Pokémon Conquest NoPasswords Any% Route by RideLith
Positioning will be based on the North East, South East, South West and North West directions.
Timing starts after chosing your name and pressing Done. Timing ends after the last input to skip the last cutscene (before credits). Emulators have faster loading times than official consoles, and thus are not displayed as default platforms on the leaderboards. Usage of any Password for swarms of Pokémon is banned in this category.
General tips:
- Having a save file already in your cart skips the save prompt after each castle.
- Mash with B and A at the same time.
- Start button skips cutscenes
- Tapping with stylus also works as mashing.
- Remember you have a Stylus - in general movement and many sections you save a lot of time by using it instead of the directional pad.
- Shoulder pads switch between selected Pokémons
- Try your hardest at early game to not last hit enemies with Puff - prioritize Eevee last hits, as this increases EXP gain
- If you can last hit an enemy with Darumaka or Drilbur, prioritize those over others.
- Save States for Desmume for every major battle in the game can be found under the Resources tab.
Pokémon Conquest Database: https://veekun.com/dex/conquest
Shoutouts to Dawtm and Prshiori for helping with the route and for actively participating in the community.
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From beggining to Greenleaf - Follow Any% Guide. https://www.speedrun.com/pkmnconquest/guide/6ym2g
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Fontaine
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Follow Any% Guide for the first two turns of setup.
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Proceed the fight normally; instead of focusing on killing Panpour with Pansage, do whatever is optimal.
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Don't recruit any warrior
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Violight
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March from Fontaine to Greenleaf, invade Greenleaf.
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Move Eevee 3NE, Darumaka 3NE, Pansage 2NW 1NE, Puff 1NE 2SE, pass.
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Hit Starly with Eevee. If using Top Speed to do so, move Darumaka 1NE; otherwise don't move Darumaka (should be 2SW of Eevee). Move Puff 2NE 1NW, Pansage 3NE, Sewaddle 3NE.
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Starly should move between Eevee and Darumaka. Hit it with Darumaka and finish off with Eevee (recruiting it), celebrate from Eevee to Mareep or Shinx (wichever is closer).
IF ENEMY 1NE OF PUFF (more likely when not using Top Speed to hit Starly)
- Hit whatever is 1NE, if there is, of Puff with Double Slap. Move Pansage 2NW 1NE and hit Panpour with Mighty Blow. Move Sewaddle 2NE and hit whatever Puff hit. If there isn't any enemy 1NE of Puff, proceed with Puff and Sewaddle movements without attacking.
IF ENEMIES MOVED IN BLOCK CLOSER TO EEVEE (more likely when using Top Speed to hit Starly)
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Move Pansage 2 NW 1NE, Puff 1NW 2NE, Sewaddle 1NE 2NW. (Pichu and Panpour will return back to being closer to the west group)
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Wichever was the AI pattern, go along with the fight by killing Panpour with Pansage, celebrating as much as possible with Eevee and trying to last hit, when possible, with Darumaka.
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If Shinx is in range of a Sewaddle attack, go for it, as it eats Shinx's potion.
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Recruit Starly and Panpour, ditch Sewaddle.
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Use the Ponigri shop with all Pokés until Starly is one stage below max energy. Enter shop with Starly, buy 5 Power Wristbands. On the next turn, max out energies, equip Power Wristbands on Starly, Eevee, Pansage and Darumaka and invade Chrysalia.
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Chrysalia
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Move Starly 1SE 4NE and kick the ball (if there is one) out of Eevee's way. Advance 4NE with Eevee, 1NW 2NE with Puff. Move Darumaka 1SE 2NE, Pansage 2NE 1NW, Panpour 3NE.
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Use Rally with Panpour. Hit Spheal with Pansage using Mighty Blow if in range, otherwise hide behind Darumaka after his attack. Kill Venipede with Darumaka. Use Panpour to hit balls.
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Depending on Venipede and Sewaddle positioning, use Puff, Eevee and Starly to either hit them or throw balls at them.
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Later on, kill Pineco with Darumaka (might need 2 hits or weakening by Eevee). Keep hitting Venipede and Sewaddle, LAST HIT BOTH WITH STARLY.
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If Starly doesn't evolve after this fight, either move back to Violight and Ponigri again (if lost energy) or use the mines at Chrysalia with all pokés.
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Pugilis
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Move Eevee 4NE, Darumaka 1SE 2NE, Puff 1NW 2NE, Staravia 4NE, Pansage and Venipede 2NE 1SE.
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Get South West flag with Eevee, South East flag with Darumaka. Move Staravia 1NE 3NW, Pansage 1SE 2NE, Puff 3NE, Venipede 2SE 1NE.
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Start with Staravia, hitting Gurdurr wherever he is. Hit whatever is on NW flag with Eevee or don't move it if Staravia already knocked Gurdurr off from there. Move puff 1NE 1SE. Move Pansage 3NE and hit whatever is in front. Move Venipede 3NE.
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Knock off whatever is in front of Pansage, hit NE flag with Darumaka. Hit whatever is in front of NW flag with Venipede, placing it at the enemy's entrance to the ring, then catch the flag with Eevee. Move Puff a cell behind Venipede. Chase Gurdurr off with Staravia, hitting it once more.
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If Gurdurr isn't dead yet, finish him off with Staravia. Move any damaged pokémons out of the flags, pass.
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Move Staravia away from enemies, pass for 4 turns. Heal with Oichi if Venipede gets excessively damaged (rare).
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Recruit Gurdurr, ditching Venipede for it. Remove all remaining Power Wristbands.
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Invasion
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Move Eevee and Staravia 4NE. Move Puff and Gurdurr 2NE 1NW, pass.
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Hit whatever is on the NE and NW flags with Eevee and Staravia. If there are no Pokémon in the enemy's entrance to the ring, try positioning either Eevee or Staravia there for an early blocking. Otherwise, just kick pokés from the NW and NE flags from 1 square SW.
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Move Puff 3NE, Gurdurr 1NW 2NE.
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Again, if nothing is on the entrance, try an early block of Rhyhorn or Scraggy. Otherwise, keep kicking stuff out of the flags with Staravia and Eevee.
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Get the SW and SE flags with Puff and Gurdurr, respectively.
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Kick the remaining Pokémons with Staravia and Eevee, get the remaining flags with Puff and Gurdurr.
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Tank with either Eevee or Puff, heal off with Puff when necessary. If Rhyhorn is the front pokémon, tank with Staravia.
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Equip Power Wristbands on Eevee, Gurdurr and Pansage.
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Terrera
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Move Eevee 1NE 3NW, Gurdurr 2NE 1NW, Puff 3NE, Pansage 2NW 1NE, Staravia 4NE.
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Move Eevee 3NW 1NE, Gurdurr 2NW 1NE, Puff 1NW 2NE, Pansage 1NE, Staravia 1NW 2NE.
IF DRILBUR MOVES TO THE WEST, NOT BEHIND TREE: Hit him with Mighty Blow with Gurdurr, Courage with Eevee and finish him off, then move Eevee to the south platform.
IF DRILBUR MOVES TO THE EAST Kill him with Mighty Blow from Pansage.
IF DRILBUR MOVES TO THE WEST, BEHIND TREE Hit tree with Gurdurr, Courage with Eevee and hit Drilbur (if you get a crit, celebrate to south platform). Move all pokés to their platforms. Next turn, kill Drilbur with Gurdurr with Mighty Blow, move Eevee to the south platform, move rest to flags. Pray that you get no gust next turn, then get flag with Eevee; if you get gusted, climb with Gurdurr on the south platform, pass a turn and get the flag next turn.
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Move Puff to the middle platform and Staravia to the top platform.
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Move Eevee, Puff and Staravia to the flags.
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Deploy Rhyperior to Pugilis. Recruit Drilbur ditching Staravia. Unequip Pansage's Power Wristband, march Gallade from Illusio to Terrera trading it for Pansage. Equip remaining Power Wristbands prioritizing: Gurdurr > Gallade > Drilbur > Eevee. Invade Cragspur.
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Cragspur
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Move Eevee to the button, Gallade 1SW 2NW, Puff 1NW 2NE, Drilbur 1NW 2NE, Gurdurr 1NE 2SE.
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Move Drilbur 1NE 2NW. Move Eevee 1NE. Move Gallade 2NW and kill Machop. Move Gurdurr 2NE 1SE and kill Roggenrola. Move Puff 1SE.
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Courage with Eevee and move 3NE 3NW and hit Pansear from the side. Dig Pansear with Drilbur. Move Puff 2NE 1SE. Hit Larvitar from the side with Gallade (bustle if necessary) and move Darumaka 1SW 2NW. Move Gurdurr 1SE 1NE and kill Onix.
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Hit Larvitar from behind with Gallade, then finish it off with Darumaka. Hit Boldore with Puff FIRST (breaks sturdy), then Mighty Blow and kill it with Gurdurr.
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Sell Firestone and Waterstone at Pugilis, buy 20 Power Wristbands and 10 Ponigri. EQUIP EEVEE WITH THUNDERSTONE, equip everyone else with Power Wristbands but Darumaka and Drilbur, wich should receive Ponigri. Invade Viperia.
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Viperia
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Move Eevee 4 NE and, in order, Puff, then Gallade, then Drilbur (USE PONIGRI) through the north trapdoor. Move Gurdurr through the west trapdoor. USE PONIGRI with Darumaka.
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Move Eevee into the East Flag. Move Puff, Gallade and Drilbur in block 2NW 1SW.
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Move Eevee 3NW 1SW into the trapdoor. Move Gallade and Puff 1SW 2NW, move Drilbur into the East Flag.
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Move Eevee into the West Flag. Bustle with Gallade and move either 2NW 2SW (away from any possible square where Spiritomb's Interference would hit Gallade), use Sweet Song and move Puff 2NW 1SW.
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Kill or weaken whatever is on the middle flag with Gallade. If possible, get middle flag with Puff; otherwise, Courage, finish off and celebrate or directly move to the middle flag with Eevee. In very rare occasions you might need to use puff for extra damage.
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Re-equip Drilbur's Ponigri, equip Power Wristbands on other Pokémons and invade Yaksha.
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Yaksha
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Move Jolteon 1NW 3NE, wait with Puff, move Gurdurr 1SW 2NE, Gallade 1NW 2NE, Darumaka 2NE and USE PONIGRI with Drilbur.
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Hit Zoroark with Jolteon, finish it off with Gurdurr (if you miss prepare yourself for a disgusting fight). Kill Zubat through the water with Gallade (might need to Bustle if he's still on ground) (in rare occasions Scraggy will Top Speed and block the way, in wich case you'll need to kill Zubat next turn with Jolteon). Move Darumaka 1NW 1NE.
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If Darumaka got attacked by Scrafty, back off to the west and advance with Jolteon to kill Scrafty (using Courage and help from Gurdurr if available), and in the following turns chase Pawniard werever he is with Darumaka.
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If Darumaka got attacked by Pawniard, just kill him right there.
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Gurdurr should be killing anything in sight; use Mighty Blow to kill Krokorok or Scraggy if hitting them from the front.
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Heal off with Puff as necessary.
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Very RNG dependant, as in Any%. Huge probability to lose 2+ minutes here. If Scrafty misses High Jump Kick you're in for a huge time save.
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Re-equip Ponigri on Drilbur, re-equip broken Power Wristbands, march to Cragspur and invade Avia.
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Avia
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Move Jolteon 4NW, Darumaka 3NW, Gallade 1SW 2NW, USE PONIGRI with Drilbur.
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Move Jolteon 2NW 2SW, Darumaka 2SW, Gallade 2NW 1SW.
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Start sweeping with Jolteon; use Courage to kill Braviary, use Gallade to kill Golbat and Darumaka to kill Carnivine. Darumaka should advance NW as much as possible as Carnivine generally descends in the western part of the corridor. If Braviary descends but doesn't use Fly in anyone, prioritize killing it with Jolteon first, even if it means losing a double kill.
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The chasm between both platforms represents one cell; if Carnivine is over a cell of distance from the edge of the upper platform, use the trampoline with Darumaka and kill it on the next turn.
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Darumaka and Drilbur should evolve by the end of the fight if Darumaka is on max energy and Drilbur is on max or 1 off max energy. Otherwise, enter Avia in the following months and use the Ponigri shop until they are evolved.
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Equip the whole team with Power Wristbands. Invade Spectra.
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Spectra
- Move Jolteon 2NE 2SE, Darmanitan (before others) 1NE 2SE and destroy the tree. Move Gallade 3SE, Excadrill 1NE 2SE.
Depending on Dusclops movement:
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If Dusclops is 1SW of Misdreavus, Courage with Jolteon and hit them both.
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If Dusclops is 1SE of Misdreavus, simply move 3SE and hit Misdreavus with Thunderbolt.
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Bustle with Gallade, advance north and hit Drifloon (preferably from the sides/behind, preferably positioning Gallade as south as possible). Move Darmanitan SE and hit Missmagius with Fire Blast. Move Excadrill as SE as possible (closer to Lampent).
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Keep clearing Misdreavuw and Dusclops with Jolteon; in the second case it is likely that Dusclops and Misdreavus will line up for a Courage hit on both in this turn.
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Finish Drifloon with Gallade. Hit as many enemies as possible with Fire Blast, prioritizing Missmagius and killing Scolipede.
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In some occasions Darmanitan's pathway to hit Missmagius with Fireblast on turn 2 will be blocked; in this case, bustle with Gallade but move Darmanitan first, hitting Drifloon with Fire Blast, then finish off Drifloon with Gallade.
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Sometimes, on the second Dusclops movement scenario, Dusclops will move first, making Misdreavus move downwards attacking Gallade. Courage with Jolteon and try to hit Dusclops from behind, pulling him and Jolteon downwards for a turn 5 help from Gallade or Darmanitan to finish off Dusclops.
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If Jolteon's PW breaks or Dusclops' energy is way too high, pull him downwards for a help from the south group with killing him in turn 5, even if that means missing a thunderbolt.
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Equip broken Power Wristbands and invade Nixtorm.
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Nixtorm IF SPIKE SETUP 1 (Ice Spike further from Jolteon)
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Move Darmanitan 2NE and hit the Ice Spike, Courage with Jolteon and hit both Lapras and Sealeo.
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IN ORDER: Move Gallade 1SE and hit the tree; Move Puff 1NE 1NW; Move Gurdurr 1NE 1SE.
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Move Excadrill 1NE 1SE.
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Hit Munna/Musharna with Jolteon (prioritize Munna) or Lapras (if it isn't already dead).
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IN ORDER: Move Gallade 2NE and hit Cubchoo, Move Puff 1NE. Move Gurdurr 2NE and hit Beartic. Move Darmanitan 1NW (to Puff's side).
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Move Excadrill to the Ice Platform.
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Keep hitting Munna and Musharna with Jolteon, finish off Beartic with Gurdurr with Mighty Blow. If Cubchoo is in front of Darmanitan, finish it off with Gallade. Move Darmanitan 1NE and try to either finish off Cubchoo/Beartic or start focusing Munna and Musharna. Move Excadrill 1NE.
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Finish Munna and Musharna.
IF SPIKE SETUP 2 (Ice Spike closer to Jolteon)
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Move Darmanitan 1NW 1NE and break the Ice Spike. Courage with Jolteon and move 3NE, hit Lapras and Sealeo. Move puff 2NE and break the Ice Block. Move Gurdurr 1NE 1SE. Move Gallade 1SE and break the tree. Move Excadrill 1SE 1NE.
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Move Jolteon out of Darmanitan's way while finishing off Lapras or hitting Musharna. Move Puff 1 SE (out of the way). Move Darmanitan Foward and hit Beartic + whatever is behind. Move Gurdurr 2NE and finish off Beartic. Move Gallade 2NE and hit Cubchoo. Move Excadrill into the Ice Platform.
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If Jolteon is flinched, move Darmanitan foward and hit Beartic and Jolteon with Fire Blast. Heal with Puff.
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Focus on Munna, then Musharna, with Jolteon, Darmanitan and Gurdurr. Cubchoo will hit Excadrill, finish it off with Excadrill and move Gallade into the Ice Platform. Heal if necessary.
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Finish off Munna and Musharna with all the team. If possible, move Excadrill 1 NE and sneak a hit, otherwise use only Gallade, Jolteon, Darmanitan and Gurdurr.
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Re-equip Power Wristbands, invade Valora.
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Valora
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Move Jolteon 1SE 2NE, Puff 2SE 1NE, Gurdurr 3NE, Gallade 3NW, Excadrill 2NW 1NE, Darmanitan 1NE.
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Courage with Jolteon, move 2NE and hit Chimecho. Move Gurdurr 2SE, wait with Puff. Move Excadrill 3NW, Darmanitan 1NE 2NW, pass.
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IN ORDER: Move Gurdurr 1NE 1SE; Move Jolteon 1NE 1SE and finish off Chimecho. Move Puff 2NE (activating the Gear). Attack Metagross with Excadrill, pass.
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Move Jolteon 2NW 2SW, Puff 1SW 1NW. Move Gurdurr 1NE 1SE and kill the Aron.
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- If no Arons around: Finish off Metagross with Excadrill. Move Gallade 3NW and hit Aggron. Move Darmanitan 1NW.
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- If one Aron to Bodyguard Aggron: Move Darmanitan 3NW and kill Metagross, hitting Aggron and Aron. Move Gallade 2SE and Excadrill 1SE.
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- If one Aron to Bodyguard Metagross: Hit Metagross with Excadrill, killing an Aron. Bustle with Gallade and move Darmanitan 4NW and finish Metagross.
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- Kill the remaining Aron with Gurdurr. Move Gallade 2SE, hit Aggron with Excadrill, Move Darmanitan 2NW and use Fire Blast.
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- Move Darmanitan 1SE and Fire Blast Aggron/Aron, killing Aron. If Aron was in front, kill Aggron With Excadrill. Move Gallade 3NW; otherwise, pass.
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- Back off with Darmanitan, hit Aggron with Excadrill and finish it off with Gallade.
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- Fire Blast Quagsire, then move 2NW with Gallade and attack it, pass. Heal with puff if Darmanitan is close to death.
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- Jump to the next instruction.
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- Back off with Excadrill, hit Quagsire with Darmanitan and then with Gallade.
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1,2,3. Finish off Quagsire with Darmanitan and Gallade.
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Re-equip broken Power Wristbands. Enter Valora, max out all the Pokémon's energy through the lvl 2 Ponigri shop. Invade Dragnor.
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Dragnor
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Move Jolteon 4NW, Gurdurr 2NW 1NE, everything else except Puff 3NW.
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Move everything but Puff in block 3NW.
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From now on the positioning will vary according to the scenarios described on the Any% Guide. I won't go through the manips for every scenario here.
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Move Gurdurr 2NE 1NW, hit Fraxxure/Deino with Excadrill, Gallade, Jolteon and Darmanitan.
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Focus Zekrom with Excadrill; use Jolteon to hit Fraxxure, Deino and Dragonair; kill Simisear with Darmanitan, kill Deino with Gurdurr.
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Equip broken Power Wristbands, enter Infinite Tower.
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Infinite Tower
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Courage with Jolteon, recruit Arceus.
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Move all Pokémon in block NE, advancing 4 cells with Arceus and 3 with everything else.
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Courage with Arceus and hit Lapras and Rayquaza. Move Darmanitan 3NE and kill Lucario. Move Gurdurr 2NE 1SE, Puff 3NE. Bustle with Gallade, move 4NE and hit Missmagius. Use Brotherhood with Excadrill and move 4NE and hit Infernape.
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From here try hitting Aggron or Lapras with Gurdurr and Darmanitan. Hit either Infernape again or Lapras with Excadrill. Keep focusing Missmagius with Gallade. Puff is used to heal and distract, mostly. Arceus should focus Lapras and Rayquaza.