13 second improvement with a two key changes from the previous route. This run uses a MUCH more reliable 2 grenade toss to clear the hostages and enemies on the far right of the map; has yet to fail with proper inputs. The most important change is sniping the tiny trouble at the top left then doubling back through the window, landing on the elevator, and going in through the window of the 3 tiny room.
The timing is pretty tight to make the elevator cycle. There are 4 ladders, 3 sniper support calls, 3 grenade throws, and a few max range shots where a missed input or simply bad luck can cost 10 seconds waiting.
Hello fellow Door Kickers!
I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:
- Putting the run in a Shotcut (video editing software)
- Using the Timer filter to sta