Banlist Chaos MAX OTK Guide
Anleitungen
/
Banlist Chaos MAX OTK Guide
Aktualisiert 3 years ago von theMagni

Banlist Blue-Eyes Chaos MAX Dragon OTK ------------------------------------------------------GOAL------------------------------------------------------ The goal of this deck is to go 2nd, summon a Blue-Eyes Chaos MAX Dragon, as well as a 0 DEF monster in defense position on your side of the field, donate the 0 DEF monster to your opponent, and attack into it using Blue-Eyes dealing double piercing damage in the amount of 8000 for an OTK.

----------------------------------------------------CARDS-------------------------------------------------------- Necessary: 3 Blue-Eyes Chaos MAX Dragon (CMD): Why use this card? It’s very easy to summon using either Chaos Form, or Advanced Ritual Art. It has the aforementioned “double piercing” on top of 4000 ATK. Most importantly it cannot be targeted by your opponent and cannot be destroyed by opponent’s card effects, so for example Mirror Force/Torrential Tribute does not affect this card

(2 - 3) Blue-Eyes White Dragon (BEWD): Fodder for Advanced Ritual Art and can be summoned for extra damage but is advised against unless absolutely necessary as the summoning animation takes time to complete as well as risks crashing the game.

3 Advanced Ritual Art (ARA): The aforementioned ritual spell, it allows you to summon any ritual monster using normal monster from your deck whose levels equal the ritual monster. In this case both Blue-Eyes’ are lvl 8 therefore it works perfectly. Keep in mind there is a shuffling animation. There will be a section on cutting down animations further in.

(2-3) Chaos Form (CF): The signature ritual spell card for CMD, works the same as any spell card tributing cards from your hand and field that equal the lvl of the monster you want to summon. This card is mainly used as a backup, however if tributing 1 monster it is slightly faster than using ARA, however if tributing 2 monsters it takes slightly longer. (candoll, majnu are 4 stars, talismandra is 6 gale is 2)

3 Manju of the Ten Thousand Hands (Manju): When normal summoned can search any ritual spell or monster card from the deck. The most important card in the deck for consistency.

(7-9) Creature Swap Effects: You need to donate cards to your opponents’ side of the field. • Creature Swap: is the best card for this which straight up swaps any monster you want to give and whatever monster your opponent wants to donate can be either face up or face down. However, your opponent needs to have a monster that they can donate. Its animation is also the fastest by a small margin.

• Shien’s Spy: The second-best card for this task, instead of swapping it just gives your opponent one FACE-UP card you control for one turn. This card is bad if the opponent has a card like Jam Defender which changes the attack target to another card.

• Mystic Box: the worst of the swap card usually just 1 of in the deck. It destroys the opponent’s monster and give control of one of your monsters. 2 problems with this card, firstly its slow the animation for destroying a card is quite lengthy. Secondly and most important destroying opponents monster in later campaigns is a bad idea as a lot of monsters have effect that are triggered once they are destroyed. We want to keep the game state as simple as possible, this card does a poor job of that.

9 Impcantation Engine: 0 DEF monsters based on rituals • 3 Impcantation Talismandra (TALIS): Reveal a Ritual monster special summon this from your hand in defense position special summon another impcantaion monster from your deck (Candoll) and activate the others effect which searches your deck for the type of card opposite from the card you revealed. (eg, reveal a monster search out a spell and vice versa)

• 3 Impcantation Candoll (CAN): Literally the same as Talismandra except it’s the opposite, so reveal a spell card and add a monster to your hand.

• 3 Impcantation Chalislime (CHAL): Reveal this card and discard 1 card from your hand (including this card) special summon candoll or talismandra and get their effects (candoll: spell, talismandra: monster)

• All of the impcantation effects are hard once per turns, so you can only use 1 of either of those 3 once per turn, so you cannot use both candoll and talismandra the same turn it will do the actions but you will not get the searches.

Helpful/Consistency Cards

3 Gale Dogra: Use this card as another slower version of Manju when paired with the extra deck, this also has the benefit of being usable more than once per turn. It is much slower though

3 Herald of the Arc Light: when this card is sent to the graveyard from anywhere add one ritual spell or monster card from your deck to your hand (not once per turn)

3 Left Arm Offering (LAO): This is used to search creature swap cards, if you have 2 other cards in your hand discard you entire hand and add one spell card of your choice from your deck to your hand. This acts as the 10th-12th creature swap card

Flex Cards/Utility

Gold Coin Moon: A once per turn draw 2, give your opponent 2 card from your hand and draw 2 cards. A bit slow but is a quasi-Pot of Greed because your opponent will lose before they can play whatever cards you give them.

Allure of Darkness: Draw 2 then banish a dark monster, dark monsters include: Chalismlime, Talismandra, CMD so a max of 9 dark monsters.

Lightning Storm: Helpful in the later campaigns to destroy all of the opponent’s backrow before playing out the combo. MUST be the first card played on your turn.

Hey Trunade: Similar to Lightning Storm

Do Not Use Cards

Upstart Goblin: While a strong card it completely kills this deck as if the opponent has more than 8000 LP it is impossible to OTK on one attack, while it is possible to still win if you have a Manju summoned that’s not garunteed.

Any Card That Gives the Opponent LP: Pretty self-explanatory.

----------------------------------------DECKLIST---------------------------------------------------------------------- theMagni

Main Deck: Monsters 3x Blue-Eyes White Dragon 3x Blue-Eyes Chaos MAX Dragon 3x Manju of the Ten Thousand Hands 3x Gale Dogra 3x Impcantation Candoll 3x Impcantation Talismandra 3x Impcantation Chalislime

Spells 3x Advanced Ritual Art 3x Chaos Form 3x Creature Swap 3x Shien’s Spy 1x Mystic Box 3x Left Arm Offering 3x Gold Moon Coin

Extra Deck 3x Herald of the Arc Light

--------------------------------------------------PLAYING THE DECK---------------------------------------------

-There are a ton of different combos to achieve the same thing, I suggest watching the WR run on the DM Campaign, the 45:06, to see a lot of the different combos. I also encourage you to play with the deck to see how things work. The decklist above has an OTK% of 80%-82%.

-The ideal hand is to have a ritual monster or ritual spell and the corresponding Impcantation monster to find the other part of the combo, as well as a creature swap.

Always choose to go second!!!!!!

If you go first decide if the hand is good, if it is pass the turn, if not reset the duel

Important note, non targeting effects still work, like No Entry, Drowning Mirror Force, Swords of Revealing Light, Nightmare Steelcage, Messenger of Peace things like that. If the opponent has stall cards like Swords of Revealing Light, they won't play it unless you control a monster however if they play it its a duel restart, it wastes too much time. Similar, there is also nothing you can do about hand traps (Kuriboh, Performage Damage Juggler, Gouki Octostretch etc.)

---------------------------------------------EXAMPLE HANDS-----------------------------------------------------

CMD Shien’s Spy Manju TALIS Creature Swap LAO

The sequence to play is:

  1. Activate TALIS revealing CMD
  2. Special summon in Def position
  3. Choose CAN and summon in Def position
  4. Add ARA from deck to hand
  5. Use Creature Swap to swap one of the imp monsters
  6. Summon CMD using ARA sending a BEWD from deck to GY
  7. Attack into imp monster dealing 8K Damage This is a ~75 sec duel

CMD Shien’s Spy Manju BEWD Creature Swap LAO

The sequence to play is:

  1. Summon Manju search out CHAL
  2. Active CHAL discarding itself
  3. Search CAN and summon in def Pos
  4. CAN activates search out CF
  5. Creature Swap CAN
  6. Activate CF tributing BEWD for CMD
  7. Attack CAN dealing 8k damage This is a ~75 sec duel

Gale Dogra BEWD LAO BEWD CF Manju

The sequence to play is:

  1. Summon Gale Dogra
  2. Activate its effect sending Herald to GY
  3. Herald Activates search CHAL
  4. Activate CHAL discarding itself
  5. Search TALIS and summon in def Pos
  6. TALIS activates search out CMD
  7. Activate CF tributing BEWD for CMD
  8. Activate LAO sending BEWD and Manju to GY
  9. Search out a swap spell
  10. Use swap spell sending TALIS to opponent
  11. Attack TALIS for 8k damage This is a ~100 sec duel

The best hand possible

CAN CF BEWD Creature Swap CMD Any card

The sequence to play is:

  1. Set CAN
  2. Active CF tributing BEWD for CMD
  3. Create swap CAN with opponent’s monster
  4. Attack face down CAN for 8k damage This is a ~50 Sec duel

The upperend of this deck assuming very good RNG is 80 seconds per duel, the current WR for DM is 87.3 seconds per duel

---------------------------------------------------------FAQ------------------------------------------------------ Q: Is this the best Banlist Deck? A: Maybe it currently has the record sweep for story mode banlist, however Cyber Dragon OTK is still a good option and a much simpler deck to get a foot into the category

Q: Is the above decklist the agreed upon best deck? A: No there is no consensus on what the best deck is, the only things agreed upon are lots of swap, imp engine, CMD, and ways of bringing it out. There are usually 5-7 spots in the deck that can be fiddled with to increase consistency

Q: Do I even need to use this deck? A: Heck no do whatever you want please experiment other people have different opinions and different outlooks on how to go fast please share, or don’t, whatever you want.

Q: Did I make this deck? A: No, the Chaos MAX OTK has been around in the TCG for a while and BR_Mastar was the first to submit a run of a Banlist Campaign using a similar deck. Their 51:20 on VRAINs Banlist.

Spielstatistiken
Follower
111
Läufe
256
Spieler
50
Neueste Threads
Veröffentlicht 3 years ago
20 Antworten
Veröffentlicht 4 years ago
0 Antworten
Veröffentlicht 3 years ago
4 Antworten
Veröffentlicht 4 years ago
3 Antworten
Veröffentlicht 4 years ago
3 Antworten