Any% Unrestricted Input.ini?
1 year ago
Minnesota, USA

Does anyone have the input.ini ERT controls

Zanum gefällt das.
Israel

[/Script/Engine.InputSettings] ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl) ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) AxisMappings=(AxisName="MoveForward/Backwards",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveRight/Left",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveForward/Backwards",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveRight/Left",Scale=1.000000,Key=D) AxisMappings=(AxisName="LookLeft/Right",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="LookUp/Down",Scale=-1.000000,Key=MouseY) ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)

Zanum und PandaFuz gefällt das.
United States

Thank you @loyodea, for providing that!

Zanum gefällt das.
Canada

How would i go about changing the jump key to scrollwheel? Instead of SpaceBar would i put m_wheel_up?

Zanum gefällt das.
United Kingdom

You should put MouseWheelAxis instead.

Zanum gefällt das.
China
Gelöscht von der Autor
China

[/Script/Engine.InputSettings]

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)

ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)

ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)

ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)

ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)

ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)

ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)

ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)

ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)

ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)

AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,bInvert=False))

AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,bInvert=False))

[/Script/Engine.Console]

HistoryBuffer=fov 360

HistoryBuffer=fov 250

HistoryBuffer=fov 50

HistoryBuffer=fov 800

HistoryBuffer=fov 10000

HistoryBuffer=fov 10000000

HistoryBuffer=fov 150

HistoryBuffer=200

HistoryBuffer=fov 200

HistoryBuffer=fov 190

HistoryBuffer=fov 180

HistoryBuffer=fov 170

HistoryBuffer=fov 175

HistoryBuffer=fov 75

HistoryBuffer=fov 100

HistoryBuffer=130

HistoryBuffer=fov 130

HistoryBuffer=fov 110

HistoryBuffer=level night

HistoryBuffer=r.AllowHDR 0

HistoryBuffer=r.AllowHDR 1

HistoryBuffer=r.Editor.NewLevelGrid 1

HistoryBuffer=r.Editor.NewLevelGrid 0

HistoryBuffer=r.FogDensity 1

HistoryBuffer=ghost

HistoryBuffer=fov 120

Zanum gefällt das.
United States

Thank you @basket random

Bearbeitet von der Autor 1 year ago
Zanum gefällt das.
Spielstatistiken
Follower
1,840
Läufe
3,419
Spieler
1,448
Neueste Nachrichten
Only Up Speedrun Verification(s)

Hello everyone!

I've noticed this being asked time and time again, whether it's in the Discord, a forum post here or in a DM to a Moderator on SRC. To answer all of the confusion around "how long does my run take to get verified?", I wanted to make this post regarding it.

As a standard SR

1 year ago
Neueste Threads
Veröffentlicht 16 days ago
4 Antworten
Veröffentlicht 23 days ago
3 Antworten
Veröffentlicht 25 days ago
5 Antworten