What I was doing was just do everything the same way as Tenshots did and it worked. You can do everything the same way I was doing. To be honest, I don't remember much about the original anymore but I can try to reply to questions if you have any.
Also, Bogan has new strats so mine might be irrelevant.
Yeah, there are no guides per say, but a lot of the glitches work how they appear, even if they don't make much sense on the surface. From memory, I will give a brief description of the major glitches that are used:
- Wrong warps (Kraidgrief area and after Wily boss) only occur when you do not touch a save at all throughout the run. Because you have no save data or any current save location, it will take you to the co-ordinates that you would spawn at the very beginning of the game, but in that particular area. So if the initial spawn the very first time you load is x 800 and y 800, you will spawn at x 800 and y 800 when you load into a different area, which just so happens to be just barely after the spike wall in the kirby area, and the room before dracula in the other area. This happens with every area in the game, including the final area/tower (which I do not remember if that would have any benefit or not)
TLDR; so long as you never shoot a save, if you restart the second you go to the tetris room and the second you finish the post-wily room, you will teleport to those locations seen in the runs.
- The metroid room is probably the most odd of the glitches. You can do a lot of really bizarre things with the platforms. The old strat involved you having two of the platforms fall onto the kid at the same time, which seemed to send the character very far into the air, eventually falling onto the item for the wily boss. The strat in the WR is a combination of that, plus some weird logic that happens when horizontally aligned platforms hit the floor at the same time as a collection of two or more. It seems to send the kid sideways. The best advice I have is just to attempt to copy the WR, but keep an eye on making the platforms as in-line horizontally as possible when they collide with the ground. It may be worth having a play around in that room, as there could very well still be a more optimal way to do it (if you so wish).
- The final glitch in the tower (gradius invincibility) occurs when you die on the final enemy and have the bullets kill him after you are dead. The game believes you have died but it respawns you again after you kill the final enemy, causing you to be invincible and able to walk through the next couple of rooms without getting killed. Probably the hardest in execution but still nothing crazy.
Sorry for the long post, but hopefully that should clear up any/some of the confusion you've still got. I am more than happy for you to reach out to me for further explanation if needed. Best of luck on the runs Logic, I hope to see a sub 17!
Thank you so much Bogan and Tes! I will definitely reach out if I can't figure anything out :)
Ok but seriously why is there even a room where there is the wily orb and a clown car? It actually makes no sense at all lmao