Any% in 0m 27s 280ms by
IGT Now Different to Real Time
Hey Everyone (if anyone even reads this)! Been a while since anything new has happened but hopefully I'll find time to improve the Any% WR. I've cut out load times/transitions inbetween levels for all runs that have them, lowering the IGT by around 35 seconds. However, I have not cut out time when r
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Level: Ancient Citadel
Level: Ancient Citadel
Level: Mudslides
Level: New Heights
Level: Jump the Grooves
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