Kommentare
Thread: SoulWorker
Campania, Italy14Sponger2 years ago

Lunar Fall is taboo, but should be added even if the limit is 8 players; also there is the newly released Broken Savior in Grace City 2.0, another raid

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

Of course it is possible, we just gotta wait for them to see this-

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

The dungeons in this page actually stop at what the old GameForge version had, so up to Viilor's Altar, there is no Dipluce or Grace 2.0

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

It's not that, it's that the exploits got patched, aka making the old records literally unbeatable as they were fast, really fast

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

That works too!

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

I'm suggestiong to start counting from the first loaded frame as that is when you have control at first. The loadings are inconsistent and they will make the 4 extra seconds value a lot

EDIT: Of course this won't imply the deletion or retiming of old runs, we'll just add a new timing method (RTA) alongside the IGT, which will still be used! If it happens that two runs share RTA (make it not count decimals) then IGT is considered for the fastest clear.

IGT starts whenever the game feels like it, RTA starts on the first loaded frame of the level, I'd say this can help everyone and not sound unfair towards IGT as it still does count, but of course, lemme know what you think

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

VIDEO:

ANALYSIS: In the video I try to do every possible action when the "Loading" message disappears, some work and some do not, why's that? This is simple buffering, the "Loading" message disappearing is the start of the timer but NOT the start of the level, the level/control starts a few frames BEFORE the loading is complete and this is totally universal;

As you can see, I do attempt multiple times to do the same thing, but only if I get that perfect time window, the action is pre-emptively done with the 1FPS the game as the level loads, this technically means that you have 1/2 frames to buffer an action to the game and it will be instantly done, this can save some time!

However, this is not the point, while this is a little discovery for faster times (if you time it perfectly, you get an extra sprint/instant skill out, which in Lily's case, the right click can mean a lot as you literally start the level tp'd ahead), the point was: When the "Loading" disappears, do I have all the inputs as if I was already in the game?

ANSWER: No, only after it legit loads in, making the time you get control universal among every load screen time, fast or slow.

CONCLUSION: In the end, a faster load screen does indeed give 2/3 seconds of advantage most of the time and it's inconsistent nature makes it so that a faster hardware will indeed make your runs faster. Considering that the '''''''''''''''''newly-discovered''''''''''''''''' input buffer exists and that it's easily timable even for a human (Moment the game loads), I think that the moment the game loads must be considered part of the time, but NOT the loading screen, that should not be counted as it's hardware-dependant.

EDIT: Updated Conclusion

PhoenixLordSW gefällt das.
Thread: SoulWorker
Campania, Italy14Sponger2 years ago

Time starts when loading into town, ends when last hit is dealt, load times included as the mid-town sections and all can be used to change equip and such

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

Taken down? Retiming is a thing mods can do, so there's no need to take it down unless found cheated

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

Well, we'll just hold on to this until one can prove it, load times are per-se influenced, what we need to see is if it matters or not. I'll take this matter on my hands and try various ways to interact with the load screen after the message disappears: -Movement -Auto Attack -Right Click -Skills -Jumping + Jumping movement -Akasha I'll submit the video on YT asap with the keyboard inputs visible on-screen IRT, so we can conclude every possiblity!

Thread: SoulWorker
Campania, Italy14Sponger2 years ago

I did the first town speedrun and I started tue timer as soon as I entered the town loading zone, of course this doesn't mean that this is the one way to do it, because as you said, some started when loading the first level and not the town. I agree that the timing method should be refined, alongside the other thread about when to start timing and what should count and what not

PhoenixLordSW gefällt das.
Thread: SoulWorker
Campania, Italy14Sponger2 years ago

So, if you confirm that you cannot walk when it's done anymore, then my theory of "Better Hardware = Faster Time" is proven correct albeit not as I expected

PhoenixLordSW gefällt das.
Thread: SoulWorker
Campania, Italy14Sponger2 years ago

I personally never managed to walk after the message disappears, it should be tested but I don't have the game anymore, Phoenix, may you provide some examples, pretty please? xD

EDIT: Of course, it must be some sort of skill/movement thing, like, the animation frame alone ain't enough, we need to see if you can actually go with muscle memory and complete a room while the load screen is still up, maybe we can try to stream it somewhere, if you have Discord

PhoenixLordSW gefällt das.
Thread: SoulWorker
Campania, Italy14Sponger2 years ago

It seems to be inconsistent then, according to PhoenixLordSW's version: The game does start counting from when you load in IF you have a bulky PC, I may have another idea then:

When the load finishes, whe can already hear the sounds of the stage BEFORE we actually load in and have control, on slow PCs, it happens for some time and I can testify that as well with my old NG+ runs.

The Rucco% runs are done on a new PC and well- comparing the loads, on both PCs there is audio before loading in, but the difference is another: The time spent in actually loading after the "Loading" message disappears.

So the time does not start from when you press "Enter" , but it does start from when the game knows you've finished loading, aka the loading "Loading" message disappears! On my old PC, it takes around 6-7 seconds here and there for the game to Actually load in, on my new one, just a couple, if what Phoenix said is the answer, then it's a 4 second timeloss just for loads, my old runs can help verify this

EDIT: It can also explain why Phoenix was some kind of exception, his load times after the "Loading" message disappears are indeed very quick.

Doodletones und PhoenixLordSW gefällt das.
Thread: SoulWorker
Campania, Italy14Sponger2 years ago

Watching some of the recent runs, I noticed that unlike what many think, Soulworker's IGT actually starts counting from the moment you press "Enter" when you select a stage, this means the loading time is included in the game IGT and while it may not be a big deal for Full-Town runs, since there isn't much competition there, I actually think that this is a problem for the Single Levels;

This is a situation where Better Hardware = Faster time on the leaderboards (to not mention the game's various problems with specific hardware types and poor optimization), and since the single levels are what most people actually run from the game, I think that the timing method should be refined.

I think making it IGT w/o loads is a good way of doing it: Timer starts when "Enter" is pressed on the stage selection, calculate the time you spend loading until control is given and then subtract that amount to the submitted time.

Or one can simply use an external timer, show it on the screen and start it when control is given after the loading.

What's your opinion on the situation?

PhoenixLordSW gefällt das.
Thread: SoulWorker
Campania, Italy14Sponger3 years ago

57 iirc, yes. Then you will have some quests to unlock them alongside the Advancement

Thread: SoulWorker
Campania, Italy14Sponger3 years ago

It is doable, just unlock it. Even though it is not ran that much

Thread: SoulWorker
Campania, Italy14Sponger3 years ago

Last Carnival is a Level 55+ quest, you won't even enter it once due to the level up rewards going over that

Thread: SoulWorker
Campania, Italy14Sponger3 years ago

And as for the discord, we can always create one to discuss this there instead of here, to not mention that it can help with resources and all since I'm coming up with some Erwin strats for the NG categories

Thread: SoulWorker
Campania, Italy14Sponger3 years ago

The game rerelease did have an influence on the playerbase, this is why we should grab the chance while possible;

As for Twitter, that was me, the vereict was..."what's the point?" on the categories, albeit I still think that right now said categories can still be changed in order to create a more competitive scene

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