Previously, Arcade Mode runs had their timing end when the results screen appeared. A discovery was made about a year ago (when I started running this game) that there is a discrepancy in how long the "lag duration" is when the game loads the results screen, with some versions of the game (think, the EN patch) taking much longer to get to said screen.
I have since updated this rule so that timing now ends upon the first frame in which the opponent is last knocked down (to be more concise, in game #9 when you have already won a round). Obviously there are a handful of runs that I must grandfather into this, so expect change.
also swr's leaderboard should adopt this change it makes things so much more understandable but no one moderates that game kekw
Previously, Arcade Mode runs had their timing end when the results screen appeared. A discovery was made about a year ago (when I started running this game) that there is a discrepancy in how long the "lag duration" is when the game loads the results screen, with some versions of the game (think, th