Glitchless in 53m 46s 016ms by
Beschreibung
[mod note] Retimed because of strange work of timer. Also as it's your 1st run I'll accept it but I must to warn you about [11:27 video timecode] moment. Try to avoid this issue in next runs because run can be rejected because of skipping this animation part. You returned and trigger this animation but be careful in next runs with jumps in parts like that
Bestenliste
Kategorie
Glitchless
Main Game / Whistleblower
Main Game
Platform (Sub Category)
PC
Glitchless No S+Q/S+Q
No S+Q
Lauf
Rang
399th
Load Removed Time
53m 46s 016ms
Real Time Attack
53m 51s 133ms
Datum
Plattform
PC
Zeitabschnitte
Bereitgestellt von Splits.io
# | Name | Split | Beendet am |
---|---|---|---|
1 | After First Cutscene | 2m 13s 760ms | 2m 13s 760ms |
2 | Power Shuts Off | 1m 25s 701ms | 3m 39s 461ms |
3 | Interact with Keyboard | 1m 48s 183ms | 5m 27s 644ms |
4 | After Fire | 5m 01s 929ms | 10m 29s 573ms |
5 | Entering Sewers Before Flushing Water | 1m 46s 068ms | 12m 15s 641ms |
6 | Before Flushing Water | 0m 23s 083ms | 12m 38s 724ms |
7 | 2nd Valve | 0m 47s 559ms | 13m 26s 283ms |
8 | Before Waterhops | 2m 32s 037ms | 15m 58s 320ms |
9 | Entering Male Ward | 0m 53s 115ms | 16m 51s 435ms |
10 | Trager Cutscene | 2m 12s 277ms | 19m 03s 712ms |
11 | Trager Death | 7m 31s 518ms | 26m 35s 230ms |
12 | Sprinklers Turned On | 2m 09s 861ms | 28m 45s 091ms |
13 | Entering Courtyard | 0m 41s 238ms | 29m 26s 329ms |
14 | Upper Courtyard | 1m 14s 749ms | 30m 41s 078ms |
15 | Entering Female Ward | 1m 12s 035ms | 31m 53s 113ms |
16 | Before Fuses | 0m 35s 191ms | 32m 28s 304ms |
17 | After Fuses Gold | 1m 26s 018ms | 33m 54s 322ms |
18 | Lost Camera | 2m 17s 471ms | 36m 11s 793ms |
19 | Pick Up Camera | 0m 47s 441ms | 36m 59s 234ms |
20 | Entering Return to Admin | 1m 15s 705ms | 38m 14s 939ms |
21 | Entering Theatre Gold | 1m 16s 051ms | 39m 30s 990ms |
22 | Reaching 3rd Floor | 1m 29s 600ms | 41m 00s 590ms |
23 | After Father Martin Death | 1m 58s 544ms | 42m 59s 134ms |
24 | Entering Lab Gold | 1m 16s 642ms | 44m 15s 776ms |
25 | Long Hallway | 0m 33s 057ms | 44m 48s 833ms |
26 | Turn Around | 0m 18s 807ms | 45m 07s 640ms |
27 | After Chris Dies | 0m 47s 938ms | 45m 55s 578ms |
28 | After Wernicke Dies | 1m 49s 395ms | 47m 44s 973ms |
29 | Before Decontamination | 0m 32s 033ms | 48m 17s 006ms |
30 | After Decontamination | 0m 11s 686ms | 48m 28s 692ms |
31 | Big Room | 0m 17s 009ms | 48m 45s 701ms |
32 | Valve Room | 0m 22s 699ms | 49m 08s 400ms |
33 | After Valve Turn | 0m 38s 187ms | 49m 46s 587ms |
34 | Enter Tall Room | 0m 53s 639ms | 50m 40s 226ms |
35 | After Wires | 0m 38s 288ms | 51m 18s 514ms |
36 | After Wallrider Cutscene | 2m 14s 470ms | 53m 32s 984ms |
Change to the Buttbounce Rule in Glitchless!
After discussing this a lot, the Mod Team decided that Buttbounces are now officially allowed in the Glitchless category!
Why the change?
- A buttbounce is only a visual effect, it behaves exactly like a regular jump.
- Buttbounces only save about 3-4 frames whi
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