I am currently re-timing all Set Seed Glitchless runs right now to use in-game time. Many people complained that load times from loading the end/nether gave an unfair advantage for people with better computers, so now we won't count that to the final time of the run.
If you want an in-game timer, go to resources and you can get one there. If none of those work there is a LiveSplit In-game timer for 1.6.4 that you can use.
On LiveSplit, go to Edit Splits and change game name to "Minecraft". Game time should be available for 1.6.4 so activate it. Then edit your layout so that everything should be showing in-game time. (Set Timer to Timing Method: Game Time and do the same with the Splits Columns if you use splits. Also go to "Compare Against" and use "Game Time"). If any of the timers absolutely don't work, you can easily re-time your runs using a video editing software.
When you submit your run, please provide both Real Time and In-game Time. Doing this is a lot more convenient for the moderators.
If you have any questions or concerns about this change, please reply to this thread or private message one of the moderators.
I know I'm kinda late, but I'm on a Mac and the in game timer listed under resources doesn't work since it is a windows program. LiveSplit also does not work on Mac. I don't have a speed run done yet, but when I do should I just try to manually find the in game time based on the whole video?
bananamathpi, quite a few runners I belive add a timer post recording, and I'm pretty sure finding in game time using a video is allowed. The mods can say other wise
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(1.21.2-1.21.4) Atum 1.3.0: Port to 1.21.2-1.21.4.
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(1.21.2-1.21.4) FastReset 1.4.3: Add support for 1.21.2-1.21.4.
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(1.21.2-1.21.4) Standard Settings 1.2.4: Port to 1.21.2-1.21.4.
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(1.21.2-1.21.4) SleepBackground 3.9.1: Port to 1.21.2-1.21.4.
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