but look at Woutt64. He has the most runs on the leaderboard, and he's not mod? What's up with that? Also, Kiyumi hasn't been online for 4 years!
Is there anything that would make the limit not 252? I would like to know because I'm grinding out portall all apples right now.
Could you do a similar setup for FPG in the warp zone area in 4-2 to clip into one of the stairs and save time by going straight to the world 8 pipe? Or are the subpixels not lined up in the right way?
I did a glitchless TAS of SMB, and I got the final number of frames, divided it by the framerate of the NES, and got a time way faster than will ever be acheived in the game. What am I doing wrong?
I was making a glitchless TAS of SMB and I found this: . What happened? If anyone wants, I can give them the .fm3 file.
In FCEUX, I choose NTSC as my region. Then it seems like it's much faster than any NES gameplay. I would switch to PAL, but that runs at 50 FPS. So my question is, would I be able to play on the NTSC version? Would it be better if I had a frame counter on?
Every time I open NohBoard, I go into "Load Keyboard", I click on "Load legacy .kb file", I choose the NohBoard layout in resources that I downloaded, and it comes up with a crash log. What am I doing wrong?