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Um. So. Um. Yeah. That's a thing.

I don't know if this is frame-perfect. The counterpunches were probably frame-perfect. But I don't know if I ducked frame-perfectly and I don't know if that quick-dodge buffer is frame perfect either. (It isn't on NTSC but it might be on PAL)

The way you do this is:

LJ<Du>LJ>LJ>LJ>LJ>LJ...LB(@)>LJ>LJ...LB(@)>LJ>HS>QDo (Might not be frame-perfect)>HS>Dizzy

Note: Bear Hugger has a slight chance to dodge the last HS. The chances are way less significant than the Phase 2 HS, however.

DON'T COUNT ON THIS BEING FRAME PERFECT ILL SAY IT AGAIN. Cranklinson will probably make this frame-perfect but until then this is what I have gotten.

This strategy is also goated for SS. You can use this for SS easily. You just need to practice counterpunches a little better and be quicker in them.

3 non-buffered inputs with the quick dodge buffer. Good luck lmao stupid ahhh pal mfs

Edit: Found a perfect buffer for the duck. QDu>QDu>LJ. That puts it down to 2 non-buffered inputs. Way easier than old TAS. Also I might've been frame-perfect.

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