Updated ByeOffice% Guide (Short Version)
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Updated ByeOffice% Guide (Short Version)
Aktualisiert 5 years ago von TheJayJay

This is how you do ByeOffice%, I'm not going to explain anything too in-depth, just the basics and how to beat it with the current route.

Stage 1: 10/10

The goal here is to reach 1M cash as quickly as possible. If you know the current ByeGarage% Strat then you can skip to the next section, for those that don't here is what you need to do:

Make your first game, select the platform to be PC, don't name it and adjust the sliders for a Simulation game. Once it's done, trash it. Keep doing this until your character levels up to level 2.

Make your first actual game, make sure the genre is Simulation, once it's completed, release it. If the rating is high enough you should get a popup that says "According to our market research...", if you don't get this you can still continue the run but if you're going for a really optimal time it's best you just reset and try again.

Repeat this again, make sure the Topic is different this time, then release the game. The next popup you get should say "The Latest game by Company Name...". Make one more game and release that and you should get a game with a rating of 10/10/10/9. At which point you'll earn well over 1M cash.

Sidenote: You can make G64 games instead of PC games, if it works then you'll have well over 2M+ cash but from my experience it's a lot less likely to work.

Stage 2: ByeGarage

Once you reach 1M, all you have to do is wait, that's it. The reason we're waiting is because we want to be able to research Marketing, and it's a lot cheaper to stay in the Garage than the first office. Marketing becomes available to research on Y4/M4/W2, however it is ideal that you wait out for slightly longer, preferably until Year 6 or 7.

It's also best that before you move out you research Target Audience.

Stage 3: 100K Fans

Once you're in the office, you should train for Staff Management and Hire 3 people. One with Complex Algorithms, one with Showreel, and the third generally doesn't matter though I usually go for Game Demo or Showreel.

Train them for Staff Welcome Training and research Medium Games, once you've done that Publishing Deals should become available.

When doing a Publishing Deal you obviously want a good Topic/Genre combo, but you should also really pay attention to what console you're developing for. Ideally you'd develop for the Gameling every time since throughout most of this run it is the most popular platform, don't worry too much about it but keep it in mind.

Also since you have Target Audience, you want to aim to develop for a Young Audience if you're doing Gameling or Super TES, other platforms generally are best with Everyone as the Target Audience. If a topic you're developing for is terrible for a Young Audience though then just do it for Everyone instead.

If you get no publishing deals that work, you can refresh it by going out of the menu and then going back in, you may get one or two new deals, but if nothing still comes up, you can either research a topic that works for your deals, or wait 6 months for new publishing deals to come in. I recommend the latter.

If you get a deal that works, while developing make sure you Market the Game for Small Campain (or something less expensive if you can't afford it)

You'll need to also place your staff in the following order:

Engine: Technology Gameplay: Design Story/Quests: Design

Dialogues: Design Level Design: Design Artificial Inteligence: Technology

World Design: Your player Graphics: Your player Sound: Your player

If you do this and iron out all the bugs, you should get a good selling game and earn a considerable number of fans.

Once you're done, if you can do anothing publishing deal, take another one and repeat.

You should also look to do Staff Training between every other game. I usually recommend Game Dev Gems for this bit.

Repeat this about 3 or 4 times and you should hit 100K fans, if not then keep going until you do.

Stage 4: 16M Game

Once you reach 100K fans you can stop with Publishing deals and Self-Publish 1 more game. Make sure it's developed for the most popular platform and for the correct target audience. Also market the game with either a Small or Large Campaign.

Keep the staff placement the same

Once you release it you should get a very high review score and sell enough copies to get over 16M cash. if you get less or just barely over 16M then you're going to need to develop another game. Hopefully though you'll end up with over 20M+ cash.

Stage 5: Office Renovation

All you have to do for this stage is fire you staff, wait for Year 11 and then hire 1 more person (doesn't matter what field you choose) and wait for Y11 M6 W2.

Stage 6: ByeOffice

Hire two more people (again, field doesn't matter)

At this point in the run you should have 100+ Research points. if not then do Game reports or Contracts until you do.

Wait for Y13 M9 W2 so you can move out

Stage 7: R&D Lab

Hire one more member of staff with 700+ Design Points (easier to do this with Showreel) and then Train them up to be a Design Specialist.

While you're waiting for your Staff search there should be a menu popup telling you that you can build an R&D lab, you want to click on that and click through those menus as quick as you can to make them disappear.

Once you've hired your staff and trained them, you should get a popup asking you if you want to build the R&D Lab, click on it and accept it.

Congrats, you've just completed ByeOffice%

Wow this guide was longer than I thought, and this is the SHORT version.

There will be a longer guide soon that fully explains how everything properly works, these are just the absolute basics that you need to know.

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