Threads
Lower Saxony, GermanyBroedgeman2 months ago

I think it should be encouraged to make healthy breaks during very long runs.

I know there are already rules for games like Forgotten Lands so it shouldn't be too different.

Also for the very long Main Series RTA i think a longer sleep-break should be okay.

Lower Saxony, GermanyBroedgeman4 years ago

The Difficulties aren't really that different.

All it does is it changes how often you get shields from crystals.

On Easy every 4th drop is a shield. On Normal every 8th On Hard every 16th.

Also on Easy you start with 4 Shields

Lower Saxony, GermanyBroedgeman4 years ago

After playing through the Evo 2 Original Release (OR) and the Legendary Edition (LE) I've noticed a few differences.

This list goes over everything I noticed in the Legendary Edition: There is a very limited options-menu, You can't choose a language or have any sound adjustments.

You can set the difficulty prior to the run which saves a couple of seconds.

All 3D-Sections have noticable longer loading times. 3D-Sections don't have huge lag-spikes anymore. This kinda makes up for the loading times but over-all I think LE loses time over OR in the 3D-Areas.

In Windy Valley (Future) in the Canyon. Right before the Star there is one blinking-block which is blinking way faster.

There is a glitch after the Reno fight. If you mash after the cutscene it replays the Reno Cutscene. (In the OR the glitch also exists but only re-triggers the door-opening-cutscene)

2 Encounters in the Lights-off-Room in the Lab simply don't exist The final normal encounter used to be 2 Battles back-to-back it's only 1 battle in LE.

Bejeweled Battles seem way easier since enemies don't necessarily notice 4-block-solvings.

On the Guardian-Scroller. If you get a Level-up you automatically dismount when clicking away the message.

TL;DR The Legendary Version saves a lot of time in the Lab due to missing encounters.

Soma_sr gefällt das.
Lower Saxony, GermanyBroedgeman6 years ago

Figured I write it down here so the knowledge doesn't get lost :)

For the glitch to work you need to have one character unlocked - doesn't matter which one.

If you're in the character-select screen after that you have exactly 1 frame where the game let's you select everyone even the characters you haven't unlocked yet.

So you can do a left or right input on that very frame. (It's the frame where the Dot after the "A" appears.

Lower Saxony, GermanyBroedgeman6 years ago

I found out that you can exit most missions early. When the "Mission Complete" Text Shows up you can go to the Menu and hit "Return to map. With that you don't get the ending screen and you skip the Campsite. It's similar to what we do at the Password Computers. Just wanted to share since I don't know if it is known.

Another minor thing is that, with Meg, you can Grapple past these Stone walls from underneath (But I didn't fully test it yet)

Lower Saxony, GermanyBroedgeman6 years ago

I'd like to talk about categories for this game. In my opinion there should be this categories: Any% - Beat Cronus True Ending - Beat the True Final Boss (don't wanna spoil anyone lol) 100% - All Stone Tablets in each world, all Blueprints

(In case someone wanna do that) True 100% -Beat New Game and NG+, on NG+: All Stone Tablets in each world, all Blueprints, All Trophies, All Chars Max Level, All Items Max Mastered, True Ending

All Categories with, 2P, 3P, 4P Variable All Categories also with NG+ Variable

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