Timing precision notes
1 year ago
Cumbria, England

Just an extra bit of info on timing for transparency.

Timing begins at the frame you press on START. From that frame 0: -The screen goes black at f+3 -The scene text appears at f+16 -The level appears at f+175. NB: That's the first frame the game recognises a jump, if you jumped here, Jonathan's first frame is a duck at f+178 and a jump at f+182. -The game status huds: hearts, etc, appear at f+177 -Jonathan appears at f+178

Timing ends at 'Game Completed!' which appears 1 frame after 'harder skill'

I prefer you show framecounter on an emu and record at 60fps but these points make it easy to perfectly retime runs either way.

RadManFromMars und arnaud33200 gefällt das.
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