Hello,
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In the house manipulation thread the OP deleted their account so the info is gone. Can anyone describe it so it's documented?
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Just a general thought, but why is there no Any% category? Perfect Delivery and Non-Perfect Delivery seem like additional categories to the main goal of just beating the game.
Good questions, so Non-Perfect is basically any% and Perfect is basically 100%. A lot of the other Paperboy games are also named Perfect/Non-Perfect but some are named on difficulty, not sure why any% isn't used.
About house manipulation, I've been meaning to make a video at least about my process for routing the game. I'll try to do this sooner rather than later.
Thanks for the quick response! Looking forward to the video!
If Non-Perfect is Any%, is it necessary for there to be a rule that the player must miss a house every day? Would it make more sense for the rule to be that at least one house must be missed for the entire week? Or is Non-Perfect meant to be an additional category if it retains the rule of missing at least one house each day? I think it's a fun category, but with the additional stipulation it just seems to take away from the spirit of simply beating the game/getting through the week.
Truly not trying to sound antagonistic or argumentative, just thinking about how a more standardized Any% would open the game up for more players.