So I uploaded a speedrun back in the day, and it might've been the WR at the time lol?
The route is identical to the current 1:44 WR, but apparently there are 15 seconds worth of me being slow at each laser, not perfecting movement, achieving all zeroes besides the target counting as a kill in this version, and being cautious at each fall during the escape (because falling damage is inconsistent when running before the fall and would cause an alert IIRC).
From this moment main timing method for fullgame runs is LRT (Real time without loads)!
H2:SA and H:C is last Hitman games with RTA-timing for some reason. Full functional load-remoover by Kennert is available 3 years yet.
Please be sure you enabled "Game time" in AutoSplitter settings (Edit Split