Any suggestions or changes are welcome!
3 years ago
Sweden

Hello everyone!

I got a quick message suggesting that individual levels could be a good thing. So I added those. Hopefully the ui-layout is acceptable.

If anyone wants anything else changed/improved/added just message me or drop me a forum post here (I’ll notice/respond to forum posts quicker!) and I’ll do what I can.

Thank you and have a good day!

Japan

Hello!

I’m considering changing the timer measurement standard of fullgame from IGT to RealTime, and I’d like to hear your opinion.

Proposed Standards

Timer Start: The first frame when a difficulty is selected. Timer Stop: The first frame when "VIRUS DESTROYED" is displayed.

Reasons

  1. RealTime makes it easier to measure player's time. Players can simply use a timer while playing the game and immediately see their results. This eliminates the need for precise IGT calculations. It also makes the rules easier to understand for new players starting to speedrun this game.

  2. The wine glitch has no actual effect under IGT. The current IGT start/stop standard is as follows:

We base our in-game time around the six weapon icons at the bottom row of the screen (see the included image below). The weapon icons flicker on/off to signal the start/stop of each level. These icons are near frame-perfect and mark when the player receives/loses control of the game character Stanley.

Based on this standard, the icons flicker off as soon as the wine on the desk is interacted with, which is when the timer stops. This means that the subsequent cutscene skip caused by the wine glitch has no effect. I think. In contrast, with RealTime, this glitch would result in significant time savings, making it a usable technique and adding an extra layer of competitiveness and excitement to the speedrun.

Bearbeitet von der Autor 1 month ago
azumag gefällt das.
Sweden

I’m considering changing the timer measurement standard of fullgame from IGT to RealTime, and I’d like to hear your opinion.

Keep both. As you've noticed, TC benefits from both IGT and RT. Yet IGT tends to be the standard with speedrunning. For fairness and such.

If you take away IGT, then RT gets affected, and if you take away RT, then IGT gets affected. Can't really win here unfortunately.

RealTime makes it easier to measure player's time. Players can simply use a timer while playing the game and immediately see their results. This eliminates the need for precise IGT calculations. It also makes the rules easier to understand for new players starting to speedrun this game.

This is definitely important and a challenge to address. Which is why I believe it's best to keep both IGN and RT up. And just let the players choose what times they wish to compete with.

But I am willing to hear more suggestions on the topic. Nothing is set in stone :) And if you and azu believe that it is truly wiser to change it. Then we can certainly work towards doing that.

Bearbeitet von der Autor 1 month ago
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