Any% in 5m 24s by
Beschreibung
Implemented a new frame-perfect jump in the last room of the house that saves about 0.5 seconds. Aside from some safe movement in Outer Pound and Forest 2, everything was very tight. 2-jump switchbox (done slowly), tons of lag reduction, and an uncommonly speedy Inner Pound. With current knowledge, this will be absurdly tough to beat.
Thanks for everything, Kjorteo!
Emulator: snes9x 1.60