Added new Global subcategory variable to cover glitched vs. less-/not-glitched
NMG: Disallows Barrier Skip, 3-player glitch, and Boots of Speed (default). No Restrictions: Allows all of the above, including Boots of Speed.
We're not sure if Boots of Speed will be particularly fast, but we've already seen Pleasant's times on Freddy using Barrier Skip and, after thinking it through, I figured this could be applied across the board.
If there are any more egregious glitches that get discovered and seem to abuse things that result in effective teleportation, duping, or what-have-you, they will also likely be included in the exclusions list for NMG. For now, though, if it's not listed under NMG, it's fair game until otherwise stated.
Reasoning: Giving glitched runs a place doesn't really harm those of us who prefer to play the game with only minimal "glitching"/engine-abusing (bomb boosts, unintended-but-within-reasonable ways to skip the 1st and sometimes 2nd floors of the Present dungeons, walking on walls, etc.). Even though the majority of the community tends to play NMG, some people like to glitch the heck out of games or watch people doing so, and some of the glitches in this game are funny.
Having this will allow CoH to be a more welcoming game in the long run, which should only help to allow the community to grow!
New Any% variable: "Any% Route"
For Story: Any% and the Any% IL/Character boards, I've added a new required variable for submissions. Indicate within it which barrier you opened on your way to defeating Ganon.
While this is sort of like a subcategory, I didn't want to clutter the subcategories section, especially since it could be useful to compare how much faster the Future route is compared to Present, or vice versa.
This variable is also set up in such a way that, if you have entries for both Future and Present, they both will show up in the list. This way, we aren't devaluing the Present route that is much more NecroDancer-like, even though it seems like, for the in-game leaderboards, the Future route will end up being the fastest in the most ideal of scenarios.
** Removed "Shortcut" category **
The above change pretty much negates any reason to keep "Shortcut" as a separate entire category from "Any%: Future route".
** Updated rules for Weaponless **
Added a number of clarifications to the Weaponless category's rules, such as what disqualifies a run, how lenient or strict are weapon pickups (as determined by the community), etc. See the rules for that full-game category for more details.
Minor Update 2021-04-29
Permadeath rules clarified to mention not to use Quick Restart.
If your run submission does include Quick Restart and cannot show the in-game leaderboard, please also include in the description a separate video link to a video containing the run and the New Game screen preceding it, including all other failed runs before the successful one.
Without either the New Game screen or in-game leaderboards for category verification purposes, your run will be rejected if it started from Quick Restart.
Reasoning: We understand that this is less convenient compared to NecroDancer, but there's no indicator whether a run is Seeded or Random anywhere besides the in-game leaderboards' category or the New Game screen's options/modes selection. Starting from New Game will make our jobs easier and ensure that you get your runs accepted in a more timely manner.
Minor update to clarify 100% 4th gear
Added: The 4th gear has a small chance of not appearing in some seeds with small deserts; make sure your seed has the 4th gear before continuing with a run.
The verification freeze for Cadence of Hyrule is over! SRC have added the ability to enable/disable Run Comments on a game-level scale (rather than user-level), which I'll be setting to "Disabled" since I don't think they have notifications or enough moderation tools in order for us moderators to be