In order to unify timings on all stories, I would like to suggest changing your stop timing. It is "defeating the flagship/commodore of the final enemy fleet" currently (I guess the reason is ending starts just after some texts). But in other 4 stories, ending starts after entering various buildings. Therefore Catalina's stop timing can't be applied to them. This is why I think it is better that you change stop timing.
Below are examples of new stop timing:
- "xxx day voyage" clearly appears ( https://imgur.com/g416CFr )
- black screen just before "xxx day voyage".
- KOEI logo clearly appears after ending (common on nicovideo; https://imgur.com/3WS7h3E ).
BTW I remembered there was a old record in Japan. 580's Catalina 1:23:24 (SNES JP) on this leaderbord: https://w.atwiki.jp/timeattack/pages/341.html (notice that timing is from NEW GAME to a quill pen disappears on FIN screen.) He has a twitter account: https://twitter.com/580ta But he haven't tweeted for 6 years. Contacting him may be hopeless >_<
Typically, I prefer runs to stop time at the last player input required to win, but in this case I can definitely see the importance of having a unified end point for all categories. After giving your suggestions a lot of thought I think I agree with your first suggestion. "xxx day voyage" fully faded-in.
I know some games, (EarthBound, as an example) Have different stop time points depending on if played in English or Japanese. If there is a strong enough argument for that, it could be an option as well.
For now, I've re-timed the currently posted run to end at "xxx day voyage" fully visible.
Good. Thanks for accepting my suggestion.
If there is no big difference between Japanese and English versions, I feel we can register below runs, with re-timing. But I couldn't find about info of the difference.
SNES JP records (from Power On to KOEI logo full fades in after ending):
- Joao's Story in 2:55:09 :
- Ernst's Story in 1:37:56 :
- Pietro's Story in 1:47:56 :
- Ali's Story in 1:52:33 :
After a little testing between SFC JP and SNES US version, it seems that text is almost 2x faster in JP version, so I think JP and US should be recorded as separate categories, since US times will never be as fast as JP.
I'm worried about points other than texts. But for now, separating categories perhaps can't be avoided >_<.
Hi there. My brother (Codyroo) and I have been researching UWNH runs extensively and we can confirm that the text speed difference between JP and NA versions is too significant to be combined. Mainly due to the fact that the JP version doesn't even scroll text at a set speed; but instead, decides to display the text instantly without a scrolling animation. This will result in a major time difference between JP and NA runs.
In addition to that, the player can navigate the menus at a much higher speed. I'm not sure why, but the NA version appears to have built-in delays in-between menu actions. I will work on providing exact time differences between the version and I will post that data in a new thread.