rules have been updated as best as i could find based on the nes runs, its possible that based on current vids(newer vids may be required if health, force picked/up used). timer is required from now on as well.
Sounds good. Can we also add a bit about but picking up items that automatically execute? The main example being the invisibility firewheels.... I guess 1 ups would count too.
well, if the item is picked up no matter what it is(even 1ups), it would void the run because the firewheel would harm some enemy thats nearby. either birds in stage 4 or nearby enemy in stage 2. mainly going by what i've seen in low%/pacifist runs via the three nes games. based on what i've seen so far, low% is defintely possible without picking up items(just has to be careful). pacifist for this game would be interesting, especially because of lack of iframes. i'm still up for discussing this with as many runners as possible, even those that don't play this game to have more of a general ruleset just in case the ones listed aren't as concrete as they could be.
Just to make sure... that basically means that picking up a single item (no matter which one: health, weapon, wheel, 1up, force) - makes the run invalid. It's allowed to open up item crates, but not to pick them up. if that's the case then yeah, it sounds good and I agree