So, I use SNES9x with an autosplitter on LiveSplit. The autosplitter starts when splits on the whistle at the end of the level or the boss fanfare. Because of this when I kill the final boo and the whistle sounds it completes the run and my time is inaccurate because it's until the final fade out.. I can think of four options to get around this:
- Stop using the autosplitter.
- Turn off splitting on boss fanfare (not sure how this would affect the first castle).
- Figure out how much time there is between boss fanfare and the final fade out and start the timer at minus whatever that time is.
- Modify the code of the autosplitter specifically for this ROM.
Because I'm lazy and don't want to hit my space bar I went ahead and calculated option 3. I recorded a run and used ffmpeg to render all the frames of the video surrounding the boss fanfare and final fade out into JPEGs. There are exactly 2127 frames between when the timer stops and the screen fully fades to black. 2127/60 is 35.45.
I set livesplit to start the timer at 35.45 seconds. This will effectively causes the time reported when the autosplitter stops the timer to be +35.45 seconds so it is consistent with other runs. Is this acceptable to submit a run in this manner?