"Any% multiplayer": "
- At the end of the run you must pause the game to show which server you were on.
- You can join any server regardless of it's population.
- Modded or custom servers are not allowed in runs.
- You are allowed to drive vehicles or get rides.
- You are allowed to ask for help and you can receive anything others can get.
- You are allowed to do anything with other players.
- No third party tools or hacks with the exception of iZurvive.
- You are allowed to use iZurvive on the same monitor as the game.
- You are allowed to have another person with you, this is a co-op run. Note: if your game is minimizing when tabbing out to check the map, change your video setting from fullscreen to windowed.
The timer starts when you spawn in and ends when your character is exactly where the middle of the gap is in the stone fence."
p.s. normal "any%" rules allow use of other player getting resources and giving them to you either by dropping them somewhere on map (what is indistinguishable from random player's stash) or getting killed by main speedrunner to get looted (what indistinguishable from random AFK player). Other players can act randomly, helping or harming the speedrunner, so, to be more fair and accurate, solo runs must be made on speedrunner's mini-server with only him on server ("true solo any%") and multiplayer server will not have player interaction restrictions ("multiplayer any%").
I really support this suggestion.
In the actual state you can just have a friend waiting for you to spawn at a certain spawn and hand you over everything u need (vegetarian food, epipens) to finish the run as fast as possible in all 4 categories.
You could also populate an empty official server with 59 friends / accounts and let them stay afk to manipulate the actual population rule (high/full).
There should also be in the rules how to behave at a server restart (pause timer or not?).
Last thought: Maybe differentiate between 1st/3rd person?
So how i would summarize the "True Any%"/"Any% multiplayer": In this sub-category rules:
- Server population doesn't matter.
- Vehicles allowed.
- You are allowed to ask for help, and can receive anything.
- Friends allowed.
- Stockpiles and "hidden" items allowed.
Original "Any%" category will be renamed to "Solo%" (because "Any%" by definition is category without noteworthy rule restrictions), and no-restricrions category will be called "True Any%" or "Any% Multiplayer".
DayZ is a unique game and allowing a player to prep for hours on end before they essentially “run” the game, I feel, would destroy the skill or RNG associated with the run. This means you could get a car, bring it to spawn, have a friend or two defend it, and then spawn in, drive straight to NWAF. I’m not against adding this as a category, but I don’t think this should be the standard general run.
If it is a request to add “co-op” runs or even “true solo” as a category, it can be done fairly easily. Although, as it stands, there are still only 3 runners.
@tyshoe I think what player209 and I try to explain is, that in Any% rules don't make much sense, because you can always have a friend helping you with you run WITHOUT making it obvious (like placing food in certain houses, pacing 2 or 3 epipens in the hospital before you arrive etc.)
Same with the new Kill categrory (kill player): How do u want to make sure that the killed person is not the streamers/speedrunners friend? If you can't make sure things, you have to drop the rules for that, otherwise the rules don't make sense because you cannot proove / disprove the abuse of them.
I also delivered other examples in my previous post.
So my I heavily support Player209's first suggestion to split runs in "true solo any%" with rules and "multiplayer any%" without rules (watch his last sentence in his opening post).
Also i could add what, "true solo any%" with same rules allows you to get help from other players without making it obvious, what can be fixed in two ways. First - allow getting help in any form, what would just turn it into "multiplayer any%".
Second, better option - no interaction with players at all: don't take aid, loot, talk, either run away or KOS them, or - in best variant - just do speedrun on completely empty server. This said, "true solo any%" must be done on private server with only you on it, and "multiplayer" on any other one what actually have players (best variant is - all other player will be your friends, because absolute most of "bystanders" is either neutral or aggressive).
To prevent exploiting the "collect best loot before run, then when run starts give loot to speedrunner to complete run faster", the timing in "true solo any%" and "multiplayer any%" will start from launching the private server instead (after which all player quickly join it). Optionally the "New Game Plus%" game mode can be made, what allows to spawn any items, vehicles and other before run to make it easier.
Also, it's a good idea to make a "item/vehicle/base" acquire run, what would require to get some kind of rare item (like anti-materiel rifle, machinegun), vehicle (like truck, helicopter), build/capture something (build base what would fulfill certain requirements), in legitimate way without player restrictions as fast as possible.
so what about dividing them into categories called restricted and unrestricted. these categories can apply to every section of the runs, including items, kills, and running to certain locations. Restricted would represent the solo, no interactions, heavy rules Unrestricted would represent multiplayer, lax rules, loot stashes, etc.
Yo, while you all are covering the Global issues, let's say, I am a strong supporter of a very known and fun challenge among the regular Non-Speedrunning DayZ Players.
The Drink From Every Well challenge would be extremely challenging and fun. I can't wait to make this kind of a run and submit it OwO
The NWAF Sprint, I call it like this, reminds me an IRL survivalist / Scout races across the wild with a map and a compass which I enjoyed a lot when I was young. I wish I can participate in such a race which would be a marathon across the entire map.
For the EveryWell% I would set a subcategory "NBC%" (in this case it would be Any% I guess lol) and "NBCLess%", in where in the NBC% we need to drink regardless if around this well is a Chemical Warhead deployed or not, and the NBCLess would just assume that coming across a struck city in where lies a well counts as checked. All the other ideas and design is to be designed, this is just a loose idea.
- Removed rule that required runs to be performed on high population server. This rule had no effect on the current state of the speedruns.
- Style Variable was an early idea that no longer suites the current state of the speedruns. Some previo